Nils Kneuper
be0a2779ec
running utils/wesnoth-pngcrush
...
total saved: 410 KB, 94 files
2007-10-29 21:07:15 +00:00
Mark de Wever
94b621231a
Check in a WIP version of the libsvn as backup for some heavy rewriting.
...
Add an initial WIP version of the wescamp sync program.
2007-10-29 20:06:21 +00:00
Benoît Timbert
c853312b9b
Add some female variation for the descriptions...
...
because it will be required for some languages that are more
gender-sensitive than english (french, italian, spanish,
portuguese,...) or would look simply better:
- Footpad: required here because of the words the description uses
- Outlaw: required here too
- Fugitive: required here too
- Dark Adept: since the description looks quite general it might be ok without
- Dark Sorceress: same as Dark Adept
- Necromancer: i didn't saw the use of a female variation for the
description here
Notice than in english the only visible change would be the Dark
Sorceress, all the other description would look the same for both
gender.
2007-10-29 18:18:07 +00:00
Ignacio R. Morelle
a35dee3848
Removed additional output to stderr in multiplayer_create.cpp,
...
...not needed because of the exception thrown after.
Cleaned some debug code in multiplayer_connect.cpp.
2007-10-29 17:56:33 +00:00
Eric S. Raymond
75fb336054
Make load failures due to unit type renames easier to diagnose.
2007-10-29 17:26:13 +00:00
Ignacio R. Morelle
fe1536d021
Added features of FR/bug #9679 ,
...
along with the possibility to detect whether a player has fog and
shroud enabled or not.
2007-10-29 16:58:22 +00:00
Eric S. Raymond
4a5cb2a120
Cosmetic fix.
2007-10-29 16:41:46 +00:00
Nils Kneuper
112c025569
updated Portuguese (Brazil) translation
2007-10-29 16:37:27 +00:00
Ignacio R. Morelle
682d8ddbaa
Oops. Fixed 2007-10-29T15:33:47Z!shadowm@wesnoth.org breaking other code.
2007-10-29 15:58:04 +00:00
Eric S. Raymond
ba37788f82
Remove misleading comment.
2007-10-29 15:41:11 +00:00
Ignacio R. Morelle
35d5be0962
Added entry about disabling NR's undead branch. (2007-10-29T15:25:52Z!esr@thyrsus.com)
...
Added entry about MOVE_UNIT macro updates. (2007-10-29T15:33:47Z!shadowm@wesnoth.org)
Added entry about [move_unit_fake] extension. (2007-10-29T15:33:47Z!shadowm@wesnoth.org)
2007-10-29 15:40:13 +00:00
Ignacio R. Morelle
78cd318af3
Made move_unit_fake work with variation=* specifier,
...
...and have an actual effect. Also, modified unit class constructor
accordingly, to make room for a variation parameter.
Also, removed an 'unused parameter: trait' warning on units.cpp,
unit::add_trait() function. Seems to have been used in code that is now
deprecated/commented there.
2007-10-29 15:33:47 +00:00
Gunter Labes
161129725e
make the droid command default to the current side instead of '1'
...
make the control command not do anything when we change our own side to us
check whether we're in a network game for a couple of commands
2007-10-29 15:29:59 +00:00
Eric S. Raymond
afee6ed3f9
Make the "Evil Tallin" branch inaccessible for the 1.4 string freeze.
2007-10-29 15:25:52 +00:00
Gunter Labes
bea384e638
make the game recognize the debug log level
...
(a change i forgot to commit with 2007-10-29T14:31:03Z!soliton@wesnoth.org)
2007-10-29 15:23:56 +00:00
Gunter Labes
fd81e0fd71
remove a really old comment that apparently wasn't needed
...
implement a string change since the string freeze is long gone.. ;-)
2007-10-29 15:21:00 +00:00
Gunter Labes
63fb67ae10
tried to show the campaign name in the load dialog and the objectives
...
it doesn't work but i'm committing anyway because it doesn't really
change current behaviour and hopefully someone can figure out why it
doesn't work...
2007-10-29 15:13:54 +00:00
Gunter Labes
4d5862ffd9
change the config::debug() function to return a string,
...
seems easier to use that way to me..
2007-10-29 14:57:10 +00:00
Gunter Labes
94e0c29dcc
improve the paranthetical_split() function to actually perform as advertised
2007-10-29 14:39:08 +00:00
Eric S. Raymond
9312c56be8
Fix a mis-edit.
2007-10-29 14:33:00 +00:00
Gunter Labes
972675c12a
added a new log domain 'mp_server'
...
added a new log level 'debug'
2007-10-29 14:31:03 +00:00
Gunter Labes
af1bdaad79
increased the movement points over tundra (snow) and deep water...
...
...from 1 to 2 for 'drakefly'
added the 'fearless' trait to the Ghoul line
2007-10-29 14:26:28 +00:00
Gunter Labes
3face8c116
add/correct some help entries for commands
...
(maybe make a new section for debug commands?)
2007-10-29 14:19:07 +00:00
Ignacio R. Morelle
1dd3cb11b4
Make {MOVE_UNIT (...)} consider the gender and unit variation too,
...
when doing the move_unit_fake.
2007-10-29 11:10:34 +00:00
Richard Kettering
c57a70745b
New TC images for the Huntsman.
2007-10-29 08:03:25 +00:00
Richard Kettering
6d80562154
New team-colored images for the huntsman.
2007-10-29 07:51:35 +00:00
Eric S. Raymond
32cea6af0f
Fix a misleading message.
2007-10-29 07:16:47 +00:00
Eric S. Raymond
75dbd60788
Maximum-save slider is now working.
2007-10-29 06:36:13 +00:00
Richard Kettering
59fa63f009
New, TC images for fugitive, removed female-specific description,
...
and edited normal description.
2007-10-29 04:59:02 +00:00
Richard Kettering
4b2716e213
New, team-colored images for the fugitive.
2007-10-29 04:47:16 +00:00
Richard Kettering
8dc2490274
Modified the poacher line away from explicitly being bandits,
...
making them more generic for use in campaigns.
2007-10-29 00:59:34 +00:00
Eric S. Raymond
bf9df1b96d
Outlaw Ranger -> Ranger
2007-10-29 00:39:48 +00:00
Mark de Wever
1ec84a02b4
Add some extra const modifiers.
2007-10-28 21:36:32 +00:00
Eric S. Raymond
db7c4ddcd4
Test version of code to implement the maximum-saves slider;
...
doesn't delete, but say it's going to.
2007-10-28 21:28:38 +00:00
Mark de Wever
1661269699
Make sure all members are initialized in the constructor.
2007-10-28 21:26:41 +00:00
Nils Kneuper
88c0e7d6e1
updated Polish translation
2007-10-28 21:24:53 +00:00
Eric S. Raymond
8ea801f8ed
Second try at border conversion for all mainline maps.
2007-10-28 17:52:04 +00:00
Eric S. Raymond
74fa358fc1
Prevent border and header conversion of one-line maps.
...
This is basically so the NO_MAP macro doesn't get hosed.
2007-10-28 17:46:53 +00:00
Eric S. Raymond
5c21cce9be
Remove an obsolete comment.
2007-10-28 17:02:34 +00:00
Mark de Wever
3cdf37746c
Remove no longer needed debug data.
2007-10-28 15:24:40 +00:00
Mark de Wever
d314b376a4
[[Editor crash fix]]
...
* Fixed a bug, when two dimensions of a map were modified, the editor
could crash. Problem spotted by Ivanovic.
* Cleaned up the map code, making some members private again.
* Fixed a typo in players_changelog.
2007-10-28 15:08:55 +00:00
Jérémy Rosen
6c7fd7656e
more code refactoring
2007-10-28 12:34:59 +00:00
David Philippi
53003755e2
hungarian translation update
2007-10-28 12:30:12 +00:00
Mark de Wever
291bf90b24
Fixed the logic error in the tokenizer,
...
...which skipped the first character in the buffer. Removed the
workaround hack in the map, but left the debug code for now.
2007-10-28 11:24:13 +00:00
Mark de Wever
176b293197
Don't duplicate the starting positions into the outer border.
2007-10-28 10:53:53 +00:00
Jérémy Rosen
dd48d3d8db
allow multiple sub-animations, in all animations (not just missile in fight)
2007-10-28 10:17:53 +00:00
Mark de Wever
bdab825b22
Revert 2007-10-26T16:11:48Z!crazy-ivanovic@gmx.net and 2007-10-28T09:38:30Z!koraq@xs4all.nl
...
wmllint still has some issues, so revert before new commits cause
conflicts. Conflicts in maps are horrible to fix.
2007-10-28 10:06:24 +00:00
Nils Kneuper
ddec5e836b
made UtbS start again, the pointer to the first scenario was wrong
2007-10-28 09:41:30 +00:00
Mark de Wever
2e92d1dc5d
Reverted commit 2007-10-26T16:11:48Z!crazy-ivanovic@gmx.net...
...
and reran wmllint with the fix in commit 2007-10-28T09:03:10Z!koraq@xs4all.nl.
2007-10-28 09:38:30 +00:00
Mark de Wever
bb07ea8305
Fix a wrong terrain code conversion.
2007-10-28 09:03:10 +00:00