50295 Commits

Author SHA1 Message Date
Simon Forsyth
c25ea99e3a Remove empty side 7 and replace it with side 9.
Recolour side 9 to maintain appearance.
2012-07-15 21:59:41 +00:00
Simon Forsyth
10b7d0f872 Restore fast movement for desert shyde/star in caves 2012-07-15 21:58:58 +00:00
Simon Forsyth
c4168e7f69 Create dwarf leader and assign villages at scenario start
helps reduce amount of stuff that appears on movement
2012-07-15 21:49:51 +00:00
Mark de Wever
6f0ffcf9df Fix some issues when using MSVC.
There are still issues remaining, but this fixes some of them. The other
issues are still being investigated.
2012-07-15 20:48:32 +00:00
Mark de Wever
a9732b47fb Add -Wlogical-op to the pedantic flags. 2012-07-15 20:48:27 +00:00
Anonymissimus
cebf7772c3 add scripting/debug_lua.cpp to cmake 2012-07-15 18:56:04 +00:00
Simon Forsyth
f755546e5e Make Kaleh attack on Eloh after restoration...
...do the same damage as his actual attack
2012-07-15 13:55:04 +00:00
Timotei Dolean
5ee761ada1 Fix the 'ReleaseDEBUG' configuration to include the missing source files 2012-07-15 09:19:23 +00:00
Simon Forsyth
8e13641e48 Allow desert elves to look over deep water and walkable terrain.
Allows removal of commented out blob of WML in Domain of the Dwarves
2012-07-15 02:28:50 +00:00
Simon Forsyth
4bd32bf7d5 Put code for undead arrival in its own event 2012-07-15 02:10:30 +00:00
Simon Forsyth
9f33f0e802 No need for fancy placement to avoid having Nym placed in cave walls anymore. 2012-07-15 02:02:13 +00:00
Simon Forsyth
2d0721870a Replace souless with water serpents to match comments 2012-07-14 22:22:24 +00:00
Anonymissimus
5280d7351c fix compiler warning 2012-07-14 22:08:36 +00:00
Anonymissimus
4834cee0a4 add some test files which have been added since I did this the last time 2012-07-14 22:02:57 +00:00
Anonymissimus
f5f6b44d39 make tests link in MSVC 2012-07-14 22:02:46 +00:00
Timotei Dolean
43e0449a35 Remove the 'Debug (fast)' and 'Release DEBUG' configurations 2012-07-14 18:58:20 +00:00
Timotei Dolean
f9533a240b Revert "Remove the 'Release DEBG' configuration...
...and do a small cleanup to the .vcproj files"
2012-07-14 18:58:04 +00:00
Timotei Dolean
d047f4785b Revert "Fix the MSVC9 'wesnoth' project" 2012-07-14 18:57:54 +00:00
Timotei Dolean
a62a3af148 Fix the MSVC9 'wesnoth' project 2012-07-14 18:35:11 +00:00
Simon Forsyth
d47129af6e Improve explanation of dehydration 2012-07-14 18:27:51 +00:00
Simon Forsyth
da55370fbc Rewrite some shroud definitions with ranges 2012-07-14 18:24:16 +00:00
Simon Forsyth
43d7daa5c1 Update Xcode project to include akihara/ 2012-07-14 17:43:34 +00:00
Timotei Dolean
94fba06fa9 Fix the --preprocess-output-macros to work as intended if no output filename is supplied 2012-07-14 17:43:26 +00:00
Timotei Dolean
d81beb3f70 Remove the 'Release DEBG' configuration...
...and do a small cleanup to the .vcproj files
2012-07-14 17:43:13 +00:00
Timotei Dolean
98798757cd Add the 'ReleaseDEBUG' configuration.
It seems MSVC has problems using configurations that have spaces in
their names.  This replaces the previous 'Release DEBUG' configuration
2012-07-14 17:42:54 +00:00
Timotei Dolean
6ffa1df438 Add MSVC9 configuration: Release with DEBUG 2012-07-14 17:42:36 +00:00
Timotei Dolean
65edbc572a Update the man page. Fixes bug #19248 2012-07-14 17:41:48 +00:00
Simon Forsyth
34bf079342 Update changelogs, RELEASE_NOTES,
...for another scenario now could benefit from playtesting.
2012-07-14 17:23:32 +00:00
Simon Forsyth
4a7ca46565 Healers do not remove dehydration effects.
Effectively the same as before, but damage remains reduced.
2012-07-14 17:06:37 +00:00
Anonymissimus
da6b8563a8 vc project update 2012-07-14 15:58:59 +00:00
Anonymissimus
ef70a0923b cb project update 2012-07-14 15:58:38 +00:00
Simon Forsyth
cb080a9ae2 Remove the ghost cap based on number of units recruited.
It could be exploited by not recruiting until dusk.

Given 2 rounds of recruiting based on starting gold, this may make
easy and normal slightly more difficult (depending on number of
recalls) and will not affect hard at all.
2012-07-14 15:44:34 +00:00
Simon Forsyth
6b8611df78 Some simplification of ghost spawning 2012-07-14 14:56:29 +00:00
Simon Forsyth
1ff721b47c Delete clear of variable that is never set 2012-07-14 13:45:13 +00:00
Mark de Wever
9901df4f8b Add -Winit-self to the pedantic flags. 2012-07-14 12:52:39 +00:00
Simon Forsyth
c44d1d01f1 Use hide/unhide rather than store/unstore 2012-07-13 12:18:59 +00:00
Riss Aline
104a28654d Adding new files concerning new AI...
...(ai/akihara/recruitment.?pp) and new scenario for the ai_arena_small.
2012-07-13 08:38:01 +00:00
Simon Forsyth
b40dc28d59 Remove scorpions_found variable 2012-07-13 03:32:29 +00:00
Simon Forsyth
9466eb05b4 Finish getting rid of hunting_ogres_found variable 2012-07-13 03:09:39 +00:00
Simon Forsyth
ddc565c67e Get rid of hunting_ogres_found variable 2012-07-13 03:08:54 +00:00
Nils Kneuper
e9a4c26762 updated Greek translation 2012-07-12 20:34:14 +00:00
Mark de Wever
1901ab0520 Adds ENABLE_PEDANTIC_COMPILATION CMake option.
The option is disabled by default. More flags will be added after
testing with several compilers.
2012-07-12 18:08:17 +00:00
Simon Forsyth
9f25851d36 Update macro comment 2012-07-12 03:15:17 +00:00
Simon Forsyth
ed068b06cc Get rid of ghosts_talk variable 2012-07-12 03:13:54 +00:00
Simon Forsyth
eaaffc12f3 Convert UtBS to new map format. 2012-07-12 02:53:30 +00:00
Simon Forsyth
ab4d7a1008 Fancy new AI does not use goto_x/goto_y 2012-07-12 02:43:06 +00:00
Simon Forsyth
bac3bf251d Move cloaked figure again, to 10,19...
...in accordance with comment. Also remove that comment, since the
location is now clear from the WML
2012-07-12 02:34:49 +00:00
Simon Forsyth
ed595a611a Move cloaked figure to center of cave...
...to make it harder to wall off and walk around

Also get rid of the store location and switch to map_passable
placement to avoid location issues
2012-07-12 02:33:03 +00:00
Simon Forsyth
02d56326b5 Use [harm_unit] instead of an [object] + [store_unit]...
...to damage and poison the unit. As a bonus, the damage now gets
floating text.
2012-07-12 02:23:03 +00:00
Simon Forsyth
25bc20eb03 Refactor some duplicate WML 2012-07-12 02:00:00 +00:00