34 Commits

Author SHA1 Message Date
Patrick Parker
14247b09cd patch #1037: Filter_x renaming 2008-04-08 07:15:25 +00:00
Richard Kettering
e696cdef2a Major upgrade to the berzerker's animations. 2008-03-31 00:06:26 +00:00
Eric S. Raymond
83ae0b3bc8 Apply wmlindent. 2008-03-26 14:04:37 +00:00
Eric S. Raymond
e5e500ca60 [unit_type] unit_description -> description 2008-03-21 03:26:09 +00:00
Richard Kettering
d39bad53ab New attack animation for ulfzerker. 2008-03-20 06:02:14 +00:00
Eric S. Raymond
9655d59081 [unit] enclosing UnitWML becomes [unit_type]
Note: This change breaks backward compatibility with the 1.4 branch!
2008-03-12 08:08:37 +00:00
Eric S. Raymond
364a4decbd wmlindent strikes again. 2008-03-07 21:26:44 +00:00
Benoît Timbert
7fa20f7c84 Terrain type revamp step #1:
Use some proper terrain type names:

- "grassland" becomes "flat"

- "tundra" (which was displayed as "snow") becomes "frozen" (not sure
  it's the optimal name here - can be changed if we find a bettter
  name)

- "canyon" (which was displayed as "chasm") becomes "unwalkable"

- "cavewall" becomes "impassable"

- The renamings of the wml key used in the stats will probably stay.

- The 4 added "virtual" terrains will be axed by the next step, once
  we get proper terrain type support.

- The labels might be changed (Noy had some ideas about it, it will be
  easier when we have terrain types)
2008-03-07 20:50:06 +00:00
Benoît Timbert
2e623c0eb7 Revert the road hack.
A more complete, less instrusive fix for the bug it address is going
to follow
2008-03-07 19:31:28 +00:00
Eric S. Raymond
512c996f22 New wmllint test and some minor cleanliness fixes to go with it. 2008-03-05 22:36:00 +00:00
Eric S. Raymond
26bb580d9f Eliminate [comment] tags. 2008-02-17 16:31:52 +00:00
Eric S. Raymond
568a808ddb Use [comment] to ignore the Dwarven Fighter idle admins,
...so the reference checks work.  Do a bit better job of explaining
why it was commented out.
2008-02-10 22:26:12 +00:00
Eric S. Raymond
3d5bab6cbc Somebody didn't wire in the new Guardsman images properly,
...and wmlscope objected.  Someomne who understands the intention
behind the new images should review to make sure I did the right thing
here.
2008-02-09 06:03:15 +00:00
Richard Kettering
434ec7b1d6 Added second defense frame to dwarven guardsman. 2008-02-07 05:43:02 +00:00
Eric S. Raymond
b1b2435d40 Reindent the mainline content to uniiform whitespace. 2008-01-24 00:16:42 +00:00
Lari Nieminen
e520faad5a Turned the default AMLA into a combined +3 max HP, +20% max XP and fullheal,
and upped the standard AMLA XP limit from 100 to 150. Wired to core
units.
2007-12-27 09:24:25 +00:00
Nils Kneuper
e03fdb0002 add the special marker to the description
since the unit does have a magical attack
2007-12-20 22:57:21 +00:00
Nils Kneuper
170c33654e seperate 'Special Notes:' from the units into a macro on its own (patch #889) 2007-12-20 19:23:12 +00:00
Lari Nieminen
8f99271a40 Implement the fullheal AMLA (fullheal with +25% max XP).
Now all max-level units have an {AMLA_DEFAULT}, which contains both
{AMLA_TOUGH 3} and {AMLA_FULLHEAL}. Necrophage gets the "feeding"
ability.
2007-12-08 18:51:47 +00:00
Lari Nieminen
73edd7b4fd Better dwarf laugh sound (now also used on the ulfserker). 2007-09-28 11:55:37 +00:00
Gunter Labes
1de99d10ba [[New Gryphon race]]
* create a gryphon race (GRYPHON_NAMES needs to be filled) and moved
  the appropriate units to their own directory

* create undead variations for the bat and gryphon race (using the
  drake image.. needs better fitting art)

* sorted names.cfg and races in units.cfg alphabetically
2007-09-22 16:57:14 +00:00
Lari Nieminen
29487a16c9 Commented out the Dwarvish Fighter idle anim again, this time with a comment. 2007-09-21 10:11:48 +00:00
Eric S. Raymond
694dcaf970 Get some use out of previously unreferenced PNGs.
Includes actually using the campfire-graphic variations and
re-enabling the Dwarf Fighter animation.
2007-09-21 08:11:33 +00:00
Jérémy Rosen
d6cb5ce98c move attack animations out of [attack] and into [unit], update to WML 2007-09-08 07:52:30 +00:00
Lari Nieminen
cd4e7c3a04 Reverting the laser thunderstick sounds, part 1. 2007-07-22 08:30:07 +00:00
Nils Kneuper
3a3d58d475 added a description= field to all attacks (using wmllint) 2007-07-17 21:11:38 +00:00
Richard Kettering
c99714f208 Modified Descriptions. 2007-07-15 07:35:57 +00:00
Richard Kettering
5916548e90 Modified descriptions. 2007-07-13 08:50:44 +00:00
Benoît Timbert
5c634618f9 Move gryphon riders to the proper place 2007-07-11 23:13:10 +00:00
Nils Kneuper
c87e038988 get ready for moving units into their own textdomain 2007-07-06 10:21:55 +00:00
Nils Kneuper
c19e3c2311 added a default textdomain definition to all .cfg files 2007-07-06 09:00:49 +00:00
Eric S. Raymond
c7eb4ede7f Reindented unit files. 2007-06-29 10:49:33 +00:00
Eric S. Raymond
3df00746b2 The {dragon,thunder}stick hit and miss sounds were too much alike.
The old miss sound (with slight ricochet effect) is now an alternate
hit sound; the new miss sound is a pure ricochet effect. Somewhat
cartoonish, but that's OK.
2007-06-19 09:42:12 +00:00
J.W. Bjerk
aa0516e591 moved most unit CFGs into subfolders.
since other CFGs to not directly link to these, there should be no problems.
2007-05-26 07:15:14 +00:00