Just a quick fix to the recent no units bug.
Note that clicking on this button in titlescreen will unload
previously loaded campaign or MP. But this also guarantee that the
main help is only about core.
* increased the HP of the White Mage from 32 to 35
* decreased the ranged attack of the White Mage from 7-4 to 9-3
* increased the melee attack of the White Mage from 6-1 to 6-2
* increased the HP of the Mage of Light from 42 to 47
* changed the ranged attack of the Mage of Light from 9-4 to 12-3
* decreased the melee attack of the Royal Guard from 12-4 to 11-4
* decreased the melee attack of the Merman Warrior from 8-4 to 10-3
* decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3
* decreased the blade melee attack of the Merman Triton from 11-4 to 19-2
* decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5
* increased the melee attack of the Lich from 5-3 to 8-3
* increased the melee attack of the Ancient Lich from 6-4 to 8-4
* increased the defence of the Bat line on all terrains from 50% to 60%
Each unit_type give its whole wml config to its related movement_type.
This was wasted ressource (e.g all anim WML was stored in both places)
and not clean (unit_type and movement_type both have a "name" key)
Now we filter the unit_type cfg to only keep related info in
movement_type. This speed-up the unit WML loading (maybe ~20%) and
spare a little memory. Best thing would be to separate movement_type
info given in the unit WML file, by using a [unit] [movement_type]
[movement_costs], so we can just read the unit specific
[movement_type] (and also organize more the unit WML). But not sure
that deprecating current WML worth the change.
(especially unit types). Game startup is speeded up as well as
entering the same campaign (or multiplayer) from the title screen (and
returning to the title screen).