mattsc
bf3517d1e4
ExpAI: make recruiting work with all keys of [damage] special
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Previously there would be an error, and subsequently no recruiting, if
the multiply= key was not set.
2013-06-13 07:51:06 -07:00
Charles Dang
f8be6caa0e
Removed bg from titlescreen version label. It reads fine against the main wooden bg without it
2013-06-13 02:08:58 +11:00
Emilien Rotival
505fdfb73e
New artwork for the on-map unit status
2013-06-12 16:01:29 +02:00
Emilien Rotival
acbc39adda
Adjust "bright orange" and "light blue" TCs for "ally" and "partly moved" orbs
2013-06-12 11:13:40 +02:00
Charles Dang
5a35bc4b74
Used opacity IPF (value 65%) for wml message tp border, and grayscale IPF for disabled state of the same
2013-06-12 20:07:14 +11:00
Charles Dang
fab74c0c1c
Updated imagepaths to selection border images
2013-06-12 20:07:05 +11:00
Alarantalara
2b1c2f24d4
Remove orc side from capture message
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Orcs can't raise corpses
2013-06-11 23:41:02 -04:00
flix
aafe86364b
Convert a (unused) macro to use [goal]
2013-06-12 02:41:38 +03:00
Emilien Rotival
e087bbfa59
Add 2 new TC shades ("Bright orange" and "Light blue") and apply them to the part-moved & ally orb
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The existing "Blue" TC rendered a orb that looked too much like the black one.
Same with existing orange vs. red.
2013-06-11 23:28:44 +02:00
flix
8c91d2e5cb
Add deprecation messages to aspects
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[target], [protect_unit], [protect_location],
protect_leader=, protect_leader_radius=.
Patch by pl_kolek. See https://gna.org/patch/?3884
2013-06-11 22:55:35 +03:00
flix
db2f04636f
Replace deprecated aspects with [goal] tag
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in mainline campaigns.
Patch by pl_kolek. See https://gna.org/patch/?3884
Examined by me and mattsc.
2013-06-11 22:54:56 +03:00
Alexander van Gessel
6bc3de7663
Use hero ellipse alongside hero crown
2013-06-11 16:50:13 +02:00
Emilien Rotival
d201f1d590
Syntax fix in team-color.cfg
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I pasted the raw WML from WesnothRCX and committed before realizing there was a difference in syntax
2013-06-11 14:48:03 +02:00
Emilien Rotival
10e61be88d
Add a new TC shade ("Bright green") and apply to the unmoved orb
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The existing "Green" TC was darker than the old unmoved orb artwork, which made the recolored orb difficult to spot against a green background.
2013-06-11 14:43:30 +02:00
mattsc
66913d3aa8
Return Guardian MAI: bug fix for situation when return hex is occupied
2013-06-10 19:50:13 -07:00
Alexander van Gessel
6b02a922dc
Merge pull request #20 from groggydice/lint-win
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convert a couple of Windows-isms (backslashes, 'userdata/') to be more x-platform friendly
2013-06-10 14:09:53 -07:00
Alexander van Gessel
6675dee702
Merge pull request #24 from spixi/master
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fixed bug #20870 Typo in NAMED_LOYAL_UNIT macro documentation
2013-06-10 14:03:33 -07:00
Charles Dang
bbb51bc557
ToTB: updated campaign icon and difficulty images paths since jetrel moved them into specific folders
2013-06-10 23:38:00 +11:00
Richard Kettering
e458f40658
New base frames for the elven cavalry units.
2013-06-10 01:03:34 -05:00
Richard Kettering
85b15a2c52
New base frames for the cavalryman line.
2013-06-10 00:22:59 -05:00
Richard Kettering
b11612cce9
Moved all the horseman images to their own folder.
2013-06-09 23:43:33 -05:00
Richard Kettering
444549dc34
New base frames for the knight, lancer, and grand-knight.
2013-06-09 22:08:22 -05:00
Richard Kettering
dbd2adf66a
New base image for the paladin.
2013-06-09 21:34:35 -05:00
JaMiT
0952dfb180
Fix to unit abilities sometimes matching too often.
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Abilities are sometimes checked at locations other than a unit's
current location. If the checked location is adjacent to the unit's
location, then (before this fix) the unit could affect itself as an
adjacent unit.
2013-06-09 17:28:57 -05:00
Richard Kettering
c1065bcbca
New image for the skeletal dragon.
2013-06-09 17:10:01 -05:00
flix
9d1dfe0638
Add possibility to kill unit under cursor
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...with context menu in debug mode.
Also assign the hotkey "shift+k" for this action.
Patch by pl_kolek. See https://gna.org/patch/?3905
2013-06-09 21:50:48 +03:00
fendrin
1f94b40846
Wired in the item group icons.
2013-06-09 12:54:47 +02:00
fendrin
2dff1967bf
New orb image wired in.
2013-06-09 08:47:10 +02:00
Charles Dang
7d67312f06
Fixed more paths to gold coins image
2013-06-09 17:14:17 +11:00
Charles Dang
0ca3f3f268
Removed editor settings dialog. Custom TOD dialog has replaced it
2013-06-09 12:42:32 +11:00
Charles Dang
3d59e29be6
Removed old theme image previously used in now-removed expirimental theme
2013-06-09 12:41:37 +11:00
Espreon
7bfe81e824
'End scenario' -> 'End Scenario'.
2013-06-08 20:11:26 -04:00
Derek Hoagland
88e2040204
Move images/flags/ to data/core/images/flags where WML is 'allowed' to access it.
2013-06-08 17:10:17 -04:00
Charles Dang
e0fb308439
Fixed wrong macro arg name and missing quote
2013-06-09 05:07:04 +11:00
Charles Dang
7d654199ed
Convert uses of lite button to H20 menu button
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Lite has the same dimensions of the H18 menu button, which is unused
and moved to attic. Since all uses of lite were menus, I reassigned
them to use the current H20 menu image.
2013-06-09 04:53:59 +11:00
Charles Dang
cd07621cc0
Use grayscale IPF for slider disabled state
2013-06-09 03:28:17 +11:00
Charles Dang
60283c1455
USe opacity IPF for transparent scrollbars instead of seperate images (value set to 65%)
2013-06-09 03:13:02 +11:00
Alexander van Gessel
ce8e60bdda
Merge pull request #23 from groggydice/rgb
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append pango code to message about color spec requiring manual fix
2013-06-08 08:06:13 -07:00
Charles Dang
0348e68de6
Use grayscale IPF for disabled tree view toggle button state
2013-06-09 01:11:42 +11:00
Galen Brooks
69c9e3d9d7
Drake animation file name extension was missing
2013-06-08 07:57:59 -04:00
Charles Dang
7fe8cc5f84
Use grayscale IPF for disabled widget variations instead of specific images
2013-06-08 22:54:37 +11:00
fendrin
d971585a20
Fix the low resolution editor theme.
2013-06-08 13:50:44 +02:00
fendrin
85b2774f28
Wired in a button for the minimap color coding.
2013-06-08 10:52:30 +02:00
fendrin
8fe409717d
Added mini-map specific buttons.
2013-06-08 08:54:13 +02:00
mattsc
e6ec4152d2
ExpAI: make recruiting work with all keys of [chance_to_hit] special
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Previously there would be an error, and subsequently no recruiting, if
the value= key was not set.
2013-06-07 19:17:21 -07:00
Charles Dang
750d9d084a
Used correct image paths for default toggle button's disabled state
2013-06-08 11:07:53 +11:00
spixi
9625d6df6e
fixed bug #20870 Typo in NAMED_LOYAL_UNIT macro documentation
2013-06-07 21:01:28 +03:00
mattsc
f06daf98fd
Micro AIs: minor grammar fixes
2013-06-07 07:34:17 -07:00
mattsc
ec21fad877
Healer Support MAI: make [filter] work correctly when aggression=0
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Previously, all healers were excluded from attacks when aggression=0
was set, not only those specified in [filter].
2013-06-07 06:48:55 -07:00
groggydice
2167195685
append pango code to message about color spec requiring manual fix
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When pangoize detects an old-style color spec, it prints a message that it needs a "manual fix." Unfortunately, the old markup used decimal values while pango uses hexadecimal, and authors were left to do the conversion themselves.
My modification not only does the hex conversion, it provides pango code ready to copy and paste into the line.
Going over this:
rgb =: First step is to turn the original regular expression into a regex object. The one change is that later on, wmllint turns non-pango "<" and ">" into "</>", so I have the regex match those too, in case we are dealing with a file that has already been through wmllint before.
if rgb: Having turned the original search into a regex object, we are ready for an if test again.
r, g, b =: We need Python to recognize these strings as numbers.
if > 255: At least one old campaign ("A Sortie") has color specs that include values over 255. Given the impossibility of deciphering what color the author may have intended, I think the proper thing to do is to print an error pointing to the problem.
else: This, of course, is the normal case.
hexed: Here we convert our numbers to hexadecimal, and back into a string. Because numbers up to 15 will only have one hex digit and we need two, we will leave a "0" when we remove the "0x" prefix; then we take the last two characters, lopping off the zero from the numbers greater than 15 that already have two digits.
print: The new error message. With the regex object, we can cite the color spec specifically, not just refer to it as being "in line". And at the end is pango code, ready to copy and paste.
2013-06-06 22:42:43 -04:00