41 Commits

Author SHA1 Message Date
Nils Kneuper
5cab289f89 add some comments that trigger a bug in the (perl) wmlxgettext...
...which pleases it regarding the unbalanced items...
2009-09-21 11:22:47 +00:00
Gunter Labes
55659c7577 simplified steadfast a bit 2009-06-10 11:41:49 +00:00
Eric S. Raymond
e7b27b6435 Change the trannstive verb "stone" (as in "turn to stone") to "petrify",
...and all related words such as "unstone", "stoned", etc. Former
usage was not really correct and led to unhelpful ambigiuity with both
"to stone" is in to hit with thrown stones, and "stoned" meaning
intoxicated.

All C++ code, WML, and tags are changed. New wmllint rules will handle all
lifting for UMC.  The wiki has been updated.

Will cause incompatibility with old savefiles containing stoned units.
2009-04-12 00:40:07 +00:00
Lari Nieminen
c7d36890cf Updated ambush to work on the deciduous forests. 2009-02-01 20:34:47 +00:00
Fabian Müller
d1236cc6c6 Reverted 2008-12-01T14:55:49Z!fabianmueller5@gmx.de because of multiplayer balancing issues. 2008-12-01 15:50:21 +00:00
Fabian Müller
e881e171d3 Non living creatures/mechanicals are from now on excluded from being healed. 2008-12-01 14:55:49 +00:00
Eric S. Raymond
ff898341e1 This revision fixes almost all spellcheck exceptions in mainline.
The few that remaim probably indicate spellchecker bugs.
2008-11-03 00:49:29 +00:00
Lari Nieminen
630b08078c Fix concealment's terrain filter to match all villages. 2008-10-17 20:34:51 +00:00
Gunter Labes
f9b3df8d7d replaced "friendly units" in descriptions with more accurate phrases 2008-10-13 16:10:16 +00:00
Ignacio R. Morelle
295ff4ffd9 Fix bug #11982 and introduce new required attributes in WML for core abilities. 2008-09-11 02:22:26 +00:00
Ali El Gariani
8943e6115b fix a typo causing missing ability description for teleport
Error caused by the huge (I assume automated) 2008-03-13T06:22:01Z!esr@thyrsus.com, if any
other description / id is weird maybe check that commit.
2008-07-12 21:53:20 +00:00
Piotr Cychowski
73ff0dc48c separate [swarm] special to its own entity
create [attacks] special as currently described in the wiki. adapt
WEAPON_SPECIAL_SWARM macro to the changes.
2008-06-13 09:47:07 +00:00
Moritz Göbelbecker
27a956873d Adjust ambush ability to work on forests with non-default base terrain. 2008-05-22 10:35:26 +00:00
Patrick Parker
556d50f738 Prevent steadfast ability from lowering resistance if already over 50% 2008-05-11 05:05:34 +00:00
Eric S. Raymond
28e7fa0bf8 Restore an accidental deletion. 2008-04-16 15:03:52 +00:00
Patrick Parker
14247b09cd patch #1037: Filter_x renaming 2008-04-08 07:15:25 +00:00
Lari Nieminen
c9b3d224cb Reverted core leadership back to its normal form.
The THoT loremaster line still needs to adjust accordingly.
2008-03-26 10:46:29 +00:00
Lari Nieminen
c13f215873 Added mention of backstab and charge only working on offense...
...into their descriptions.
2008-03-24 12:36:37 +00:00
Eric S. Raymond
aae5a0cb7c description= -> id= in Standard Unit Fliters and SingleUnitWML.
For backward compatibility, description= is still accepted, 
but this will change when it is merged with unit_description.
2008-03-13 06:22:01 +00:00
Eric S. Raymond
183919d8de Implement Ivanovic's suggestion of changing the ABILITY_LEADERSHIP_* macros...
...so the generate different ability IDs.  Relates to bug #11189.
2008-03-06 19:03:03 +00:00
Benoît Timbert
31d20e87ea Revert 2008-03-04T03:14:09Z!esr@thyrsus.com since the side effect of this change cause more trouble...
...than the bug it addresses.

Never user several different description for the same ability :

- it causes trouble in the help

- it's not KISS and can confuse beginners
2008-03-04 20:26:07 +00:00
Eric S. Raymond
79a0b8fcfb Address bug #11189. 2008-03-04 03:14:09 +00:00
Eric S. Raymond
1a43511b37 Address bug #11079. (Change for 1.4 and 1.5.) 2008-03-02 18:04:18 +00:00
Eric S. Raymond
b1b2435d40 Reindent the mainline content to uniiform whitespace. 2008-01-24 00:16:42 +00:00
Benoît Timbert
7005e46001 One more feeding improvement:
check the ability presence, not the type.

This should make feeding usable event if you [base_unit] the unit :)
2008-01-09 22:19:10 +00:00
Benoît Timbert
84e92880aa Remove that ugly race filter.
This should fix feeding not working with not living unit that are not
from the "undead" or "mechanical" race (mostly in UMC)
2008-01-09 21:53:15 +00:00
Lari Nieminen
773b76ede4 Since arbitrary names can be used for ability tags,
use [dummy] for the feeding ability instead.
2008-01-09 21:37:20 +00:00
Lari Nieminen
fbf05d938b Fix the necrophage's resistances being reset to 0%. 2008-01-09 21:18:21 +00:00
Eric S. Raymond
9dd4fc6e82 Ignore some deliberately unbalanced WML. 2008-01-03 15:14:26 +00:00
Eric S. Raymond
a680346d71 Fix various small problems detected by wmllint
(macro name collisions, 1.3 terrain that wmllint can't tell from 1.2,
and so forth).
2008-01-03 14:54:20 +00:00
Lari Nieminen
abaa21302d Made the feeder type a macro parameter for ABILITY_FEEDING. 2008-01-03 14:48:15 +00:00
Lari Nieminen
8f99271a40 Implement the fullheal AMLA (fullheal with +25% max XP).
Now all max-level units have an {AMLA_DEFAULT}, which contains both
{AMLA_TOUGH 3} and {AMLA_FULLHEAL}. Necrophage gets the "feeding"
ability.
2007-12-08 18:51:47 +00:00
Eric S. Raymond
40754e7792 Factor ABILITY_CURES into ABILITY_UNPOISON and ABILITY_EXTRA_HEAL.
ABILITY_CURES still exists.
2007-10-10 12:21:37 +00:00
Nils Kneuper
ade1830ae1 some little improvements from the manual.txt 2007-09-17 22:22:27 +00:00
Gunter Labes
de27b6b890 [[Balancing changes]]
* gave the Fugitive the concealment ability (village hiding)
* increased the XP requirement to advance to the Fugitive from 77 to 120
* decreased the melee attack of the Fugitive from 12-2 to 11-2
* decreased the ranged attack of the Fugitive from 8-4 to 7-4
* streamlined the changelog layout
2007-09-07 16:53:35 +00:00
Gunter Labes
4b2fd7f419 tiny typo fix 2007-08-30 04:20:50 +00:00
Eric S. Raymond
d7d0392fbb Address bug #6093. 2007-08-29 15:41:57 +00:00
Nils Kneuper
c19e3c2311 added a default textdomain definition to all .cfg files 2007-07-06 09:00:49 +00:00
Eric S. Raymond
5f58e50664 Reindented all macros except utils.cfg,
that has unbalanced FOREACH/NEXT in it and will need to be
hand-checked.
2007-06-29 11:19:19 +00:00
Lari Nieminen
c490eb5df3 Changed the plague weapon special to always spawn a WC.
Left the WEAPON_SPECIAL_PLAGUE_TYPE macro in for a while for backwards
compatibility.
2007-06-27 14:43:34 +00:00
Lari Nieminen
7f02e3438a Moved all the rest of the .cfg's in core/ containing only macro definitions...
...to core/macros/.
2007-06-10 11:17:28 +00:00