47626 Commits

Author SHA1 Message Date
Mark de Wever
bdcc995e3b Add the get_left_button_function function.
Avoiding the report functions to directly access a not explicitly
exported variable. (The solution is not beautiful as well, but better
as the previous hack.)
2011-10-30 10:35:22 +00:00
Ignacio R. Morelle
838b0777e6 Fix a very rare theme GUI glitch causing menus and buttons...
...to be temporarily visible as solid color rectangles at the start of
a scenario start event

In mainline, it could be reproduced in DW::1 at least.

(I tried hard to find this in the bug tracker as I was sure it was
filed before, but I couldn't locate any relevant entries.)
2011-10-30 08:51:01 +00:00
Ignacio R. Morelle
a7afc23284 Skip rendering the minimap offscreen on 0x0 surfaces
This happens when using a theme with no minimap panel, previously
resulting in a spurious "Create an empty image" warning in stderr (from
sdl_utils.cpp scale_surface() function). There's no need to waste time
doing math on an empty surface and getting in my way with user reports
about harmless warnings in my campaign.
2011-10-30 07:48:10 +00:00
Ignacio R. Morelle
b87c132fce Fix (apparently my own) grammar fail in the changelog 2011-10-30 07:47:57 +00:00
Ignacio R. Morelle
6663c7aba3 Align changelog header 2011-10-30 07:47:43 +00:00
Ignacio R. Morelle
a5834c3834 Reduce severity of the "Theme contains no label called FOO" warning
It's harmless and it's only triggered by the clock panel updates.
Pretty much everyone working on custom themes will be able to tell if
their clock is missing. I also have a legitimate use case where the lack
of one is highly desirable.
2011-10-30 07:07:04 +00:00
Ignacio R. Morelle
d0aec11b3f gui2/teditor_settings: Do not commit display changes...
...before pre_show() finishes or after post_show() has finished
2011-10-30 04:39:34 +00:00
Ignacio R. Morelle
1f276a1b80 Added [theme] hidden= attribute...
...that makes a theme unavailable for selection in Preferences or
:theme (defaults to no)

The many "null" themes, and the editor theme make use of this now.

This could be useful for campaign cutscene themes, for example, which
shouldn't be used by users for regular gameplay.
2011-10-30 03:50:55 +00:00
Alexander van Gessel
999bf89835 Make libsvn's update() work as documented. 2011-10-30 00:43:44 +01:00
Fabian Müller
e2ecb6c8e9 Changed the recruit list generation to be similar to the recall one. 2011-10-29 22:26:23 +00:00
Anonymissimus
133e2f92eb CB projectfile update 2011-10-29 21:15:37 +00:00
Anonymissimus
351d7f54b6 VS9 projectfile update 2011-10-29 21:15:17 +00:00
Ignacio R. Morelle
52dc84134d Skip removing local add-ons with .pbl or VCS information...
...when requested in the Uninstall Add-ons menu
2011-10-29 20:30:44 +00:00
Ignacio R. Morelle
53742ee68b Remove unused variable and some commented-out code...
...that will not compile since 2011-10-29T19:39:52Z!shadowm@wesnoth.org
2011-10-29 20:14:18 +00:00
Ignacio R. Morelle
0115db3e23 Refactored add-on VCS tree...
...and .pbl checks into separate functions for reusing later
2011-10-29 20:08:16 +00:00
Ignacio R. Morelle
27cb67da57 Solve a unused variable warning 2011-10-29 19:40:07 +00:00
Ignacio R. Morelle
6182b310b5 Remove remove_local_addon() logging functionality...
...intended to be used by the GUI; log details of failed operations to
console only instead
2011-10-29 19:39:52 +00:00
Nils Kneuper
2cee070a75 add a clarifying message in the python wmlxgettext script...
...saying that it is not used for mainline since some confusion seems
to have come up there...
2011-10-29 19:38:34 +00:00
Ignacio R. Morelle
3953d976ce gui2/taddon_uninstall_list: New add-ons...
...uninstall menu with multiple selection

I bet there was a FR for this in the tracker, but I couldn't find it.
2011-10-29 19:32:05 +00:00
Fabian Müller
8768e9a783 LoW::2: Removed the MP hack. 2011-10-29 19:14:15 +00:00
Fabian Müller
5cb1cde6c6 Reworked the generation of filtered recall lists.
This also fixes bug #18870
2011-10-29 17:18:08 +00:00
Fabian Müller
cc3d33430f Corrected "recruit" to "recall". 2011-10-29 17:06:58 +00:00
Fabian Müller
7527fa143e Distinguish between two kinds of "empty recall lists":
1. The player does not have any units left over from previous scenarios.

2. The player can't recall at the highlighted location.
2011-10-29 17:04:39 +00:00
Dan Gerhards
04d875f4f9 Increased the HP of the Great Mage from 55 to 60. 2011-10-29 16:13:49 +00:00
Nils Kneuper
f845dc448e fixed the changelog so that only up to 80 chars per line are used
reformatted the misc entries to list "fixed bug #99999:" at the
beginning and sort this section alphabetically
2011-10-29 13:26:03 +00:00
Nils Kneuper
a6014d7345 updated Galician, Indonesian, Irish and Korean translation 2011-10-29 13:15:59 +00:00
Alexander van Gessel
4f316d5060 Fix an (apparently unused) codepath in wescamp.py 2011-10-29 13:16:15 +01:00
Ignacio R. Morelle
a919dbf63d gui2/teditor_settings: Change MDI option label again 2011-10-29 05:50:47 +00:00
Simon Forsyth
512d38345a Kill the unused CANYON macro and accoutrements.
The only add-on I have seen using it redefined it anyway
2011-10-29 02:47:30 +00:00
Simon Forsyth
cf16559542 treat desert hills as hills, not desert for graphics purposes 2011-10-29 01:22:09 +00:00
Steven Panek
e1d7f56b7c Renamed r=, g=, and b=...
...in [objective], [gold_carryover], and [note] to red=, green=, and
blue= for consistency.
2011-10-28 23:04:45 +00:00
Steven Panek
f400ee4ac5 Implemented r=, g=, and b=...
...for [objective], [gold_carryover], and [note].
2011-10-28 22:31:04 +00:00
Steven Panek
f2c605e793 Implemented bullet=...
...in [objectives], [objective], [gold_carryover], and [note].
2011-10-28 22:10:02 +00:00
Anonymissimus
2a2cc9bb4f CB projectfile update 2011-10-28 16:09:18 +00:00
Anonymissimus
a864beb1f3 VS projectfile update 2011-10-28 16:08:59 +00:00
Fabian Müller
f07e96ce44 The tooltip of the unit's displayed level...
...now shows the possible advancements in the selected language.
2011-10-28 09:52:40 +00:00
Lari Nieminen
de0ff4e926 Applied 2010-12-31T07:05:55Z!lari.nieminen@iki.fi to the "enemies defeated" dialogue as well. 2011-10-28 07:41:17 +00:00
Dan Gerhards
ff71fd6f34 Bumped up Delfador's hitpoints to 60 (since he needs more XP to AMLA). 2011-10-28 07:13:47 +00:00
Ignacio R. Morelle
58f00f63f5 gui2/tlanguage_selection: Title Case 2011-10-28 04:12:37 +00:00
Ignacio R. Morelle
6dda502450 gui2/tlanguage_selection: Set maximum dialog height to 600 2011-10-28 04:12:17 +00:00
Simon Forsyth
7151c8630d prepare Xcode project for 1.9.10 release 2011-10-28 04:03:35 +00:00
Simon Forsyth
055760fc86 avoid std prefix so scons build on Mac works with macports 2011-10-28 04:02:48 +00:00
David Philippi
164528d3e8 korean translation update 2011-10-28 02:59:03 +00:00
Ignacio R. Morelle
a7a3599ddd Fixed remaining time of day areas...
...that should affect map borders in mainline campaigns and MP
scenarios (bug #16508)
2011-10-28 02:46:19 +00:00
Simon Forsyth
4a0df3b19b adjust base values for narrow long mountains. Fixes bug #18874 2011-10-28 02:20:05 +00:00
Ignacio R. Morelle
431b99e3e0 gui2/teditor_set_starting_position:
Converted old GUI1 starting positions tool menu to GUI2

* Added a column displaying existing starting locations' coordinates to
  the player numbers list

* May have made the player number entries easier to translate

* Removed overly long infodump about hotkeys that's already part of the
  tooltip on the editor palette anyway.

* Ran into a lot of frustration involving adding or substracting one
  from various things like map coordinates and team numbers because the
  zero-based C arrays assumption doesn't seem to work here.
2011-10-28 02:12:15 +00:00
Simon Forsyth
5cb440961a fix layering of chasms w/ bridges for all castles except dwarven.
Partial fix for bug #18873
2011-10-28 02:07:40 +00:00
Steven Panek
5b8824d8c0 Added missing initial space to a special notes macro. 2011-10-28 02:07:34 +00:00
Dan Gerhards
c01706a742 Added a note about the changed AMLA requirements. 2011-10-28 01:13:00 +00:00
Dan Gerhards
844be5b1f0 Added an entry about changed AMLA requirements. 2011-10-28 01:01:26 +00:00