Hogne Håskjold
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bf818fe8b3
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Added castle<->tropical forest transition
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2005-01-25 15:35:38 +00:00 |
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Guillaume Melquiond
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08f21e7585
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Temporarily revert till the release.
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2005-01-24 08:00:03 +00:00 |
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Dave White
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7d1b29ceaf
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removed usage of angry pictures of Li'sar...
...to accomodate new portraits being added
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2005-01-24 04:23:30 +00:00 |
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Joseph Simmons
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8ae6b6fc8a
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Major balancing changes.
(It was hard to make it less unbalanced). After 0.8.9 is released I'll
be doing some string changes and some more balancing.
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2005-01-23 16:20:31 +00:00 |
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Richard Kettering
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692e9e9f21
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Added a full set of animations for the mermaid siren.
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2005-01-23 03:22:12 +00:00 |
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James Spencer
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7512e92dab
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Updates
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2005-01-22 12:36:09 +00:00 |
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James Spencer
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5c22663142
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Make it 12 Turns again...
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2005-01-22 11:46:02 +00:00 |
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Guillaume Melquiond
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2392278824
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Patch #3623 from InvPhi to add defense over canyons.
Also for undeadfoot since corpses can be raised here, but maybe we
should simply disallow it?
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2005-01-22 11:02:09 +00:00 |
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James Spencer
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9d21887b03
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Minor Tweaks
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2005-01-22 03:00:22 +00:00 |
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James Spencer
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7cdf821a9c
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Welcome to the Tropics
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2005-01-22 02:42:19 +00:00 |
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Hogne Håskjold
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cd5fa84343
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Fixed missing trans on desert-village2 (U)
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2005-01-22 01:36:55 +00:00 |
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Hogne Håskjold
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67886700e2
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Fixed wrong char on desert variants
Fixed wrong filename on desert mountains variants
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2005-01-22 00:57:40 +00:00 |
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Richard Kettering
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ffa1c27bfd
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Fully animated the mermaid enchantress, modified attack stats.
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2005-01-21 10:46:28 +00:00 |
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Richard Kettering
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4318ea314e
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Marked Merman and Triton as obsolete,
minor stat adjustments to naga fighter and Merman Hoplite.
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2005-01-20 22:43:31 +00:00 |
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Richard Kettering
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5a6de6d901
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Finished the animations for the mermaid initiate, massive adjustments to stats.
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2005-01-20 22:20:23 +00:00 |
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Susanna Björverud
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34310ea456
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Updated Random Scenario (Desert) to use Jungle Hut in Tropical Forest
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2005-01-20 11:17:59 +00:00 |
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Hogne Håskjold
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9a39d01019
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Added Banjooie's "Jungle Hut" as village-tropical-forest
Changed id and name of savanna from "grassland" to "savanna"
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2005-01-20 11:08:29 +00:00 |
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Susanna Björverud
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eccfd2e1d6
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Changed Random Map (Desert) to use new desert environment,
...and tweaked distribution of terrains. Some reordering of entries
in changelog
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2005-01-20 10:23:36 +00:00 |
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Jordà Polo
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9bffaa4133
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centered End Turn button
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2005-01-20 08:22:39 +00:00 |
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James Spencer
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f543341fa0
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Fix the placement of the horsemen
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2005-01-20 04:56:59 +00:00 |
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James Spencer
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3f5a81be23
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Give [unit]s names
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2005-01-20 02:25:38 +00:00 |
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James Spencer
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517440ce36
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update the trap locations
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2005-01-20 01:31:09 +00:00 |
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Hogne Håskjold
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9bd89f5137
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Added 'x' to reserved chars
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2005-01-19 21:07:15 +00:00 |
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Hogne Håskjold
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61090c9b50
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Added new terrain:
Desert
Desert hills
Desert mountains
Desert road
Desert villages (2 types)
Oasis
Savanna
Tropical forest
Old desert*.png's are now sand*.png's, same letter.
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2005-01-19 19:12:20 +00:00 |
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James Spencer
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4068ec9172
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fixed the 'descripion' thanks Malte Helmert
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2005-01-19 09:56:30 +00:00 |
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James Spencer
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0feba01a1f
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Reduce the Poacher's cost to 14, and update the ghost's description
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2005-01-19 07:56:28 +00:00 |
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James Spencer
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1a39e2e0da
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-Minor map changes, make this scenario a bit harder...
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2005-01-19 07:48:57 +00:00 |
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James Spencer
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0381faafb5
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Revisions of the 'make it less brutal' variety
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2005-01-19 07:47:32 +00:00 |
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James Spencer
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f8a04c90ff
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Change the movement type to float
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2005-01-18 11:02:36 +00:00 |
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James Spencer
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fd8d0ba953
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fix the CROSS
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2005-01-18 10:53:28 +00:00 |
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James Spencer
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cf973ca9bc
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Make 'Hard' playable
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2005-01-18 07:52:41 +00:00 |
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James Spencer
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76c4675df7
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Increase cost to 14 gold
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2005-01-17 20:56:44 +00:00 |
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Joseph Simmons
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2f1f58c5e5
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The balancing for EI:
turn limit was way too low, other than that balance seems good.
(i barely ran out of turns, so i think adding 3 will remove that problem)
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2005-01-15 20:24:35 +00:00 |
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Richard Kettering
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5ca1b0fcab
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Added ranged frames to orcish rulers, sovereigns, and leaders.
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2005-01-14 05:04:26 +00:00 |
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James Spencer
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754d26249a
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-Add the "XXX I'm obsolete line"
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2005-01-13 23:01:52 +00:00 |
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James Spencer
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0f997679cd
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Set the obsolete=1 tag on the old Saurians
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2005-01-13 21:10:24 +00:00 |
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Richard Kettering
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073ce64a9d
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Added female footpads, thieves, rogues, and assassins.
Also fixed the non-random attack frames of the assassin. No stat changes.
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2005-01-12 06:59:57 +00:00 |
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James Spencer
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92c246d225
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Make the cave be underground...
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2005-01-12 06:04:04 +00:00 |
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James Spencer
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3732963712
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Use TURNS in TRoW
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2005-01-12 02:30:07 +00:00 |
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James Spencer
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f3e2e61c85
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Passive Leader
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2005-01-12 01:43:40 +00:00 |
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James Spencer
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482ea647c5
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Make that Sign say something
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2005-01-11 23:12:31 +00:00 |
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James Spencer
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3dd8741c1f
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Changed a reference of South to North
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2005-01-11 22:51:33 +00:00 |
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James Spencer
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520ed929f9
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Revert unrenamable=yes
learn to not trust the common usage in HttT after eating my own
dogfood, now hunting whoever added all of those unrenamable=1 to
HttT. Grrr! :)
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2005-01-11 08:38:19 +00:00 |
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James Spencer
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07f2518cea
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Add Assassin to the Role tag, just in case.
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2005-01-11 07:40:31 +00:00 |
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James Spencer
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3606b39df6
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Set references to unrenamable=yes to unrenamable=1
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2005-01-11 07:36:08 +00:00 |
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James Spencer
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ed6a399f01
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Update the Crossroads.
New Map to Correspond with the world map, weaker & more diffused
ambushes, less enemy gold.
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2005-01-11 07:25:19 +00:00 |
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James Spencer
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93421382f2
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Set [victory] to result=continue
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2005-01-11 06:54:55 +00:00 |
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Richard Kettering
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1edcb3248e
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New ranged frames for Orcish Warlord.
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2005-01-11 06:39:47 +00:00 |
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James Spencer
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4c3f91f57f
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Set passive_leader=yes
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2005-01-11 02:26:59 +00:00 |
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James Spencer
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265e28b6be
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Remove id= from [message]s in HttT
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2005-01-11 01:18:20 +00:00 |
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