Commit Graph

9609 Commits

Author SHA1 Message Date
Isaac Clerencia Perez
c2fde62cc1 Include icons/wesnoth-icon.png in the tarball 2006-02-08 21:35:52 +00:00
Scott Klempner
f08d9f5aee changelog update 2006-02-08 19:56:16 +00:00
Scott Klempner
ab06a27010 fixed order of macro calls in game.cfg 2006-02-08 19:54:54 +00:00
Benoît Timbert
c9f35c81b5 Added a #undef directive
This will allow to make scenario-specific macros without interference
with other scenario-specific macros with the same name.  This would be
useful for multiplayer scenarios.
2006-02-08 19:43:27 +00:00
Dominic Bolin
8457e887f0 Change filter to be more like standard ones. 2006-02-08 18:12:27 +00:00
Gunter Labes
2c79b1f025 hopefully corrected a phrase in the rockbound cave description 2006-02-08 18:02:31 +00:00
Gunter Labes
c5851ae6ce fixed a typo 2006-02-08 16:52:34 +00:00
J.W. Bjerk
fbe23dbdee renamed the yet unused menu-buttons to test aSVN GUI client. 2006-02-08 15:32:09 +00:00
Joseph Simmons
1c6efb5bdc New time limits for several scenarios. 2006-02-07 23:46:48 +00:00
Isaac Clerencia Perez
7f39972411 1.1.1+svn 2006-02-07 18:14:08 +00:00
Dominic Bolin
bb4a039df9 Added key 'ignore_race_traits' to [unit]. 2006-02-07 15:40:23 +00:00
Dominic Bolin
f52f2a12d2 Disallow whitespace on ends of nicks; show total number of game slots. 2006-02-07 14:49:54 +00:00
Dominic Bolin
c8c49818e7 Allow [clear_variable] to work on sub-variables. 2006-02-07 14:48:29 +00:00
Isaac Clerencia Perez
34de5b97df Add upload_log.hpp to Makefile.am 2006-02-07 08:21:27 +00:00
Isaac Clerencia Perez
fd56e491cd We had too long names...
...so tar choked on some of them when run in the old-v7 mode:

[[The backslash continuations were not in the original message.]]

tar:
wesnoth-1.1.1/data/campaigns/The_Rise_Of_Wesnoth/images/units/\
neutral-outlaw-princess-attack-sling1.png: file name is too long \
(max 99); not dumped

Added tar-ustar option to have the tar created correctly, this
requires automake 1.9 now
2006-02-07 08:02:20 +00:00
Isaac Clerencia Perez
106a283a2d Get ready for release 1.1.1 2006-02-07 07:47:00 +00:00
Joseph Simmons
5301a02230 wolf rider movement animation. 2006-02-07 03:09:01 +00:00
Benoît Timbert
e9a386494d Preferences.cpp : changed the default time limit values to 300/150
Changelog : update for this change and the Drake Warden animation too,
reformated to 80 cols
2006-02-06 20:40:37 +00:00
Dominic Bolin
b34178a74f Fixed default mp timer. 2006-02-06 20:20:43 +00:00
J.W. Bjerk
cb7be82eb3 updated the changelog with several of my recent commits. 2006-02-06 19:01:48 +00:00
Nils Kneuper
e87aa94368 make sure there are only 80 chars per line used 2006-02-06 17:29:50 +00:00
Gunter Labes
3e43d18bc8 removed obsolete entry 2006-02-06 17:23:33 +00:00
Dominic Bolin
7df9b867f5 Changelog update. 2006-02-06 17:10:30 +00:00
Rusty Russell
43d5705fee Restore headings to columns in Show Units etc (bug #5213)...
...by reverting some of r2006-01-24T01:17:58Z!rusty@rustcorp.com.au.

I broke this in trying to change the menu width and height to be
unsigned, with 0 meaning "don't care" instead of -1.
2006-02-06 14:38:42 +00:00
Rusty Russell
8ce54ea906 Fix AI skirmisher landing on same tile (bug #5214).
In last episode (2006-01-19T09:50:19Z!rusty@rustcorp.com.au fixing bug #4191) our hero had removed the
check in ai.cpp's move_unit_partial which stopped a skirmisher from
triggering an ambush.

Unfortunately, this now meant that the AI move stopped on passing by
*any* enemy unit, in the assumption it was ambushed.  Not true: AI
unit could be a skirmisher.  This resulted in aborting a move while
over our own unit: this cannot happen by ambush because an invisible
unit cannot be adjacent one of our units.

This introduces the correct fix: ONLY abort the move if the adjacent
enemy unit has a ZOC and is actually invisible, otherwise continue (in
which case the AI unit must be a skirmisher, or the AI should not have
tried such a move).
2006-02-06 11:49:36 +00:00
Dominic Bolin
c26396d3bb Division by zero safety. 2006-02-06 01:40:19 +00:00
Gunter Labes
9a0bdee79e fix crash on missing time (done by allefant) 2006-02-05 23:40:17 +00:00
Gunter Labes
359bc569f2 yet another new version of Den of Onis now featuring mushrooms! ;-) 2006-02-05 22:19:43 +00:00
Nils Kneuper
91bba4710d updated Turkish translation 2006-02-05 21:56:45 +00:00
Nils Kneuper
645a4105d0 updated Turkish translation 2006-02-05 21:55:57 +00:00
Joseph Simmons
58bd56dc20 New wolf rider movement animation. Will wire it into the config file later. 2006-02-05 16:12:54 +00:00
John W. C. McNabb
c52fade0be removed useless graphics 2006-02-05 16:00:22 +00:00
Dominic Bolin
53b6b8c656 config::merge_with now appends tag which are not found. 2006-02-05 14:53:51 +00:00
Jérémy Rosen
66a2560f09 remove old team flags 2006-02-05 14:22:52 +00:00
Jérémy Rosen
0efec7c308 use TColor for status bar flags 2006-02-05 14:13:11 +00:00
Nils Kneuper
d5b09524ae cleaning up the changelog 2006-02-05 13:44:39 +00:00
Nils Kneuper
7dab79f2df updated changelog 2006-02-05 13:38:28 +00:00
Nils Kneuper
c5a04e4336 new music by aleksi 2006-02-05 13:35:20 +00:00
Benoît Timbert
2b94427943 config::merge_with fix : Skip unknown elements while merging ...
This would allow male & female to have a different number of frames in
animation for example.
2006-02-05 13:14:03 +00:00
Isaac Clerencia Perez
16dc1158dc I guess this was a typo 2006-02-05 13:13:01 +00:00
Rusty Russell
e2b9d54c77 Undo resilient snapshot load breakage caused by 2006-01-26T15:57:56Z!dominic.bolin@exong.net,
...and finally close bug #4962 good and dead.

(Resilient adds 10%, then 3hp.  hitpoints_ gets reduced to
maxHitpoints_ after the first effect, leaving us 3hp short).
2006-02-05 12:08:41 +00:00
Gunter Labes
560ebbe173 made Walking Corpse and Soulless variants now also differ in HP 2006-02-05 04:56:47 +00:00
Bartek Waresiak
e539054882 Credits update - added Doc Paterson to MP Devs section, and corrected his name 2006-02-05 03:30:35 +00:00
Joseph Simmons
e0b4130aaa Hopefully a fix for an oft-reported but not gna-ized bug.
Also cleaned up the code.
2006-02-05 02:32:58 +00:00
David White
647af0ac49 fixed compile errors on VC++ 2006-02-05 02:00:12 +00:00
Jérémy Rosen
d5db8ede04 add a command to clear all labels in mp games 2006-02-05 00:34:03 +00:00
Nils Kneuper
6ddaa52645 updated Slovenian translation 2006-02-04 22:38:57 +00:00
Nils Kneuper
ce409f8449 updated Slovenian translation 2006-02-04 22:36:55 +00:00
Nils Kneuper
34c11e299e adding missing word 2006-02-04 21:49:05 +00:00
Hogne Håskjold
6995b5d166 Updated to use new sand trans 2006-02-04 21:42:14 +00:00