Eric S. Raymond
c2d3ce0fb3
Make the Cave Serpent visible.
2009-05-12 18:16:26 +00:00
Sergey Popov
96c66d2b72
Made use of boost.test's template test case in test_lexical_cast.
2009-05-12 18:12:57 +00:00
Ali El Gariani
430ae5fbee
Fix imprecise tile_on_screen function
...
possibly improving the scrolling tracking of moving units near the
south/east edges of the screen
2009-05-12 17:23:46 +00:00
Ali El Gariani
e5029c4b60
Remove bad broken code (typo in wml key and wrong tag hierarchy)
...
It was useless and a framerate killer if working
(each frame, refresh adjacent hexes of units having ability affecting
adjacent)
2009-05-12 16:28:37 +00:00
Lari Nieminen
5e2dcecef6
Fixed a typo breaking [switch].
2009-05-12 10:42:40 +00:00
Nils Kneuper
4ca0e29325
some tiny corrections to about...
...
...(replacing tabs by spaces, removing spaces from emailaddy, ...)
2009-05-12 10:04:14 +00:00
Nils Kneuper
4dca6c0fbc
updated list of Russian translators
2009-05-12 09:40:05 +00:00
Nils Kneuper
98e8b57f1c
pot-update
...
regenerate doc files
2009-05-12 09:31:23 +00:00
Nils Kneuper
ab9fb40479
updated Russian translation
2009-05-12 09:14:52 +00:00
Lari Nieminen
aaa50ef26d
Added the new orcish villages and forts to HttT maps.
2009-05-12 08:50:25 +00:00
Lari Nieminen
3609fe71e7
Added hill and snow hill variations of the orcish village terrain.
2009-05-12 08:07:07 +00:00
Lari Nieminen
806c26f6b8
Added doofus-01 as a (third-tier) art contributor.
2009-05-12 07:54:45 +00:00
Lari Nieminen
567f442506
Added doofus-01's snowy orcish villages...
...
...as well as the fourth orcish village variation.
2009-05-12 07:46:47 +00:00
Lari Nieminen
73a06465c7
Removed a leftover comment.
2009-05-12 07:33:02 +00:00
Lari Nieminen
0c7a347c37
Added doofus-01's new orcish fort.
2009-05-12 07:20:38 +00:00
Guillaume Melquiond
653b15d319
Patch reverted by 2009-05-09T23:01:04Z!jeremy.rosen@enst-bretagne.fr is still a +25% AI speedup...
...
...on my computer (and more on slower computers). Reapplying.
2009-05-12 06:47:33 +00:00
Iurii Chernyi
ac02ec159f
Skip delay(20) in play_slice during ai_interact,
...
...do not redraw screen twice during ai_interact.
2009-05-11 23:29:26 +00:00
Jérémy Rosen
f291c96c1b
various animation optimisation...
...
...(cache result of overlap calculation + better initialization of
image::locator)
2009-05-11 21:04:37 +00:00
Eric S. Raymond
a442476f0c
Typo fixes, and an corresponding update to pofix.py.
2009-05-11 20:17:41 +00:00
Ali El Gariani
125f186aaa
Allow to have attack with damage=0...
...
(rounding of other attacks continue to be >0)
This also fix round_damage() which was supposed to round towards
base_damage, but was incorrect for 2 cases: when dividing by 1 (D/1
give D-1, but currently not used) and when base_damage was 0.
2009-05-11 20:04:00 +00:00
Nils Kneuper
2defaf7211
updated Chinese (Traditional) and Slovak translation
2009-05-11 19:02:52 +00:00
Ali El Gariani
b380b2970f
Add a 'damage' key for [effect] applying to attack.
...
Support standard ranges like '1-10,20-30,42'
2009-05-11 18:03:30 +00:00
Ali El Gariani
365041657d
fix missing const in in_ranges()
2009-05-11 17:50:38 +00:00
Eric S. Raymond
a349754b77
In NR, Sisal needs to be recallable in Showdown...
...
...but go to side 9 if Eryssa is alive.
2009-05-11 16:18:51 +00:00
Nils Kneuper
2425fe88fe
fixed .desktop files
2009-05-11 07:35:47 +00:00
Ali El Gariani
e8633ebb3e
Optimization of big or misaligned off-screen sprite
...
Prevent them to be affected by adjacent hexes, because overlapping is
irrelevant when not visible on screen (with a tiny optimization of
this after an invalidate_all)
Also remove an unused function
2009-05-11 01:57:35 +00:00
Ali El Gariani
0ba4ffa078
Fix an old optimization of off-screen rectangular invalidations.
...
We already had a mechanism to avoid invalidating adjacent hexes during
the update of a big or not aligned off-screen sprite.
But a flaw with the handling of empty intersection with the screen
prevented it to fully work. (and in some cases caused few incorrect
invalidations at the edge of the screen, which was very bad because it
caused blitting)
2009-05-11 01:29:44 +00:00
Nils Kneuper
41584ceb3f
updated Lithuanian translation
2009-05-10 18:12:05 +00:00
Nils Kneuper
3b6634fb86
fix errors in Icelandic translation
2009-05-10 17:57:42 +00:00
Nils Kneuper
6babad2797
updated Icelandic translation
2009-05-10 17:43:52 +00:00
Nils Kneuper
70eefd9d19
updated Icelandic translation
2009-05-10 17:28:34 +00:00
Nils Kneuper
88cd015cc2
updated Finnish translation
2009-05-10 16:58:50 +00:00
Eric S. Raymond
e451c2a358
Simplify side-hacking machinery and arrange...
...
...for the elf recall list from Get The Gold to be available in
Showdown. Addresses the undone bit of bug #13502 .
2009-05-10 15:50:46 +00:00
Benoît Timbert
6b35fa489c
French translation update
2009-05-10 15:50:39 +00:00
Nils Kneuper
e6366fc037
updated Icelandic translation
2009-05-10 13:15:48 +00:00
Nils Kneuper
d948285699
updated Slovak translation
2009-05-10 13:05:11 +00:00
Nils Kneuper
df4ab1acc2
updated Russian translation
2009-05-10 12:57:55 +00:00
Guillaume Melquiond
042069eb3b
Typo.
2009-05-10 12:10:45 +00:00
Benoît Timbert
f36a3c57c6
French translation update
2009-05-10 12:01:29 +00:00
Lari Nieminen
02f33c7cfe
Updated changelogs.
2009-05-10 10:02:38 +00:00
Nils Kneuper
5f1b9e01f4
updated Chinese (Simplified) translation
2009-05-10 08:13:43 +00:00
Guillaume Melquiond
506e47811c
Updated French translation.
2009-05-10 07:38:09 +00:00
Jérémy Rosen
17897e8b92
remove changelog entry relative to 2009-05-09T13:41:18Z!guillaume.melquiond@gmail.com
2009-05-10 06:57:07 +00:00
Gregory Shikhman
46bf2c3858
added incomplete method that will use subsample tables...
...
...instead of big GAMES table
2009-05-10 05:49:40 +00:00
Gregory Shikhman
7b24b82027
finished subsample code,
...
...this will be put into a nightly cronjob to generate 100,000 and
1,000,000 row subsamples of main GAMES table
2009-05-10 05:24:04 +00:00
Eric S. Raymond
7c30fd6479
Follow through on a name change.
2009-05-10 04:33:02 +00:00
Ali El Gariani
0b666291ec
Optimization of A*:
...
Skip cost function when its smallest possible value(1) is already too much
2009-05-10 00:42:54 +00:00
Ali El Gariani
e5dba0c291
Fix dummy_path_calculator::cost (used 0, but A* heuristic need >= 1)
2009-05-10 00:39:07 +00:00
Ali El Gariani
86c3accae4
Little optimization of the A* cost function
...
(skip ZoC check when terrain already costs remaining moves)
2009-05-10 00:36:58 +00:00
Jérémy Rosen
0797d75b92
revert 2009-05-09T13:41:18Z!guillaume.melquiond@gmail.com, this introduces bugs for large animations.
...
The underlying perf problem is still there and need further fixing
2009-05-09 23:01:04 +00:00