James Spencer
7512e92dab
Updates
2005-01-22 12:36:09 +00:00
James Spencer
9d21887b03
Minor Tweaks
2005-01-22 03:00:22 +00:00
James Spencer
7cdf821a9c
Welcome to the Tropics
2005-01-22 02:42:19 +00:00
James Spencer
1a39e2e0da
-Minor map changes, make this scenario a bit harder...
2005-01-19 07:48:57 +00:00
James Spencer
0381faafb5
Revisions of the 'make it less brutal' variety
2005-01-19 07:47:32 +00:00
James Spencer
ed6a399f01
Update the Crossroads.
...
New Map to Correspond with the world map, weaker & more diffused
ambushes, less enemy gold.
2005-01-11 07:25:19 +00:00
James Spencer
1c054d42ab
Minor Fix
2005-01-10 08:15:18 +00:00
James Spencer
db42e668a7
-New map & cleaned up config
2005-01-10 01:36:07 +00:00
Joseph Simmons
929827372a
Balancing changes
2004-12-31 17:20:28 +00:00
James Spencer
bd6138f96b
Make the Isle of the Damned look more Isleish, clean up the WML a bit
2004-12-24 05:04:21 +00:00
James Spencer
766c968443
Give the Bay of Pearls flip to A New Land
2004-12-22 02:26:54 +00:00
James Spencer
bc570fea62
[[HttT secenario tweaks]]
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Put Mr. Malal on a peninsula, give Konrad the option of fleeing from
the battle, give him bonus if he decides to stand and fight (A
contrasting perk to that of Isle of the Damned)
2004-12-22 00:21:44 +00:00
James Spencer
72053e93bf
Make the Bay of Pearls face the correct direction,
...
make the WML a little more sane, & killed the last of the nameless Mermen
2004-12-21 19:58:30 +00:00
James Spencer
a42bdebbf9
I never did understand why the shallow water...
...
...only liked the North half of the island
2004-12-21 18:43:45 +00:00
James Spencer
0773acb5d3
Make Blackwater Port look more like a port.
...
Widen the map, make Sir Kaylan's forces be more defensive after dark,
add a couple of turn. The WML / map changes should mute each other out
2004-12-21 01:59:21 +00:00
Joseph Simmons
45c2f363fa
Slight map changes to make it more realistic.
2004-12-09 13:22:33 +00:00
James Spencer
6f06cf0a7a
Changes to make 'A Test of the Clan' sane. Will update the changelog.
2004-12-04 00:58:21 +00:00
James Spencer
3320f04aeb
Update from PG to Castle hopping Isle
2004-11-17 00:23:19 +00:00
James Spencer
0a2380bc98
Commit Pg`'s charge map
2004-11-06 17:14:24 +00:00
James Spencer
750095e75c
Touch up the Crossroads map
...
- Widen the path save for a few choke points, superficial sand &
forest, some strategic forest, one extra keep tile in the NE, one
less in the NW
2004-10-30 05:37:43 +00:00
Joseph Simmons
048f8fcf42
Changed Northern Outpost completely
2004-10-27 22:19:51 +00:00
Cédric Duval
393f25713e
Moved map to the correct location (beware of the case!)
2004-10-25 23:19:32 +00:00
TheAT
aae22f8cfd
Initial add of new MP map.
2004-10-24 20:53:33 +00:00
Philippe Plantier
5411fc3ed7
Removed the "pier" graphics, replaced it with bridges where necessary.
2004-10-15 18:41:48 +00:00
James Spencer
05419a02a3
Remove the piers from HttT in favour of the Bridge
2004-10-15 01:18:52 +00:00
James Spencer
bb8ee19770
Update TRoW for the death of the pier- All hail our bridge overlords
2004-10-14 21:21:58 +00:00
James Spencer
97883c633f
Maps from PG who was directed to me from Sirp.
...
These are good quality, fun, small maps, whith a commited maintainer
who is GPL friendly. Quality is better than most of the maps in MP,
IMHO
2004-10-01 17:49:27 +00:00
James Spencer
45c737ce40
Move that keep... Let Dacyn murder me later
2004-10-01 17:44:46 +00:00
Joseph Simmons
b2ccceab4e
Changed map to make Weldyn Under Attack more balanced
2004-09-28 00:49:59 +00:00
James Spencer
01e68628cb
Dacyn's Tutorial update + make the case in the directories consistant, step 2
2004-09-24 00:16:22 +00:00
James Spencer
477c72322b
Dacyn's Tutorial update + make the case in the directories consistant, step 1
2004-09-24 00:15:28 +00:00
Joseph Simmons
ca1460baa8
New map for Unexpected Appearance
2004-09-22 01:17:11 +00:00
Joseph Simmons
062b44d5fa
fixed illegal character 'x' in Weldyn Under Attack
2004-09-21 12:20:17 +00:00
James Spencer
b272530c56
Make NW Saurian a bit Harder to get to
2004-09-18 21:44:16 +00:00
James Spencer
2adf94ee7c
Make the beach wider, keep the Lancer Boys from finishing in 4 turns. . .
2004-09-18 06:58:19 +00:00
James Spencer
f64f489971
The Final Scenario & Epilogue For TRoW.
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Pity the translators but a party for Shade!
2004-09-09 01:16:45 +00:00
James Spencer
90bb503e80
Give Haldric an Encampment as per IP suggestion
2004-09-04 11:54:25 +00:00
Joseph Simmons
4a4555ac05
Fixed 'no start position for side 1'
2004-08-29 16:14:51 +00:00
Dave White
60aa868216
added basic final scenario
2004-08-28 19:34:02 +00:00
Joseph Simmons
877de527af
Made it so map is (slightly) more balanced
2004-08-26 23:28:58 +00:00
Joseph Simmons
eeb2210f3f
New EI scenario "The Drowned Plains"
2004-08-26 01:22:32 +00:00
James Spencer
6a9e11a610
Rebalance Temple of the Deep
2004-08-24 03:03:14 +00:00
James Spencer
9d227d5b7e
New non-interactive 'story' scenario
2004-08-23 05:03:08 +00:00
Cédric Duval
7713fb3381
s,Multi,multi, ( #9873 )
2004-08-22 17:46:12 +00:00
James Spencer
9f0c8ec7da
Playable Scenario #19 : Return of the Fleet
2004-08-22 07:31:58 +00:00
James Spencer
33d92f41ea
The Next Level for TRoW
2004-08-21 06:48:47 +00:00
James Spencer
a3b44c4a8f
Update the for the Dwarven Keeps
2004-08-19 19:17:32 +00:00
Joseph Simmons
141f9bc324
Scenario balancing
2004-08-15 15:27:39 +00:00
Philippe Plantier
7c45cc7649
Commiting new graphics tilesets:
...
* Cave walls
* Dwarven castles
* Cave floors
Updated scenarios to use dwarven castles in caves. Scenario designers,
please review my changes!
2004-08-15 13:07:14 +00:00
James Spencer
c77e42634e
Trivial map fix
2004-08-09 23:44:30 +00:00