Commit Graph

21170 Commits

Author SHA1 Message Date
Eric S. Raymond
7a6bdc1495 Add a narrator's icon where it belongs. 2007-11-29 18:03:33 +00:00
Ali El Gariani
7f3b173df3 Make the help button from title screen load core units again.
Just a quick fix to the recent no units bug.

Note that clicking on this button in titlescreen will unload
previously loaded campaign or MP. But this also guarantee that the
main help is only about core.
2007-11-29 18:00:57 +00:00
Benoît Timbert
6fdb78cd9a French translation update 2007-11-29 17:50:41 +00:00
Ignacio R. Morelle
8e51a2d585 Added description to vengeful.ogg. 2007-11-29 17:25:13 +00:00
Nils Kneuper
e6d3f55a36 running utils/wesnoth-pngcrush
total saved: 14 KB, 46 files
2007-11-29 17:18:30 +00:00
Gunter Labes
5f3f46e0da s/Alfie/Rhonda/ 2007-11-29 17:06:54 +00:00
Ignacio R. Morelle
b707512c43 Improve the title bar string also on the editor
(following Soliton's commit)
2007-11-29 16:52:25 +00:00
Gunter Labes
8398b7c44a move a lot of spammy messages from info to debug domain 2007-11-29 16:44:41 +00:00
Ignacio R. Morelle
edba6bc8cc Fixed genre tag on Vengeful Pursuit. 2007-11-29 16:08:11 +00:00
Nils Kneuper
8101ba073a updated Finnish translation 2007-11-29 16:04:37 +00:00
Gunter Labes
b055a35bee convert the paths log domain to filesystem level debug
remove the paths log domain
2007-11-29 15:53:28 +00:00
Gunter Labes
7a531a6ea4 change scope logging from info to debug level
also show a timestamp at scope end if wanted
2007-11-29 15:25:37 +00:00
Gunter Labes
5c26eb605b * ignore filenames that start with '../' or...
...contain '/../' (instead of just '..')
2007-11-29 14:53:13 +00:00
Lari Nieminen
43609bc317 Shortened a long house a bit. 2007-11-29 11:56:12 +00:00
Gunter Labes
bc51038244 typo fix 2007-11-29 11:38:50 +00:00
Gunter Labes
cda3f56406 start the logger from the proper location 2007-11-29 11:33:11 +00:00
Gunter Labes
8dbd91a342 return when we know the game ended 2007-11-29 10:06:32 +00:00
Gunter Labes
781925e0c5 update another image location 2007-11-29 10:04:48 +00:00
Gunter Labes
46578534d8 remove the player from the games_and_users_list_ after...
...removing him from any game
2007-11-29 10:01:02 +00:00
Gunter Labes
9183026515 guard against accidentally inserting bogus users/games 2007-11-29 09:54:27 +00:00
Gunter Labes
a8c1e42d13 a game was aborted when it's removed before it started 2007-11-29 09:39:12 +00:00
Hans Joachim Gurt
1a6f9724c8 Typo, comments 2007-11-29 03:38:29 +00:00
Gunter Labes
ceeda7b228 fallback to default values when loading the game config 2007-11-28 21:57:01 +00:00
Eric S. Raymond
06913aa7c8 Stop throwing away diagnostic info about recruitment errors. 2007-11-28 21:36:42 +00:00
Gunter Labes
62ed8c7559 fix indentation 2007-11-28 21:31:18 +00:00
Jérémy Rosen
482b403172 fix bug 10352, anims are forgotten on save/load,
also add a test case of WML added anim in test scenario... just for
fun
2007-11-28 21:18:04 +00:00
Nils Kneuper
f8a960b1f6 pot-update 2007-11-28 20:39:28 +00:00
Gunter Labes
f6cd59be17 typo fix.. 2007-11-28 19:52:04 +00:00
Gunter Labes
6282d581b3 update some image locations 2007-11-28 19:33:21 +00:00
Gunter Labes
2ab3cec1f6 less stupid approach to making a modifiable copy of the data 2007-11-28 18:50:48 +00:00
Gunter Labes
2f778d2fa3 [[Balancing changes]]
* increased the HP of the White Mage from 32 to 35
* decreased the ranged attack of the White Mage from 7-4 to 9-3
* increased the melee attack of the White Mage from 6-1 to 6-2
* increased the HP of the Mage of Light from 42 to 47
* changed the ranged attack of the Mage of Light from 9-4 to 12-3
* decreased the melee attack of the Royal Guard from 12-4 to 11-4
* decreased the melee attack of the Merman Warrior from 8-4 to 10-3
* decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3
* decreased the blade melee attack of the Merman Triton from 11-4 to 19-2
* decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5
* increased the melee attack of the Lich from 5-3 to 8-3
* increased the melee attack of the Ancient Lich from 6-4 to 8-4
* increased the defence of the Bat line on all terrains from 50% to 60%
2007-11-28 18:41:54 +00:00
Gunter Labes
bf7b68fe4a when ending a game first tell the remaining users to leave...
...and then send them the games_and_users_list_
2007-11-28 18:07:33 +00:00
Gunter Labes
0ef7fdf5ff handle received data as const everywhere...
...and make a copy if we need to modify it
2007-11-28 17:53:15 +00:00
Ali El Gariani
218d763801 make the 1,2,3 keys (which shows possible reach in 1,2.3... turns)
also works after selecting an enemy unit

(thanks uso to suggest that)
2007-11-28 17:45:44 +00:00
Ali El Gariani
658c97a1f0 Kill a useless mutable use
cfg_ no need to be const, only read by a const get_cfg()
2007-11-28 16:15:10 +00:00
Gunter Labes
83a9f10485 add some more debug command descriptions;
someone who knows more about these should look over the descriptions
and expand/correct them
2007-11-28 16:05:45 +00:00
Gunter Labes
0b0fc8baa1 start a section on debug mode commands 2007-11-28 15:55:30 +00:00
Gunter Labes
816cd3e9d8 make :fire an alias of :throw 2007-11-28 15:52:33 +00:00
Lari Nieminen
5f3c90213d Fix an animation filtering bug. 2007-11-28 13:04:59 +00:00
Gunter Labes
3aab830764 small simplification 2007-11-28 12:25:29 +00:00
Eric S. Raymond
7f37d9184b Typo fixes. 2007-11-28 07:34:37 +00:00
Hans Joachim Gurt
c65879d7d0 First attempt at documenting the files in data/tools/wesnoth/ 2007-11-28 04:57:38 +00:00
Hans Joachim Gurt
027ee48e74 comments, formatting 2007-11-28 04:56:17 +00:00
Gunter Labes
b71815ff05 call play_slice() every side turn instead of every turn,
...ideally it should be called in do_replay..

logging and formatting fixes
2007-11-28 03:25:43 +00:00
Ali El Gariani
6496347233 Clean and optimize movement_type data:
Each unit_type give its whole wml config to its related movement_type.
This was wasted ressource (e.g all anim WML was stored in both places)
and not clean (unit_type and movement_type both have a "name" key)

Now we filter the unit_type cfg to only keep related info in
movement_type.  This speed-up the unit WML loading (maybe ~20%) and
spare a little memory.  Best thing would be to separate movement_type
info given in the unit WML file, by using a [unit] [movement_type]
[movement_costs], so we can just read the unit specific
[movement_type] (and also organize more the unit WML). But not sure
that deprecating current WML worth the change.
2007-11-28 02:21:00 +00:00
Gunter Labes
f7ac00fe74 remove a useless function
some more replay::error checks
2007-11-28 00:38:31 +00:00
Gunter Labes
04cda48efb emit a warning if the AI tries to recruit a usage
...that isn't defined in any available recruit
2007-11-27 23:13:46 +00:00
Ali El Gariani
283a4b5c8b Quick fix to do a refresh_game_cfg before test scenario,
...since it's now needed.

And finally fix bug #8991: Load a second savegame crash when using
--test option
2007-11-27 23:00:10 +00:00
Gunter Labes
1700e03330 prevent errors in the (pre)start event to exit the application
logging improvements
2007-11-27 22:35:05 +00:00
Jörg Hinrichs
f2010d48d6 This patch prevents unnecessary parsing of game_config-WML
(especially unit types). Game startup is speeded up as well as
entering the same campaign (or multiplayer) from the title screen (and
returning to the title screen).
2007-11-27 21:53:41 +00:00