24 Commits

Author SHA1 Message Date
Lari Nieminen
c00d60e29a Tweaked all [missile_frame]s to last a minimum of 150ms
(most used to be 100ms), and did a few minor animation tweaks in the process.
2006-05-30 16:13:40 +00:00
Lari Nieminen
eef91882ae New spear sounds. Will hopefully be improved on later. 2006-05-16 11:57:58 +00:00
Lari Nieminen
470fcb47de First batch of a big animation overhaul. 2006-05-11 17:32:27 +00:00
Patrick Parker
91dbf319cc Fixed string concat of special note macros for gettext compatibility. 2006-04-09 23:18:45 +00:00
Dominic Bolin
d0b648d6ba Merge all 1 msec frames. 2006-03-26 14:18:17 +00:00
J.W. Bjerk
9a1d481d60 updated merfolk CFGs to use new sound. 2006-03-16 06:00:58 +00:00
Jérémy Rosen
0b9b041025 change in sound handling WML within animations,
...sound are now part of the frame, and not a separate element
2006-03-02 23:33:46 +00:00
J.W. Bjerk
718f9b8f66 removed 'merm*-' from merfolk names...
...and rewired CFGs and deleted unused merman images.
2006-02-12 03:13:03 +00:00
Dominic Bolin
9174c22738 Cleanup 2006-01-15 02:52:02 +00:00
Jérémy Rosen
fa8fb4593b fix range animation at last,
...also fix special items, and some special cases in campaigns all
related to the range change
2006-01-07 12:55:47 +00:00
J.W. Bjerk
b3298f00f6 moved merfolk images to subfolder and updated unit .cfgs 2006-01-02 00:29:08 +00:00
Jérémy Rosen
919e8f5f56 allow more ranges than just melee and ranged...
note that the official names for ranges are melee and ranged, long and
short are deprecated... this will probably break most user made units
(eras and campaigns)
2006-01-01 18:48:24 +00:00
Jérémy Rosen
85ef610b73 deprecate animation directly in the attack, please use the [animation] tag 2005-12-04 22:06:38 +00:00
Jérémy Rosen
e6c8406c3a deprecating image_defensive and co 2005-11-28 18:26:36 +00:00
Joseph Simmons
5755c3509d Here are the updated unit costs. They will balance Age of Heroes,
...but will require rebalancing of most campaigns. I have done a
preliminary rebalancing of all the official campaigns.
2005-10-16 21:01:35 +00:00
Joseph Simmons
8d3e61e570 Wired in the new portraits to all Mermen/aids 2005-10-09 14:23:53 +00:00
Richard Kettering
4c8ef2c374 Added descriptions for mermen hunter line. 2005-08-07 06:11:26 +00:00
John W. C. McNabb
c663e2664d fixed double AMLA, added AMLA help, and moved {amla.cfg} references to game.cfg 2005-08-02 12:06:24 +00:00
John W. C. McNabb
53922cffa0 changed AMLA to use macros 2005-07-31 20:31:44 +00:00
John W. C. McNabb
790cbbabd0 after max level advancements 2005-07-05 13:42:45 +00:00
John W. C. McNabb
4f7fb9db47 added undead-zombie variations 2005-04-05 16:22:24 +00:00
Richard Kettering
d53c12ed96 New animations for mermen Javelineer. 2005-03-28 09:11:05 +00:00
Philippe Plantier
ba195ecd8a [[Attack some problems with data serialization in saves]]
* Made serialized data be saved as untranslated. To achieve this, added the
  t_string class, which encapsulates a translatable string.

* Completely rewrote the (text) WML parser, making it use a tokenizer / parser
  architecture. The parser is now much more strict and validates a WML grammar.

  - Change to the WML syntax: pluses are now ignored, spaces are now forbidden
    in WML keys

* Rewrote the way the variables are interpolated. There is no more default
  interpolation, however, the vconfig class was added, which provides a
  variable-interpolating proxy to config objects.

* There is still an important known bug: this is impossible to load textmode
  save games now, because the statistics module saves some WML with spaces in
  keys, which the parser refuses. I am commiting anyway to respect the string
  freeze; the fix for this bug will come tomorrow

Hoping I do not break everything...
2005-03-27 23:06:17 +00:00
Richard Kettering
808956ad41 First Revision of Mermen unit data. 2004-10-19 02:14:34 +00:00