Eric S. Raymond
3981b49c36
The Hunter line now has team-colored sprites.
2008-12-08 21:44:56 +00:00
Mark de Wever
3c64f83ca4
Removed an unused member.
2008-12-08 21:29:23 +00:00
Mark de Wever
fba341cd49
Add a proof of concept new container class.
...
With the change of the drawing engine a rewrite of the containers is
needed as well. This adds a new container class which the scroll_label
uses. The class can't forward events and also the scrollbars are
always visible.
2008-12-08 21:26:35 +00:00
Mark de Wever
8bf7cbad4a
Fix a typo.
2008-12-08 21:23:51 +00:00
Mark de Wever
f1861c66a9
Added an extra build function.
...
In some cases it's easier to use an existing grid in the grid builder.
So added a new function which takes a grid pointer as parameter.
2008-12-08 21:10:23 +00:00
Mark de Wever
ea5cf19d46
Added a extra preprocessor symbol.
...
For the new drawing engine some parts of the engine are heavily
rewritten so it's wanted to get a special preprocessor symbol for that.
Also fixed a bug, it seemed the new widgets never parsed the
preprocessor symbols before.
2008-12-08 21:09:57 +00:00
Eric S. Raymond
3d65043a35
Move this unused image (obsoleted by a Kitty portrait) to the resources branch.
2008-12-08 20:34:09 +00:00
Eric S. Raymond
30e1e1c9fc
Move some unused images, with explanation.
2008-12-08 20:32:50 +00:00
Eric S. Raymond
7f960457d3
Rename the Gerrick sprites so they reflect the unit-type WML's evolution...
...
...to a generic Infantry Commander/Assault Commander that might be
usable elsewhere -- Sir Gerrick keeps his portrait, though. Possibly
it should be the generic portrait for this unit type, but we can worry
about that if and when this unit goes to core.
Also, actually use an unused defense sprite, so now the Infantry
Commander and Assault Commander have slightly different defense
animations.
2008-12-08 20:00:12 +00:00
Eric S. Raymond
a9109887aa
Remove small portrait of Legmir,
...
...it's not used and we can rescale from the big one if we ever need
it.
2008-12-08 19:09:49 +00:00
Eric S. Raymond
322bc6ece9
Add a warning comment.
2008-12-08 18:56:48 +00:00
Eric S. Raymond
e4e530334b
Remove obsolete productions.
2008-12-08 18:54:31 +00:00
Eric S. Raymond
de549ba3cf
Suppress fewer unused-images checks, but remove the unused-image check
...
from the default test.
2008-12-08 18:43:54 +00:00
Eric S. Raymond
4861e50155
Reindent mainline in preparation for 1.6.
2008-12-08 17:45:47 +00:00
Eric S. Raymond
132b04ace7
Rewrite macro for storm trident lightning effect so it's more generally useful.
2008-12-08 17:27:03 +00:00
Eric S. Raymond
61c1610118
Add two more spelling exceptions.
2008-12-08 16:51:43 +00:00
Mark de Wever
a414b88355
Remove some unused variables.
2008-12-08 16:22:27 +00:00
Nils Kneuper
fe2394aa27
updated Italian translation
2008-12-08 06:57:17 +00:00
Richard Kettering
51b02d9df3
Fixed reference to the deprecated lightning images.
2008-12-08 03:59:29 +00:00
Richard Kettering
25209ab400
New storm trident that uses the new animations.
...
A known bug in the previous version and in this version is that the
unit disappears when the lightning is cast.
2008-12-08 03:53:14 +00:00
Eric S. Raymond
43d59afff4
Fix two misnamed LoW macro calls.
...
Tell wmllint to ignore two translation-mark edge cases.
2008-12-08 03:22:19 +00:00
Richard Kettering
e390eb9f91
Fixed lightning attack to use the modern images.
2008-12-08 03:04:36 +00:00
Eric S. Raymond
c29be2ac9d
Refactor the Kaleh WML so it uses only balanced syntax.
2008-12-08 02:57:06 +00:00
Ignacio R. Morelle
0c8fbfb7df
Revert esr's 2008-12-07T18:35:48Z!esr@thyrsus.com...
...
...and duplicate core leader-crown.png to shut wmlscope up.
2008-12-08 01:03:14 +00:00
Ignacio R. Morelle
977b1da676
Of course wmllint cannot catch a misplaced (ineffective) AI parameter macro.
2008-12-08 00:38:46 +00:00
Alexander van Gessel
dbcf3d7dd4
Add some wmllint spelling directives.
2008-12-08 00:12:18 +01:00
Steven Panek
ebd913045f
Changed Familiar's portrait to match his new, glorious form.
2008-12-07 23:11:34 +00:00
Eric S. Raymond
1cd37a871c
Make wmllint and wmlscope ignore Emacs tempfiles.
2008-12-07 22:59:39 +00:00
Eric S. Raymond
63a48bfeb7
Shut wmllint up about a place qhere it shouldn't be complaining.
2008-12-07 22:42:17 +00:00
Fabian Müller
471de07154
Fixed some bugs reported by wmllint.
2008-12-07 20:48:34 +00:00
Eric S. Raymond
074277c8be
Fix a wmllint false positive related to making Olurf persistatent.
2008-12-07 20:41:11 +00:00
Ignacio R. Morelle
8036b6b84a
Port alink's loadscreen progress-bar shading...
...
...to the old GUI progressbar widget code.
2008-12-07 19:46:58 +00:00
Ignacio R. Morelle
9522ea15ec
All dialogs using the units_list_preview_pane...
...
...and unit_types_preview_pane facilities (create-unit, recall-unit,
recruit-unit and unit-list) display the selection's race.
2008-12-07 19:45:43 +00:00
Lari Nieminen
2bd8986eea
Fixed the NO_SCROLL_TO_AI_LEADER macro.
2008-12-07 19:08:12 +00:00
Fabian Müller
98b4cb6fcc
LoW: Made the side of Olurf persistent.
...
This commit causes the engine to drop out with an assertion error when
LoW reaches Scenario 7.
2008-12-07 18:59:47 +00:00
Mark de Wever
1551704bc3
First steps for the new drawing engine.
...
The new engine draws in layers like the units and terrains. The engine
is not ready for genaral usage and is enabled by adding -DNEW_DRAW to
the compiler. Most normal widgets (except the minimap) already work.
Scrollbar containers don't work yet, since they need a redesign.
2008-12-07 18:54:32 +00:00
Eric S. Raymond
c437ecbde3
Replace an obsolete image with the correct macro.
2008-12-07 18:35:48 +00:00
Fabian Müller
35efc9c485
LoW::4: redid starting villages.
2008-12-07 18:04:07 +00:00
Fabian Müller
1d9c0e3c57
LoW::3: Adjusted the ai parameters and redid village ownership assignments.
2008-12-07 18:02:26 +00:00
Thomas Baumhauer
ea5be7eaed
using correct terrain string for void
2008-12-07 17:47:29 +00:00
Thomas Baumhauer
8941b02362
removing off-map villages to avoid potential confusion
2008-12-07 17:08:08 +00:00
Eric S. Raymond
8829371204
canrecruit=yes is better style than canrecruuit=1
2008-12-07 17:01:31 +00:00
Fabian Müller
e5225549c1
Added macros for handling persistent ai sides.
2008-12-07 16:59:20 +00:00
Eric S. Raymond
cda03e1dcf
Remove an ANL macro that simply duplicates a mainline definition.
2008-12-07 16:51:52 +00:00
Gunter Labes
4318571d50
fixed several inconsistencies
2008-12-07 16:42:04 +00:00
Mark de Wever
f336864a0c
Enable the horizontal scrollbar.
2008-12-07 15:09:25 +00:00
Mark de Wever
c03a7fc55b
Import find_widget from twidget.
...
This loads the templated version, which can be handy at times.
2008-12-07 15:09:20 +00:00
Mark de Wever
4db5627a13
Improved the map scrolling feature.
...
After 2008-11-21T21:05:43Z!kailoran@gmail.com fixed the scrolling outside the window, several
people noticed the threshold of 5 pixels is rather small. Added a
hidden preference named 'scroll_threshold' which is used to determine
the number of pixels. The threshold also defaults to 10 instead of 5,
more testing is needed to get a good default value.
2008-12-07 12:46:24 +00:00
Nils Kneuper
87b57989a3
tabs -> spaces
2008-12-07 11:54:17 +00:00
Lari Nieminen
063c88677c
Made SoF maps use the forested hills terrain.
2008-12-07 11:52:19 +00:00