Nils Kneuper
c235d0c892
updated British English translation
2025-02-19 20:30:34 +01:00
Nils Kneuper
758213b15f
updated Finnish translation
2025-02-19 20:29:43 +01:00
Subhraman Sarkar
2f69e660b9
units dialog: allow default sort order customization
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the default sort order for recall dialog is now by level. (#9813 )
2025-02-19 20:58:45 +05:30
Tahsin Jahin Khalid
3a30dc6f78
SotBE-S16: tweak start event ( #9931 )
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Make Orga the Orc Warlord move to his keep and then face the player, Kapou'e
Co-authored-by: Tahsin Jahin Khalid <5283677+knyghtmare@users.noreply.github.com>
2025-02-19 20:48:13 +06:00
Gothyoba
add9c3d529
Update Unit Description Capitalization ( #9923 )
2025-02-18 16:24:04 -05:00
Gothyoba
de1c52a190
AToTB S2: Aesthetic Revision
2025-02-18 15:44:27 -05:00
Gothyoba
2be811b995
Use Northlands instead of Northern Lands in THoT Campaign Description
2025-02-18 15:43:31 -05:00
Wedge009
3aa1692388
TSG S3: Correct ending scene ( resolves #9920 )
2025-02-18 14:37:07 -05:00
Gothyoba
baeb16e750
Use Far North instead of Northern Lands in DW Campaign Description
2025-02-18 14:36:39 -05:00
Gothyoba
7459d0c3d2
Fix typo in Saurian Juvenile Unit Description
2025-02-18 13:51:47 -05:00
Dalas121
d3eeae16ef
TSG: remove duplicated sound files ( #9927 )
2025-02-18 12:17:12 -05:00
OrekOrek
d854cbb6ff
HttT S11, 13: Remove names from monsters ( #9922 )
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* Remove names from monsters
Remove names from Water Serpent and Cuttlefish in S11, and Cuttlefish in S13.
* Change speaker
The name "Cuttle Fish" is removed from Cuttlefish whose ID is "Cuttle Fish." Therefore, "type=Cuttle Fish" should be used to make it speak.
2025-02-18 23:46:14 +11:00
Wedge009
db1f319b30
TSG: Escape ampersands.
2025-02-18 16:11:04 +11:00
pentarctagon
4b9e271a08
1.19.9+dev
2025-02-17 16:14:03 -06:00
pentarctagon
219fa494ca
1.19.9
1.19.9
2025-02-17 16:12:35 -06:00
pentarctagon
23348109e1
changelog entries
2025-02-17 16:07:48 -06:00
pentarctagon
0cfb790769
pot-update and regenerate doc files
2025-02-17 15:55:48 -06:00
pentarctagon
ca0f7a0a17
other copyright updates
2025-02-17 13:17:59 -06:00
pentarctagon
5d9a012f1c
manual copyright update
2025-02-17 13:13:28 -06:00
pentarctagon
d674e9f462
automatic copyright update
2025-02-17 12:59:51 -06:00
pentarctagon
e8c2d6600b
fix python syntax warning
2025-02-17 12:59:36 -06:00
Gunter Labes
b64546da51
Use consistent defaults for reach map settings
2025-02-17 17:27:15 +01:00
Subhraman Sarkar
b8c89d92d5
units dialog: use a set of keywords for filtering
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instead of a very long chunk of text.
2025-02-17 15:15:59 +05:30
Gothyoba
121488d1bd
Add sprunk’s suggestion
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Co-authored-by: sprunk <spr.ng@o2.pl>
2025-02-17 09:22:17 +11:00
Gothyoba
8e00e5895f
TSG: Correctly show which arm Mari is missing in po note
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Right arm was lost, not left arm.
2025-02-17 09:22:17 +11:00
Charles Dang
ced04d35cf
GUI2: remove redundant [resolution] from achievement_title label
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They were the same
2025-02-16 14:39:48 -05:00
Charles Dang
634666aa21
TDG: fix achievement image path
2025-02-16 13:53:32 -05:00
Charles Dang
c191e0aebc
GUI2/Achievements: set a max window height
2025-02-16 13:53:09 -05:00
Gothyoba
e04a935496
THoT S7 Map: Aesthetic Revision ( #9914 )
2025-02-16 12:11:24 -06:00
Charles Dang
ea62841a81
Bump min and default game window size
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Hopefully, we'll be able to implement better support for layouts that don't relay on pixel canvas sizes, but for now, this solves two important issues:
Using 1280x720 as the default window size means 3x auto pixel scaling for 4k fullscreen, which looks utterly horrendous and unusable. 2x is the practical limit of usability without going so far in the opposite direction as to actually reduce the available space.
Bumping the min window size also resolves #9898 and saves us from having to deal with layouts on unusably small windows.
As a side note, we should not be thinking in terms of pixel size anymore. I'm hoping SDL3 can give us better control over our HDPI support (which is much improved from before), but the fact remains that our current pixel scaling implementation is, essentially, a method to scale up the canvas if your resolution is grater than 1080p. It does nothing for size calculations, and it does nothing if you actually set a window size smaller than 1080p even on a 4k monitor.
So, for now, imperfect solution while we wait for SDL3, but solves the immediate issues with scaling and small window sizes.
2025-02-16 11:13:20 -05:00
pentarctagon
3b262d6f7b
update steam runtime and boost version
2025-02-15 14:47:28 -06:00
Charles Dang
9c25b1a1f3
GUI2/Title Screen: draw version number on foreground canvas
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Resolves #9895 . Honestly, it's not an absolutely perfect fix, and I might just remove this all together... or convert it back to a proper widget.
2025-02-15 15:03:27 -05:00
Charles Dang
be229defd6
Preferences: default to 100% reachmap opacity
2025-02-15 14:45:03 -05:00
Charles Dang
69f9512968
GUI2/Advanced: format WML
2025-02-15 14:44:33 -05:00
Charles Dang
e9a2249a41
GUI2/Preferences: added dedicated label definition for advanced descriptions
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Resolves the years-long issue with excessive space after the descriptions.
2025-02-15 14:17:50 -05:00
Charles Dang
ac10bf0b2d
Color Range: fix inaccurate comment, remove explicit template arg
2025-02-15 13:00:24 -05:00
Gothyoba
383e6a0e48
THoT S5 Map: Aesthetic Revision
2025-02-15 11:10:14 -06:00
pentarctagon
47417814a6
Remove configure_engine
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it's mostly a wrapper around things which are already available via create_engine
2025-02-15 11:04:37 -06:00
Gothyoba
2f5413a8a5
EI: Rename weapon special shock to stagger
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Fixes #8438
2025-02-15 10:19:29 -06:00
Gunter Labes
2c1d9dec09
Make unsigned conversion explicit
2025-02-15 16:26:35 +01:00
Gunter Labes
3ba6ced83c
Make int conversion explicit
2025-02-15 16:26:35 +01:00
Thewodoros
b68dc4eb2b
Use special_note in abilities and weapon specials
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It is clearer than including them into the unit types.
This commit is restoring the weapon special note which was mistakenly
left unused and then was removed in PR #9864 .
2025-02-15 08:50:56 -06:00
Nils Kneuper
529f4caca9
updated Bengali translation
2025-02-15 12:24:37 +01:00
Subhraman Sarkar
6f13cb2c73
changelog: move Reachmap customization entry to UI section
2025-02-15 13:55:41 +05:30
Charles Dang
67c7c4bb10
GUI2/Canvas: clean up some remnants of old attribute handling
2025-02-15 02:47:38 -05:00
Charles Dang
dc0de427db
Changelog entry for 93509c849967885dda8a234990614447ac83619e
2025-02-15 02:46:25 -05:00
Charles Dang
99ee4a7703
Split text attribute handling into its own API ( #9890 )
2025-02-15 00:33:46 -05:00
ForestDragon
93509c8499
Implement Reachmap Color and Opacity Options ( #9877 )
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Co-authored-by: Descacharrado <Luis_koopa@hotmail.com>
Co-authored-by: Gunter Labes <soliton@wesnoth.org>
Co-authored-by: Charles Dang <exodia339@gmail.com>
2025-02-14 23:39:49 -05:00
Dalas121
ad65966cc2
TDG: allow the levitate spell to improve cave movement
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"Levitate" sets most MP costs to 1. Cave movement was previously left out as an oversight.
2025-02-14 13:53:19 -06:00
Tahsin Jahin Khalid
89670db046
SotBE S6: add dialogue to resolve inconsistency ( #9904 )
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closes #9268
Co-authored-by: Tahsin Jahin Khalid <5283677+knyghtmare@users.noreply.github.com>
2025-02-14 19:16:39 +06:00