josteph
c157fc8a99
Remove changelog line of #3759 as it has been added on 1.14.
2019-01-06 18:16:06 +00:00
Reuben Rakete
05db975788
Change hotkey filter to use multi word search
2019-01-06 18:04:08 +00:00
Reuben Rakete
af4701c3e4
Update hotkey filter to work with multi menu toggles
2019-01-06 18:04:08 +00:00
Reuben Rakete
18cc72e167
Add filter box to hotkey preferences
2019-01-06 18:04:08 +00:00
Steve Cotton
309b6e9eae
Tutorial S2: Hint that it's better to keep units about-to-level ( #3683 )
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This backports 'Tutorial S2: "choose who gets the 16xp" is a topic for
the rookie campaigns' from 1.14.
2019-01-06 17:00:17 +00:00
nemaara
9cbd4a71f3
EI S2: minor shroud and dialogue changes
2019-01-06 16:57:14 +01:00
nemaara
824e6bf7a3
EI S2: modified player fog and shroud settings
2019-01-06 16:57:14 +01:00
nemaara
e3e83ba7f5
SoF S5: made objective clearer
2019-01-06 16:46:57 +01:00
Severin Glöckner
eab13f3fb1
DW 12: remove bat event after the necklace has been picked up
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and switch to boolean variable
2019-01-06 16:42:06 +01:00
Severin Glöckner
452f5fc694
DW 12: refactor event code
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The replay safety isse already exists before
2019-01-06 16:42:06 +01:00
Severin Glöckner
174c6ac020
DW S12: fix SUF
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regression from yesterday
2019-01-06 16:42:06 +01:00
loonycyborg
0e06f70dda
Made regex for matching network addresses stricter
2019-01-06 12:49:50 +03:00
Severin Glöckner
93b4c60ca9
DW S2: undefine scenariospecific macro
2019-01-05 23:57:17 +01:00
DisherProject
ab16924ca9
DiD S7: Replace deprecated tag
2019-01-05 23:57:17 +01:00
DisherProject
036bded5a8
DiD: implement filtering by type_adv_tree
2019-01-05 23:57:17 +01:00
DisherProject
d62d8c0677
DiD S3: Redraw fog and shroud after retrieving your units
2019-01-05 23:57:17 +01:00
DisherProject
daff656719
DW S12: Fix event filter
2019-01-05 23:57:17 +01:00
DisherProject
8d8ab8aad5
DW: Use show_if in the objectives tag
2019-01-05 23:57:17 +01:00
Jyrki Vesterinen
4147df7efc
Explicitly link to GObject (should fix #3840 )
2019-01-05 17:31:00 +02:00
Martin Hrubý (hrubymar10)
b6b7bd6cfb
Fix Xcode project
2019-01-05 08:46:26 +01:00
pentarctagon
48e22e8210
Fix typo found by schema
2019-01-05 01:26:21 -06:00
Severin Glöckner
e8cc7f22bf
commandline: remove --path option
2019-01-05 06:53:32 +01:00
Severin Glöckner
e9b65753aa
SoF S7: remove accidentally commited line
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[ci skip]
2019-01-05 06:37:40 +01:00
nemaara
a1f855a0a8
SoF S2: increased enemy income and modified ai
2019-01-05 06:18:30 +01:00
nemaara
c0ff76ccd2
SoF S1: increased enemy gold
2019-01-05 06:18:30 +01:00
nemaara
563d4d64d2
SoF S6: added elven guards
2019-01-05 06:18:30 +01:00
nemaara
ec31529aab
Sof S3: spawn troll whelps instead of woses
2019-01-05 06:18:30 +01:00
nemaara
e8cbe935c2
SoF S8: added snow to map
2019-01-05 06:18:30 +01:00
Severin Glöckner
ee0034e23a
TRoW S7 (Cutscene): Trees are allied
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closes #3806
[ci skip]
2019-01-05 06:14:30 +01:00
Severin Glöckner
a03aaf0f74
TRoW: keep unit alive until storing
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[ci skip]
2019-01-05 06:09:16 +01:00
nemaara
07f0e1ad10
TRoW S5: moved unit variable storage
2019-01-05 04:26:05 +01:00
nemaara
614263ede2
TRoW S2: moved unit variable storage
2019-01-05 04:26:05 +01:00
nemaara
c49536f652
Liberty S2: slightly modified map
2019-01-05 03:29:46 +01:00
nemaara
be587feee8
Liberty S2: modified ai gold and start location
2019-01-05 03:29:46 +01:00
Severin Glöckner
fba83e70e9
SotBE S6: discover units placed with lua
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The engine does not do this by itself
(which would be a better soultion)
closes #3813
[ci skip]
2019-01-05 03:18:41 +01:00
Severin Glöckner
432efbac9a
SoF7: mention correct type in message
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closes #3786
[ci skip]
2019-01-05 02:46:44 +01:00
Severin Glöckner
d3bb77641e
DiD S7: write schedule more compact
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[ci skip]
2019-01-05 02:46:44 +01:00
Severin Glöckner
acfe47916a
TRoW S8: one more village for the ally
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so he owns all in that area
closes #3807
[ci skip]
2019-01-05 02:46:40 +01:00
Severin Glöckner
717625b2ca
TRoW: better lighthouse illumination simullation
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(it's not real illumination and can thus stack with Mage of Lights at night)
closes #3808
[ci skip]
2019-01-05 02:45:36 +01:00
Severin Glöckner
b671ad7772
TRoW S5: remove trailing space
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closes #3799
[ci skip]
2019-01-05 02:45:35 +01:00
Severin Glöckner
9f8c47939d
TRoW S9: unhide yeti side when they appear
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[ci skip]
2019-01-05 02:45:35 +01:00
Jyrki Vesterinen
f34f0c1006
Update Visual Studio project
2019-01-04 19:28:57 +02:00
newfrenchy83
148ea6fbe7
update CB scons project
2019-01-04 19:06:28 +02:00
newfrenchy83
1181811872
update CB projectfile
2019-01-04 19:06:03 +02:00
loonycyborg
34e2ef12c7
Add support for ipv6 addresses to addon client and multiplayer client
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ipv6 address must be specifid surrounded by [], like [ipv6_address]:port,
since otherwise impossible to disambiguate colons separating ipv6 quads
from the colon delimiting port
2019-01-04 17:45:39 +03:00
newfrenchy83
7114174789
Fix #3811 negative value in heals ability
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When multiple negative heal abilities are present, the game now
chooses the ability with the lowest value. The leadership ability
now also uses the same get_composite_value function that is also
used by most other abilities
2019-01-02 20:29:52 +01:00
Edward Chernenko
4384bd550a
optipng run: ./utils/woptipng.py -d 15 images/
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It has been a while since the last optipng run (it was in 2015),
and many non-optimized PNG files have accumulated in the repository.
288 of 1666 files optimized, 258992 bytes reduced to 156258 bytes; -102734 bytes, -39.66%
To avoid unnecessarily increasing the size of Git repository for minor
size reductions, we skip images that weren't reduced by at least 15%.
2019-01-02 19:26:48 +02:00
Edward Chernenko
0112a82a35
Fix typo in menu_button: active icon was used instead of pressed icon
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Icon [short_arrow_left_25-pressed.png] exists, but is not used anywhere.
Widgets in [menu_button_default.cfg] and [multimenu_button_default.cfg]
were using [short_arrow_left_25-active.png] for the "pressed" state.
2019-01-02 19:10:35 +02:00
gfgtdf
bc685e3851
add a comment
2019-01-01 23:01:49 +01:00
gfgtdf
a32e49e32f
fix [item] z_order being lost after reload
2019-01-01 20:33:39 +01:00