Commit Graph

47792 Commits

Author SHA1 Message Date
Alexander van Gessel
c3628a1537 Convert gold report to use half_signed_value 2011-11-07 00:18:29 +01:00
Alexander van Gessel
671bfedf1c Make status report and tool bar use (half)_signed_value 2011-11-07 00:18:26 +01:00
Alexander van Gessel
c9153c3cdd Add utils::half_signed_value() to only sign negative numbers 2011-11-07 00:18:22 +01:00
Anonymissimus
0607e0f16c changelog update 2011-11-06 21:34:53 +00:00
Anonymissimus
3073753bf5 add getter for [race]undead_variation 2011-11-06 21:34:12 +00:00
Steven Panek
187c43b28d Make use of image_icon= for the Central Body and the Pulsing Spire units. 2011-11-06 20:42:39 +00:00
Steven Panek
028985856e Replaced some hyphen-minuses with em dashes. 2011-11-06 20:21:34 +00:00
Alexander van Gessel
210fa9f5d2 Add [unit_type]image_icon key (FR bug #15466) 2011-11-06 21:18:50 +01:00
Alexander van Gessel
865e7bad30 Some test scenario changes 2011-11-06 21:18:46 +01:00
Steven Panek
24cb009342 Converted a hyphen-minus to an em dash; corrected a factual error. 2011-11-06 19:18:01 +00:00
Alexander van Gessel
ef5e4cb2ad Use distributed-with-python-since-2.6 json if simplejson isn't available 2011-11-06 19:38:21 +01:00
Anonymissimus
bb32598bae return by const ref 2011-11-06 16:32:33 +00:00
Anonymissimus
100ad86f9b changelog update/correction 2011-11-06 15:53:10 +00:00
Anonymissimus
4dc94edbd0 replace wesnoth.unit_image_mods with a proxy field 2011-11-06 15:52:52 +00:00
Gunter Labes
c5966703c6 Increased the ranged attack of the Footpad from 4-2 to 5-2 2011-11-06 12:35:36 +00:00
Gunter Labes
1facd9eb65 New map: Aethermaw
Updated maps: Hamlets, Howling Ghost Badlands, Thousand Stings Garrison
2011-11-06 11:58:47 +00:00
Nils Kneuper
677502d525 add a release_notes entry about the start of the string/feature freeze 2011-11-06 11:46:33 +00:00
Nils Kneuper
0c7f40975a removal of khalifate (part2):
* add entries to changelogs and release_notes
2011-11-06 11:46:09 +00:00
Nils Kneuper
7965124be1 removal of khalifate (part1):
the khalifate are not stable enough so far to be in 1.10, they need a
lot more playtesting, rebalancing as well as adding d escriptions

because of this they can't be allowed in at the time of the string and
feature freeze since adjustments would basically be impossible then

"someone" will have to move the khalifate into an addon so that
development of them can be continued this way

this commit includes:

* removal of unit definition files

* removal of unit images

* removal of faction definition

* removal of era definition (khalifate+default era)

* removal of movement types

what was not removed:

* definition of the unit names

what someone else has to edit:

* khalifate still appear in tools/emacs_mode/wesnoth-wml-data.el but I
  have no idea how to handle that file...

TODO:
* add the removal to the (players_)changelog and the release notes
2011-11-06 11:27:36 +00:00
Nils Kneuper
302263c6d2 applied utils/wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 3 KiB on 4 files
 Optimized size: 2 KiB
   Total saving: 0 KiB = 17% decrease
2011-11-06 11:08:20 +00:00
Steven Panek
c145aea3ed Updated the Old English translation. 2011-11-06 06:41:52 +00:00
Ignacio R. Morelle
686bf9f563 Add wesnoth.unit_image_mods() function...
...and make [move_unit] use it to respect mods applied via EffectWML
2011-11-06 05:39:28 +00:00
Thibault Févry
b59b3cec77 Made code easier to read, removed an unused class. (Output does not change) 2011-11-06 03:27:35 +00:00
Anonymissimus
7bde1fc003 Revert 2011-11-06T02:00:06Z!anonymissimus@arcor.de and 2011-11-06T02:00:24Z!anonymissimus@arcor.de.
I didn't consider the mp aspect of this.
2011-11-06 02:34:41 +00:00
Anonymissimus
645b847525 deprecated ancient [scenario]objectives= attribute 2011-11-06 02:00:24 +00:00
Anonymissimus
035d80b772 set objectives_changed to true only if...
...[scenario]objectives= not blank (fix for bug #18927)
2011-11-06 02:00:06 +00:00
Steven Panek
85cc00c89b Removed redundant undead_variation= keys. 2011-11-06 00:52:51 +00:00
Anonymissimus
3aaeb0df3e add a warning message to [colour_adjust] 2011-11-06 00:20:46 +00:00
Anonymissimus
0a519cfebd remove some ocurrances of "colour" being written into configs
I leave out places with which I don't feel familiar enough. Removes
"colour" from gamestate inspector.
2011-11-06 00:20:28 +00:00
Simon Forsyth
009c646e32 Remove test terrain images 2011-11-06 00:02:53 +00:00
Ignacio R. Morelle
2cb35b2a9a Remove translatable flag for a string in test scenario 2011-11-05 22:48:16 +00:00
Ignacio R. Morelle
019947332c Remove an unneded call to redraw the whole display...
...after showing the Preferences dialog in-game
2011-11-05 22:09:19 +00:00
Alexander van Gessel
b080750e49 Add a translatable message for the new error code 2011-11-05 22:16:38 +01:00
Alexander van Gessel
121b2d373f Make the failed login banner configurable 2011-11-05 22:16:34 +01:00
Alexander van Gessel
07db2f05e1 Ban IPs that cause too many failed login attempts. Fixes bug #17535 2011-11-05 22:16:19 +01:00
Steven Panek
2018aa2a78 Fixed some capitalization and a topic link in the encyclopedia. 2011-11-05 21:16:06 +00:00
Steven Panek
fade3a714e More 'colour' -> 'color' conversions. 2011-11-05 20:32:36 +00:00
Steven Panek
d2c84fd1c1 'colour' -> 'color'. 2011-11-05 20:30:28 +00:00
Simon Forsyth
4159bd56b1 Try a semi-transparent gray for castl, keep, village overlays 2011-11-05 19:47:00 +00:00
Anonymissimus
4a2a23b5e8 changelog update 2011-11-05 18:27:52 +00:00
Anonymissimus
c277c69d72 fix variable owner_side not cleared if it didn't exist 2011-11-05 18:27:37 +00:00
Anonymissimus
f809051eb4 introduce [capture_village]fire_event=yes|no (def no) 2011-11-05 18:27:22 +00:00
Anonymissimus
95b0522d61 introduce support to wesnoth.set_village_owner for not firing capture event 2011-11-05 18:27:05 +00:00
Anonymissimus
e9b3d27d88 let capture events store previous owner in variable owner_side (FR bug #13567) 2011-11-05 18:26:47 +00:00
Fabian Müller
bd2a1764bf Made the gui use the old sized button for small resoluitons.
Part of fixing bug #12424
2011-11-05 16:33:11 +00:00
Alexander van Gessel
ffeca20f87 Remove [unit_type] undead_variation keys that are now unnecessary 2011-11-05 17:16:46 +01:00
Alexander van Gessel
e54c905715 Add undead_variation keys to the core races 2011-11-05 17:16:34 +01:00
Alexander van Gessel
31d833bb4c Fix some indentation in race.hpp as it has been changed anyway 2011-11-05 17:16:29 +01:00
Alexander van Gessel
3867b5292c Introduce [race]undead_variation as a default for the race's [unit_type]s 2011-11-05 17:16:24 +01:00
Simon Forsyth
ac9055bbd2 Improve case base terrain transitions 2011-11-05 16:02:35 +00:00