...and update buildsystems accordingly. This will force people using
custom builds (e.g. devcpp, codeblocks) to either add editor2 sources
or consciously disable it.
Now that MSVC 6 is no longer supported start to remove some helper code
to work around problems in that compiler. The first step is to comment
out the code and replace it with new helper code that uses the standard.
The second step is to remove the helper code and fix all callers.
Patch 2/3 for step 2: Remove minimum and maximum and fix all callers.
We now do the assumption TUTORIAL is the first item, but that's
documented. The change is needed as prerequisites to change the title
screen to the new widget code. Also change a C-style cast to
static_cast.
Nothing usable, but contains a take on editor actions. Should not
affect other devs -- changes outside map_editor dir are surounded by
#ifdef MAP_EDITOR.
2008-01-27T00:49:02Z!soliton@wesnoth.org
2008-01-26T21:16:47Z!esr@thyrsus.com
2008-01-26T20:48:27Z!esr@thyrsus.com
2008-01-26T19:18:41Z!elias@pschernig.at
2008-01-26T18:57:31Z!esr@thyrsus.com
2008-01-26T18:42:21Z!esr@thyrsus.com
2008-01-26T18:41:21Z!esr@thyrsus.com
2008-01-26T17:52:29Z!esr@thyrsus.com
2008-01-26T17:22:42Z!esr@thyrsus.com
2008-01-26T17:17:44Z!esr@thyrsus.com
2008-01-26T14:01:48Z!esr@thyrsus.com
2008-01-26T13:32:14Z!esr@thyrsus.com
reasons:
1) they break building at least partially / change the way how
building works which is a no go in beta time
2) addition of a new feature (:version), we are in feature freeze, so
this is a no go, too
This meet a frequent FR for displaying only simple tips for beginners
and later show more advanced ones. The key accept number (at least N
units) and list of id (at least one of them) and you can mix it
("Troll,30"), using a OR base.
This allow to show very specific tip (e.g. teleport) only after having
encountered units with this abilities. You can also use
campaign-specific units to detect if already played and so maybe make
reference about it.
- Add a "Previous" button, and rename the "more" as "Next"
- Add fake attributions
- Fix the size. I think it look nicer and avoid moving the head of the text
- use a [tip] text=...source=... [/tip] structure, easy to add other keys
- shuffle only when starting the game, and keep the same order for the session
- show the next tip after each refresh
* Wesnoth is distributed under the terms of the GPL version 2, made
that more explicit
* updated the copyright range to 2007
* updated Dave's email adress