Ali El Gariani
c0b0b9ba8d
Remove the now useless 'in_hex' key from mainline units
2009-03-26 01:10:08 +00:00
Gunter Labes
4e6d11ab3b
also log leaving players on game destruction
2009-03-26 00:45:09 +00:00
Gunter Labes
26d73a1898
Revert "hebrew translation update"
2009-03-26 00:26:17 +00:00
David Philippi
6666278868
hebrew translation update
2009-03-25 23:10:00 +00:00
Gunter Labes
66ec394757
also transfer AI sides automatically for non-host players
2009-03-25 23:06:03 +00:00
Gunter Labes
15e6fdcf0f
removed unused code
2009-03-25 23:05:42 +00:00
Nils Kneuper
181b3a87ef
add the new lang to g.w.o, too
2009-03-25 22:05:55 +00:00
Nils Kneuper
c4e0fb6991
added files for Icelandic translation
2009-03-25 22:05:16 +00:00
Phil Barber
a9c4f56e3e
Add and wire kitty and bera's Goblin Spearman portrait,
...
...update changelogs, portrait credits, add bera to about.cfg, add a
goblins portrait directory and transparent subdirectory, since that
seems to have been missing.
2009-03-25 20:56:24 +00:00
Eric S. Raymond
d10c24c8d0
Fix yet another cycholka bug:
...
WML didn't do the right thing if Abhai picked up the Rod of Justice.
2009-03-25 19:16:57 +00:00
Gunter Labes
55f8b1431a
added a todo + some tweaks
2009-03-25 18:19:26 +00:00
Gunter Labes
3523291960
disallow joining a second game;...
...
...should fix bug #13252 : MP Server: dogs and cats living together,
mass hysteria
2009-03-25 18:19:18 +00:00
Jérémy Rosen
99015519a0
reimplement the in_hex logic in animations,
...
...no WML changes needed anymore, in hex is automatically detected for
all animations
2009-03-25 17:45:13 +00:00
Sergey Popov
e723064d2c
Use " instead of ' to quote package names when invoking pkg-config.
...
Since ' breaks on windows.
2009-03-25 15:06:14 +00:00
Sergey Popov
760f12f165
Fix compile warning.
2009-03-25 15:06:08 +00:00
Ignacio R. Morelle
df3308b7be
Formatting of code comments.
2009-03-25 13:14:40 +00:00
Ignacio R. Morelle
87f8859113
Normalize usage of punctuation signs...
...
...in loadscreen.cpp's translatable messages.
2009-03-25 13:14:25 +00:00
Ali El Gariani
edfd02e731
Scan the base frame image to find the in_hex status...
...
...instead of using a WML key.
Code is working but not activated yet, to continue to test the 1.6.1
version Could also replace the in_hex key in 1.6.1, but it's more (too
much?) new code
2009-03-25 00:24:53 +00:00
Alexander van Gessel
04380d0213
Remove ~maps and ~maps/multiplayer as they are currently non-functional.
2009-03-25 00:20:45 +01:00
Patrick Parker
548f63d96f
typo: 'err' logstream
2009-03-24 22:12:30 +00:00
Patrick Parker
84060fe154
make use of lua logger instead of std:cerr
2009-03-24 22:09:13 +00:00
Alexander van Gessel
54f98f5d9e
s/{@/{/g on mainline WML.
2009-03-24 23:05:19 +01:00
Nils Kneuper
7890ee679d
updated Italian translation
2009-03-24 21:57:41 +00:00
Nils Kneuper
a3f6dc2c0d
updated Russian translation
2009-03-24 21:24:59 +00:00
Sergey Popov
de686e0653
Committed McShark's projectfiles update.
2009-03-24 21:21:58 +00:00
Nils Kneuper
853ef41723
typo fixes, thanks stikonas
2009-03-24 20:57:20 +00:00
Lari Nieminen
59bf6d7c5b
Fixed bug #13255 . Also reordered the events a bit...
...
...and changed the facing of the reinforcements.
2009-03-24 20:45:14 +00:00
Alexander van Gessel
b334e64991
Remove the ~units, ~multiplayer and ~ais directories.
2009-03-24 21:29:23 +01:00
Guillaume Melquiond
c95b23cd1f
Added a "lua" log domain.
2009-03-24 20:01:07 +00:00
Guillaume Melquiond
ed5bb8ffde
Added Lua check to test scenario.
2009-03-24 19:35:42 +00:00
Alexander van Gessel
4a09530620
Ran optipng on data/core/images.
...
Original size: 4491 KiB on 424 files
Optimized size: 4313 KiB
Total saving: 178 KiB = 3% decrease
2009-03-24 17:57:22 +01:00
Lari Nieminen
e33186b01b
Fixed two off-by-1px tiles.
2009-03-24 14:54:57 +00:00
Lari Nieminen
3c80b6bcc1
Fixed a very slightly glitchy shadow.
2009-03-24 14:53:53 +00:00
Lari Nieminen
5a55c8dcb5
Made the little keep-to-castle doors show up on all keep tiles...
...
...north of a castle tile.
2009-03-24 14:51:08 +00:00
Nils Kneuper
17157daedd
port over 2009-03-24T14:18:45Z!crazy-ivanovic@gmx.net from branches/1.6,
...
...commit message was: add the searching for sendfile/round to the
cmake recipe now a file for the defines is created automatically...
2009-03-24 14:28:52 +00:00
Sergey Popov
758d64adf5
Clarified message in lua check.
2009-03-24 14:05:11 +00:00
Pauli Nieminen
7f6ac6ca77
Fixed compilation with -D_GLIBCXX_PARALLEL
2009-03-24 12:58:14 +00:00
Ignacio R. Morelle
171d175701
Be pedantic about image function usage and complain...
...
...when we find an unknown one in a path.
We are considering Mordante's ~RIGHT() as a special no-op function for
now. Meh...
2009-03-24 12:21:03 +00:00
Ignacio R. Morelle
e2a4b2f23e
Clarify C++ documentation of the ~RC() image functor's primitive.
2009-03-24 12:20:38 +00:00
Ignacio R. Morelle
bf42c068e9
[switch] and its children, [else] and [case],
...
...may be used in story WML ([story]) from now on.
Fulfills FR / bug #13170 .
Silene or Sapient may want to check the usage of
vconfig::all_children_iterator in this commit, however.
2009-03-24 12:20:22 +00:00
Ignacio R. Morelle
89ce94ce96
Writing through the lg::wml log domain isn't equivalent to putting stuff...
...
...at the end of the lg::wml_error stringstream... why label a commit
like part of a different refactoring task if it also has these
unrelated side-effects?
2009-03-24 12:19:57 +00:00
Ignacio R. Morelle
61fb097e5d
Partial refactoring of music and sound effects component.
...
The music_track struct has been rewritten (and "promoted" to class) and
music caching behavior in Wesnoth has changed a bit. This should not
noticeably affect performance or be visible to users in other ways (if
it is, we've got regressions).
There's a hidden, disarmed core bomb in this commit. Can you find it?
Formerly, the engine resolved binary paths to music files whenever it
hit one in the playlist. Now it resolves the binary path when
loading/editing the playlist, reducing the time it takes to play a new
track by an insignificant amount of time. It will also consider a
data/add-ons/foo/music/track1.ogg as a different file to
data/core/music/track1.ogg as far as the music cache is concerned, since
it now stores entries by real paths rather than just filenames.
2009-03-24 12:19:40 +00:00
Sergey Popov
656d6a0016
Committed McShark's projectfiles update
...
Added Support for Lua, added folder structure to Dev-Cpp project file.
2009-03-24 11:17:00 +00:00
Nils Kneuper
88569c1abf
updated Chinese (Simplified) and Slovak translation
2009-03-24 11:05:25 +00:00
Alexander van Gessel
9533c2729a
Ran optipng on data/campaigns.
...
Original size: 109 KiB on 329 files
Optimized size: 997 KiB
Total saving: 42 KiB = 4% decrease
2009-03-24 03:40:45 +01:00
Alexander van Gessel
e888c87318
Ran optipng on /images
...
Original size: 45 KiB on 19 files
Optimized size: 39 KiB
Total saving: 5 KiB = 13% decrease
2009-03-24 01:54:08 +01:00
Alexander van Gessel
1d11383a71
Ran set-properties on data/multiplayer.
2009-03-24 01:39:37 +01:00
Tomasz Śniatowski
cf2fa93f64
Avoid a use of foreach where the container is a rvalue...
...
...(from utils::split) by using a local var to hold the value, since
apparently it can break on some compilers (sunpro) and such constructs
seem to not be used elsewhere in the code.
2009-03-23 23:54:27 +01:00
Lari Nieminen
c218d154e8
Fixed the scenario not ending when stepping on the signpost.
2009-03-23 20:32:49 +00:00
Lari Nieminen
0a421e126a
Removed the custom XP limits from the villager units,
...
...since otherwise they can end up with more than max XP after the
outlaw transformation (and triggering advancements in that situation
would be somewhat strange).
2009-03-23 19:09:29 +00:00