Patrick Parker
14247b09cd
patch #1037 : Filter_x renaming
2008-04-08 07:15:25 +00:00
Richard Kettering
e696cdef2a
Major upgrade to the berzerker's animations.
2008-03-31 00:06:26 +00:00
Eric S. Raymond
83ae0b3bc8
Apply wmlindent.
2008-03-26 14:04:37 +00:00
Eric S. Raymond
e5e500ca60
[unit_type] unit_description -> description
2008-03-21 03:26:09 +00:00
Richard Kettering
d39bad53ab
New attack animation for ulfzerker.
2008-03-20 06:02:14 +00:00
Eric S. Raymond
9655d59081
[unit] enclosing UnitWML becomes [unit_type]
...
Note: This change breaks backward compatibility with the 1.4 branch!
2008-03-12 08:08:37 +00:00
Eric S. Raymond
364a4decbd
wmlindent strikes again.
2008-03-07 21:26:44 +00:00
Benoît Timbert
7fa20f7c84
Terrain type revamp step #1 :
...
Use some proper terrain type names:
- "grassland" becomes "flat"
- "tundra" (which was displayed as "snow") becomes "frozen" (not sure
it's the optimal name here - can be changed if we find a bettter
name)
- "canyon" (which was displayed as "chasm") becomes "unwalkable"
- "cavewall" becomes "impassable"
- The renamings of the wml key used in the stats will probably stay.
- The 4 added "virtual" terrains will be axed by the next step, once
we get proper terrain type support.
- The labels might be changed (Noy had some ideas about it, it will be
easier when we have terrain types)
2008-03-07 20:50:06 +00:00
Benoît Timbert
2e623c0eb7
Revert the road hack.
...
A more complete, less instrusive fix for the bug it address is going
to follow
2008-03-07 19:31:28 +00:00
Eric S. Raymond
512c996f22
New wmllint test and some minor cleanliness fixes to go with it.
2008-03-05 22:36:00 +00:00
Eric S. Raymond
26bb580d9f
Eliminate [comment] tags.
2008-02-17 16:31:52 +00:00
Eric S. Raymond
568a808ddb
Use [comment] to ignore the Dwarven Fighter idle admins,
...
...so the reference checks work. Do a bit better job of explaining
why it was commented out.
2008-02-10 22:26:12 +00:00
Eric S. Raymond
3d5bab6cbc
Somebody didn't wire in the new Guardsman images properly,
...
...and wmlscope objected. Someomne who understands the intention
behind the new images should review to make sure I did the right thing
here.
2008-02-09 06:03:15 +00:00
Richard Kettering
434ec7b1d6
Added second defense frame to dwarven guardsman.
2008-02-07 05:43:02 +00:00
Eric S. Raymond
b1b2435d40
Reindent the mainline content to uniiform whitespace.
2008-01-24 00:16:42 +00:00
Lari Nieminen
e520faad5a
Turned the default AMLA into a combined +3 max HP, +20% max XP and fullheal,
...
and upped the standard AMLA XP limit from 100 to 150. Wired to core
units.
2007-12-27 09:24:25 +00:00
Nils Kneuper
e03fdb0002
add the special marker to the description
...
since the unit does have a magical attack
2007-12-20 22:57:21 +00:00
Nils Kneuper
170c33654e
seperate 'Special Notes:' from the units into a macro on its own (patch #889 )
2007-12-20 19:23:12 +00:00
Lari Nieminen
8f99271a40
Implement the fullheal AMLA (fullheal with +25% max XP).
...
Now all max-level units have an {AMLA_DEFAULT}, which contains both
{AMLA_TOUGH 3} and {AMLA_FULLHEAL}. Necrophage gets the "feeding"
ability.
2007-12-08 18:51:47 +00:00
Lari Nieminen
73edd7b4fd
Better dwarf laugh sound (now also used on the ulfserker).
2007-09-28 11:55:37 +00:00
Gunter Labes
1de99d10ba
[[New Gryphon race]]
...
* create a gryphon race (GRYPHON_NAMES needs to be filled) and moved
the appropriate units to their own directory
* create undead variations for the bat and gryphon race (using the
drake image.. needs better fitting art)
* sorted names.cfg and races in units.cfg alphabetically
2007-09-22 16:57:14 +00:00
Lari Nieminen
29487a16c9
Commented out the Dwarvish Fighter idle anim again, this time with a comment.
2007-09-21 10:11:48 +00:00
Eric S. Raymond
694dcaf970
Get some use out of previously unreferenced PNGs.
...
Includes actually using the campfire-graphic variations and
re-enabling the Dwarf Fighter animation.
2007-09-21 08:11:33 +00:00
Jérémy Rosen
d6cb5ce98c
move attack animations out of [attack] and into [unit], update to WML
2007-09-08 07:52:30 +00:00
Lari Nieminen
cd4e7c3a04
Reverting the laser thunderstick sounds, part 1.
2007-07-22 08:30:07 +00:00
Nils Kneuper
3a3d58d475
added a description= field to all attacks (using wmllint)
2007-07-17 21:11:38 +00:00
Richard Kettering
c99714f208
Modified Descriptions.
2007-07-15 07:35:57 +00:00
Richard Kettering
5916548e90
Modified descriptions.
2007-07-13 08:50:44 +00:00
Benoît Timbert
5c634618f9
Move gryphon riders to the proper place
2007-07-11 23:13:10 +00:00
Nils Kneuper
c87e038988
get ready for moving units into their own textdomain
2007-07-06 10:21:55 +00:00
Nils Kneuper
c19e3c2311
added a default textdomain definition to all .cfg files
2007-07-06 09:00:49 +00:00
Eric S. Raymond
c7eb4ede7f
Reindented unit files.
2007-06-29 10:49:33 +00:00
Eric S. Raymond
3df00746b2
The {dragon,thunder}stick hit and miss sounds were too much alike.
...
The old miss sound (with slight ricochet effect) is now an alternate
hit sound; the new miss sound is a pure ricochet effect. Somewhat
cartoonish, but that's OK.
2007-06-19 09:42:12 +00:00
J.W. Bjerk
aa0516e591
moved most unit CFGs into subfolders.
...
since other CFGs to not directly link to these, there should be no problems.
2007-05-26 07:15:14 +00:00