ln-zookeeper
34c6fcd0fd
Dark Forecast: Fix broken leader/faction/color selection, fixes #2147
2017-11-13 21:09:52 +02:00
Charles Dang
5f0bdb4c28
Made Hornshark Island Lua file an actual Lua file
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[ci skip]
Also simplified the Lua contained within. No need to create a local function just to immediately invoke it.
2017-10-31 09:35:27 +11:00
Alexander van Gessel
523f61c6e7
Set a fallback color
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It will be used only if there are no sides, which shouldn't happen, but can.
See issue #2063 .
2017-10-04 14:24:46 +02:00
sigurdfdragon
3e9515c1d4
MP Silverhead Crossing: Fix issue #1666
2017-09-07 23:01:31 -04:00
sigurdfdragon
5c4d4896c2
MP Silverhead Crossing: Fix image not found error
2017-09-07 23:00:04 -04:00
gfgtdf
304f480813
update mainline for #1846
2017-07-26 16:43:49 +02:00
ln-zookeeper
0c92fbd10b
Added force_lock_settings=yes to "A New Land" and "Dark Forecast"
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Without it, it was possible to uncheck "Use Map Settings" and make choices (such as factions, teams, turn limits) which can break the scenarios.
2017-07-04 15:02:26 +03:00
Matthias Krüger
3ec26df495
multiplayer maps: descriptions: cleanup
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don't include mape size in the description since map selection screen already displays map size by itself.
canonicalize "XvsY" and "X vs Y" to "X vs. Y".
work around pango_text::set_markup_helper warnings about unescaped ampersands.
2017-05-10 11:11:51 +11:00
Celtic Minstrel
8d4cf3cf62
Shorten requires where possible
2017-05-03 02:42:25 -04:00
ln-zookeeper
3f308b2f4b
Used fake map border instead of void for the edges
2017-03-16 13:59:09 +02:00
ln-zookeeper
6ee43d496c
Used fake map edge for the borders and thinned the cavewalls a bit
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As a result, the map size has been reduced from 40x40 to 39x38.
2017-03-16 13:53:42 +02:00
ln-zookeeper
6be1b807ff
Added one extra hex column to the right edge to make the map symmetric
2017-03-16 13:45:00 +02:00
ln-zookeeper
57cee6b09b
Used the fake map border for the impassable corners of Hornshark Island
2017-03-16 13:07:12 +02:00
ln-zookeeper
a463ad7272
Improved borders of Swamp of Dread and The Walls of Pyrennis
2017-03-16 10:51:15 +02:00
sigurdfdragon
9a6663f3ec
MP Aethermaw: Move message info into objectives notes
2017-03-03 01:41:03 +02:00
Charles Dang
42b53e6953
MP/Swamp of Dread: fixed incorrect case in map path (bug #25546 )
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Doesn't affect all OSes, but still a problem.
2017-02-28 16:12:26 +11:00
ln-zookeeper
a6cb91e1d7
Used the brazier embellishment terrain instead of ANIMATED_BRAZIER
2017-02-27 19:59:36 +02:00
ln-zookeeper
c599627ab9
Map update for Fallenstar Lake
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From Horus2.
2017-02-27 19:51:58 +02:00
ln-zookeeper
fafce20db4
Added several new multiplayer maps
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Received from Horus2, with various WML changes by me. Maps by Horus2, Rigor, Mint, Dreadnough and Doc Paterson.
2017-02-27 19:45:26 +02:00
Charles Dang
5b4482f7a8
Merge pull request #926 from sigurdfdragon/mp_knalgan_cleanup
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MP: Change handling of recruitment_pattern to match other factions
2017-02-17 05:18:38 +11:00
gfgtdf
e1045f9b46
cleanup turn_over_advantage lua code
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- removed ugly hack to convert 'break' into 'continue'
- fixed 'color' global varible leaked
2017-02-14 18:24:54 +01:00
sigurdfdragon
f589c4d957
MP: Change handling of recruitment_pattern to match other factions
2017-02-07 12:57:51 -05:00
ln-zookeeper
6638df53a4
Removed request to e-mail Team Survival replays to Roze
2017-01-13 11:57:18 +02:00
gfgtdf
45ce94aae3
fix unit id conflict in 2p_Hornshark_Island.cfg
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http://gna.org/bugs/?24722
2016-11-26 14:54:21 +01:00
Gregory A Lundberg
874e568e99
Workarround MP work incomplete
2016-10-21 23:09:51 -05:00
Gregory A Lundberg
89aee83bbf
2p_Dark_Forecast Fix bugs
2016-10-21 23:09:51 -05:00
Gregory A Lundberg
edacf922fb
Lua upgrade: integer indices
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As of version 5.3, Lua converts a number which as an integer value to add ".0" to the end.
Updating mainline to avoid the issue.
2016-10-21 23:09:51 -05:00
Charles Dang
b19443483c
Aethermaw: removed some excessive newlines in starting message
2016-10-13 19:32:32 +11:00
gfgtdf
60d114b606
finish moving cavegen (cave_map_generator.cpp) to lua.
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This map generator is used in HttT 17 and SoF 4. which needed to be updated aswell.
With this we finally have a lua generator that is used in mainline and that
can be used an an example by wml authors who want to write other map generators.
Unfortunateley there are still umc add ons in 1.12 that use
scenario_generation=cave so i didn't remove the cpp implementation yet.
2016-09-17 20:52:49 +02:00
Charles Dang
659e482e01
Moved eras files back to multiplayer/ since its movement caused errors in replays pre-move
2016-09-11 10:23:53 +11:00
Charles Dang
3cb8878b9a
Fix duplicate loading of eras in mp
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This fixes warnings about the era macros being redefined without being #undef-ed when
loading MP.
2016-08-30 19:39:00 +11:00
fendrin
84bab7ad19
Replace FOREACH
2016-08-06 06:20:41 +02:00
Celtic Minstrel
b295aab4ba
Deprecate {MAGENTA_IS_THE_TEAM_COLOR}
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The magenta colour is now the default flag_rgb colour if one is not specified.
2016-08-05 00:49:39 -04:00
Gregory A Lundberg
010f943a40
[option]message= deprecated, use label=
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According to the Wiki, since 1.13.2 message= is an alias for label=.
Using message= provokes a warning about it being deprecated.
This replaces message= with label= in the entire mainline (where it had not already been changed).
2016-07-03 13:41:44 -05:00
sigurdfdragon
87b55feb59
MP Random map (Desert): Use new desert mountains.
2016-06-08 00:30:03 -04:00
Charles Dang
d6b48759dc
Hornshark: remove unit ids from Clockwork Boy units (bug #24722 )
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This prevents ID conflicts resulting in certain units disappearing. They weren't
used anywhere in the scenario anyway.
2016-06-04 00:15:56 +11:00
sigurdfdragon
80e81cdc3a
MP - Aethermaw: Fix image not found errors.
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Due to Revenant & Skeleton Archer animations moved to subdirectories.
2016-06-02 14:08:00 -04:00
gfgtdf
6f29960e95
Merge pull request #659 from spixi/master
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Make the multiplayer faction accessible via Lua and simplified Hornshark Island
2016-05-22 21:08:52 +02:00
gfgtdf
2fa8bc0350
cleanup lua feeding implementation.
2016-05-22 19:41:54 +02:00
Spixi
a8f625fc8a
Make the multiplayer faction accessible via Lua and simplified Hornshark
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Island
2016-05-22 00:51:09 +02:00
ln-zookeeper
eaa7dac9c2
Disabled ellipses of the statues
2016-05-19 23:58:19 +03:00
Wedge009
eda30529c2
Spelling correction: perentage -> percentage
2016-05-02 19:06:43 +10:00
ln-zookeeper
0eed39ff23
Changed terrain code of desert mountains from Mdy to Mdd
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This is because 'y' is reserved for UMC use.
2016-03-29 14:48:25 +03:00
Elvish_Hunter
2cd4298f7b
wmllint run on core, campaigns and multiplayer directories
2016-03-24 20:26:44 +01:00
ln-zookeeper
f3d5092534
Replaced regular mountains with desert/snowy mountains in a few places
2016-03-08 11:47:58 +02:00
Charles Dang
a87939acb0
Run wmlindent
2016-02-24 16:27:08 +11:00
Charles Dang
c40c2cd9af
ANL: strip unnecessary wmltools guards and ran wmlindent
2016-02-24 09:06:32 +11:00
Robert Wallace
afd53cf6a1
Fixed deprecated code in ANL
2016-02-23 14:17:56 -05:00
gfgtdf
439ded53ee
2p dark forecast: don't store unit pool types in savefiles
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instead of storing the poolypesin savefiles we now have them as 'const'
lua array and store only the indexes to this array in the savefiles.
this has some advantages:
1) It makes the savefiles smaller
2) It simplyfies the lua code becasue we don't have to convert the wml
tables to lua tables anymore.
This also changes the scenario so that the spawned unit types are now
calculated at the beginning (they will be the same when reloading from a
savefile.)
2016-02-18 23:34:50 +01:00
gfgtdf
39eb8feaf1
add difficulcy level slider to dark forecast mp scenario
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unfortunateley the 'description' (the tooltip of the widget in the mp
configure dialog) doesn't show in current master. This is likeley to be
a bug related to gui internals.
2016-02-18 23:08:44 +01:00