Mark de Wever
43b71f2ff0
New year copyright update.
2013-01-01 09:22:03 +00:00
J. Tyne
127b8ba098
Tweak some typedefs to make unit_abilities::effect easier to work with.
2012-08-26 02:01:26 +00:00
Ignacio R. Morelle
6ca69b2df5
New year copyright update
2012-01-07 02:35:17 +00:00
Jérémy Rosen
058732340f
apply patch #2857 : Implemented sub= and divide=...
...
...for weapon special codeblocks by Espreon
2011-08-02 08:25:22 +00:00
Mark de Wever
ecbabea838
New year copyright update.
2011-01-01 15:57:50 +00:00
Guillaume Melquiond
eeb047de55
Fixed file headers so that they match the content of the COPYING file.
2010-09-01 21:12:38 +00:00
Mark de Wever
a99c78e0d8
Update doxygen comment.
...
The filename after the @file comment is optional (spotted by alink).
2010-07-26 21:32:18 +00:00
Fabian Müller
2c47276afb
More reverting.
2010-04-10 17:38:04 +00:00
Fabian Müller
4a7e27d070
Reverted back to 42095.
2010-04-10 17:30:45 +00:00
Mark de Wever
92f5f92ce5
New year copyright update.
2010-01-01 13:16:49 +00:00
Gunter Labes
bc66d8b60b
combine filter_base_value conditions...
...
...with "and" instead of "or" and made resistance_filter_matches()
also check the filter_base_value (fixes steadfast)
2009-06-10 11:41:45 +00:00
Guillaume Melquiond
667c7d97f5
Removed unused function.
2009-04-05 17:04:46 +00:00
Guillaume Melquiond
c85da90f96
Removed config::get_children from unit_abilities.cpp.
2009-03-20 07:08:12 +00:00
Mark de Wever
a5d1d2e969
New year copyright update.
2009-01-01 10:27:41 +00:00
Tomasz Śniatowski
01e504ede6
remove some map.hpp dependencies,
...
...also separated viewpoint and map_exception classes from map.hpp
into separate headers (no cpp files)
2008-10-17 17:53:08 +01:00
Tomasz Śniatowski
c54a538139
Refactor gamemap::location -- rename to map_location,
...
...move into separate cpp/hpp pair. The code under src/ was modified
mainly using a global search-and-replace. This change allows reducing
code dependencies and gets rid of inner-class confusion (parts of the
code had to use "location" when referring to gamemap::location, it is
now consistent across the codebase.)
2008-10-15 17:38:51 +01:00
Mark de Wever
9473e70cc2
Update doxygen comment style.
2008-05-23 17:50:49 +00:00
Mark de Wever
001af46e6e
Updated all headers to 2008.
2008-02-16 08:47:16 +00:00
Gunter Labes
ae9e10f260
codeclean run
...
set svn:eol-style to native where missing
2007-08-31 19:09:40 +00:00
Hans Joachim Gurt
780d0bc634
doxygen, comments
2007-08-27 05:59:18 +00:00
Mark de Wever
080eb69f60
Updated the headers to state GPL 2+ and a few changelog cleanups.
2007-08-15 13:41:56 +00:00
Mark de Wever
bb01934b85
A rather large update which updates the copyright info
...
* Wesnoth is distributed under the terms of the GPL version 2, made
that more explicit
* updated the copyright range to 2007
* updated Dave's email adress
2007-07-21 07:28:04 +00:00
Mark de Wever
7c5c3d3ae4
set svn:keywords to 'Author Date Id Revision'
...
added /* $Id$ */ to files which didn't have that
2007-06-04 20:48:38 +00:00
Patrick Parker
af5a8e3fa2
add an initialization list to the default constructor of individual_effect
2007-04-16 21:22:27 +00:00
Dominic Bolin
221c63690e
Apply patch #717
2007-04-09 20:23:09 +00:00
Patrick Parker
9f08e18ded
silene's patch #708 : appease some compiler warnings in GCC
2007-03-31 16:09:13 +00:00
Gunter Labes
23ca57f01e
ran codeclean over all files and set them all to svn:eol-style 'native'
2006-06-05 20:02:25 +00:00
Dominic Bolin
a40bfed7a5
cleanup
2006-04-12 19:00:38 +00:00
Gunter Labes
3b9eef548a
removed svn:executable property
2006-04-10 20:37:35 +00:00
Dominic Bolin
f18a3186e8
Start centralization of abilities and weapon specials computations.
2006-04-06 14:43:57 +00:00
Dominic Bolin
7c5fb7c302
Remove files for now; might come back after I merge.
2006-03-27 15:41:58 +00:00
Rusty Russell
01751ea84e
Simplify healing as per multiple discussions:
...
No limit of hitpoints per cure/heal, heal at start of healer turn.
Healing still doesn't stack (you can only be healed by one thing), but
standing next to allies healer can get you double-healing.
If healers are now too powerful, simplest would be to limit number of
patients each healer can treat.
If allied healers are too powerful, we could extend limit across
entire turn, so unit cannot be treated by more than one healer per
turn, even allies.
2006-03-27 09:36:42 +00:00
Dominic Bolin
8457e887f0
Change filter to be more like standard ones.
2006-02-08 18:12:27 +00:00
Benoît Timbert
e1c5738bde
Moving the abilities into classes : first step : the classes (not yet used)
2006-02-01 18:35:21 +00:00