Simon Forsyth
c25ea99e3a
Remove empty side 7 and replace it with side 9.
...
Recolour side 9 to maintain appearance.
2012-07-15 21:59:41 +00:00
Simon Forsyth
10b7d0f872
Restore fast movement for desert shyde/star in caves
2012-07-15 21:58:58 +00:00
Simon Forsyth
c4168e7f69
Create dwarf leader and assign villages at scenario start
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helps reduce amount of stuff that appears on movement
2012-07-15 21:49:51 +00:00
Mark de Wever
6f0ffcf9df
Fix some issues when using MSVC.
...
There are still issues remaining, but this fixes some of them. The other
issues are still being investigated.
2012-07-15 20:48:32 +00:00
Mark de Wever
a9732b47fb
Add -Wlogical-op to the pedantic flags.
2012-07-15 20:48:27 +00:00
Anonymissimus
cebf7772c3
add scripting/debug_lua.cpp to cmake
2012-07-15 18:56:04 +00:00
Simon Forsyth
f755546e5e
Make Kaleh attack on Eloh after restoration...
...
...do the same damage as his actual attack
2012-07-15 13:55:04 +00:00
Timotei Dolean
5ee761ada1
Fix the 'ReleaseDEBUG' configuration to include the missing source files
2012-07-15 09:19:23 +00:00
Simon Forsyth
8e13641e48
Allow desert elves to look over deep water and walkable terrain.
...
Allows removal of commented out blob of WML in Domain of the Dwarves
2012-07-15 02:28:50 +00:00
Simon Forsyth
4bd32bf7d5
Put code for undead arrival in its own event
2012-07-15 02:10:30 +00:00
Simon Forsyth
9f33f0e802
No need for fancy placement to avoid having Nym placed in cave walls anymore.
2012-07-15 02:02:13 +00:00
Simon Forsyth
2d0721870a
Replace souless with water serpents to match comments
2012-07-14 22:22:24 +00:00
Anonymissimus
5280d7351c
fix compiler warning
2012-07-14 22:08:36 +00:00
Anonymissimus
4834cee0a4
add some test files which have been added since I did this the last time
2012-07-14 22:02:57 +00:00
Anonymissimus
f5f6b44d39
make tests link in MSVC
2012-07-14 22:02:46 +00:00
Timotei Dolean
43e0449a35
Remove the 'Debug (fast)' and 'Release DEBUG' configurations
2012-07-14 18:58:20 +00:00
Timotei Dolean
f9533a240b
Revert "Remove the 'Release DEBG' configuration...
...
...and do a small cleanup to the .vcproj files"
2012-07-14 18:58:04 +00:00
Timotei Dolean
d047f4785b
Revert "Fix the MSVC9 'wesnoth' project"
2012-07-14 18:57:54 +00:00
Timotei Dolean
a62a3af148
Fix the MSVC9 'wesnoth' project
2012-07-14 18:35:11 +00:00
Simon Forsyth
d47129af6e
Improve explanation of dehydration
2012-07-14 18:27:51 +00:00
Simon Forsyth
da55370fbc
Rewrite some shroud definitions with ranges
2012-07-14 18:24:16 +00:00
Simon Forsyth
43d7daa5c1
Update Xcode project to include akihara/
2012-07-14 17:43:34 +00:00
Timotei Dolean
94fba06fa9
Fix the --preprocess-output-macros to work as intended if no output filename is supplied
2012-07-14 17:43:26 +00:00
Timotei Dolean
d81beb3f70
Remove the 'Release DEBG' configuration...
...
...and do a small cleanup to the .vcproj files
2012-07-14 17:43:13 +00:00
Timotei Dolean
98798757cd
Add the 'ReleaseDEBUG' configuration.
...
It seems MSVC has problems using configurations that have spaces in
their names. This replaces the previous 'Release DEBUG' configuration
2012-07-14 17:42:54 +00:00
Timotei Dolean
6ffa1df438
Add MSVC9 configuration: Release with DEBUG
2012-07-14 17:42:36 +00:00
Timotei Dolean
65edbc572a
Update the man page. Fixes bug #19248
2012-07-14 17:41:48 +00:00
Simon Forsyth
34bf079342
Update changelogs, RELEASE_NOTES,
...
...for another scenario now could benefit from playtesting.
2012-07-14 17:23:32 +00:00
Simon Forsyth
4a7ca46565
Healers do not remove dehydration effects.
...
Effectively the same as before, but damage remains reduced.
2012-07-14 17:06:37 +00:00
Anonymissimus
da6b8563a8
vc project update
2012-07-14 15:58:59 +00:00
Anonymissimus
ef70a0923b
cb project update
2012-07-14 15:58:38 +00:00
Simon Forsyth
cb080a9ae2
Remove the ghost cap based on number of units recruited.
...
It could be exploited by not recruiting until dusk.
Given 2 rounds of recruiting based on starting gold, this may make
easy and normal slightly more difficult (depending on number of
recalls) and will not affect hard at all.
2012-07-14 15:44:34 +00:00
Simon Forsyth
6b8611df78
Some simplification of ghost spawning
2012-07-14 14:56:29 +00:00
Simon Forsyth
1ff721b47c
Delete clear of variable that is never set
2012-07-14 13:45:13 +00:00
Mark de Wever
9901df4f8b
Add -Winit-self to the pedantic flags.
2012-07-14 12:52:39 +00:00
Simon Forsyth
c44d1d01f1
Use hide/unhide rather than store/unstore
2012-07-13 12:18:59 +00:00
Riss Aline
104a28654d
Adding new files concerning new AI...
...
...(ai/akihara/recruitment.?pp) and new scenario for the ai_arena_small.
2012-07-13 08:38:01 +00:00
Simon Forsyth
b40dc28d59
Remove scorpions_found variable
2012-07-13 03:32:29 +00:00
Simon Forsyth
9466eb05b4
Finish getting rid of hunting_ogres_found variable
2012-07-13 03:09:39 +00:00
Simon Forsyth
ddc565c67e
Get rid of hunting_ogres_found variable
2012-07-13 03:08:54 +00:00
Nils Kneuper
e9a4c26762
updated Greek translation
2012-07-12 20:34:14 +00:00
Mark de Wever
1901ab0520
Adds ENABLE_PEDANTIC_COMPILATION CMake option.
...
The option is disabled by default. More flags will be added after
testing with several compilers.
2012-07-12 18:08:17 +00:00
Simon Forsyth
9f25851d36
Update macro comment
2012-07-12 03:15:17 +00:00
Simon Forsyth
ed068b06cc
Get rid of ghosts_talk variable
2012-07-12 03:13:54 +00:00
Simon Forsyth
eaaffc12f3
Convert UtBS to new map format.
2012-07-12 02:53:30 +00:00
Simon Forsyth
ab4d7a1008
Fancy new AI does not use goto_x/goto_y
2012-07-12 02:43:06 +00:00
Simon Forsyth
bac3bf251d
Move cloaked figure again, to 10,19...
...
...in accordance with comment. Also remove that comment, since the
location is now clear from the WML
2012-07-12 02:34:49 +00:00
Simon Forsyth
ed595a611a
Move cloaked figure to center of cave...
...
...to make it harder to wall off and walk around
Also get rid of the store location and switch to map_passable
placement to avoid location issues
2012-07-12 02:33:03 +00:00
Simon Forsyth
02d56326b5
Use [harm_unit] instead of an [object] + [store_unit]...
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...to damage and poison the unit. As a bonus, the damage now gets
floating text.
2012-07-12 02:23:03 +00:00
Simon Forsyth
25bc20eb03
Refactor some duplicate WML
2012-07-12 02:00:00 +00:00