Commit Graph

15964 Commits

Author SHA1 Message Date
Patrick Parker
c3b4d21628 quick hack to prevent template re-instatiation 2007-04-13 05:38:56 +00:00
Patrick Parker
1225da150c insert missing local variable name for auto-stored recall units
(thanks for noticing that to silene)
2007-04-13 04:23:11 +00:00
Patrick Parker
29d0738033 fix bug #8773 and bug #8903 - "Recall events in scenarios are broken" 2007-04-13 02:24:29 +00:00
Eric S. Raymond
1083f860d5 Since Jetryl approved the 90-degree rotation of Zookeeper's thrown rock,
replace my handtone image with it.
2007-04-13 01:48:12 +00:00
Lari Nieminen
db7244ee22 Removed rather meaningless time of the year declarations from the story screens. 2007-04-12 22:04:56 +00:00
Lari Nieminen
45d6960d03 Fixed broken image paths. 2007-04-12 21:16:37 +00:00
Jörg Hinrichs
a02631f503 Fixes some problems with recall lists at the start of a campaign...
as well as bug #8886 (empty recall list).
2007-04-12 20:47:20 +00:00
J.W. Bjerk
47bb2bf515 clarified the distinction between cave floor and hills.
Sapient may commence his happy-dance.  Also trimed excessive overlap
from the cave-hills trans.
2007-04-12 20:28:45 +00:00
Eric S. Raymond
0852167a37 Move peasant images to the new human-peasants directory.
One word in peasant description changed, 'fearsome' to 'warlike' 
is better usage in this context. 

Note addition of Woodsman in the changelog.
2007-04-12 18:12:12 +00:00
Ali El Gariani
efa8715fc6 Fix bug #8910
(Halo glitches when teleporting) which happened only 
when teleporting ouside of the screen.

Also add a flush of obsolete data (big buffer and overlayed_hexes 
which could possibly cause unneeded image update) and so garantee to 
force a refresh of these data.
2007-04-12 18:07:28 +00:00
Eric S. Raymond
fd07c054ee The least controversial bit of the L0 proposal.
The alignment might change later.
2007-04-12 17:25:44 +00:00
Eric S. Raymond
0f9a28b24d Note the existence of implicit references through attack=. 2007-04-12 16:59:30 +00:00
Eric S. Raymond
f28009a000 Fix two minor bugs turned up by running macroscope on UMC. 2007-04-12 16:38:43 +00:00
J.W. Bjerk
2c3d1bf245 enhanced the 'generic' fist.
To not look so ugly.  It is prefered that this is unused, but i didn't
want to unnecesarily break things.
2007-04-12 16:38:14 +00:00
Lari Nieminen
1e3536417a Added a custom fist icon for the flesh golem (just a colour-shift edit of the troll fist). 2007-04-12 16:22:35 +00:00
Eric S. Raymond
b7a0884180 Attack icon of a hand holding a stone as though about to throw it. 2007-04-12 15:42:32 +00:00
Eric S. Raymond
bedc666853 Fix a strange bit of editing debris:
{QUANTITY type Pikeman Spearman Peasant} occurring outside [scenario]
scope on the last line of the file. Yes, I checked -- it's a complete
no-op, no variable 'type' is used in later scenarios.
2007-04-12 13:57:53 +00:00
Ali El Gariani
b54ee66805 Add support for shifted color cursor,
and test it with the dragging  cursors
2007-04-12 13:11:37 +00:00
Ali El Gariani
c318f82b8f Just quickly gimped some missing cursors, waiting other new ones from
West
2007-04-12 13:07:47 +00:00
Ali El Gariani
fa7950262a fixes/updates project file for windows to allow compilation
(patch from cycholka)
2007-04-12 11:59:49 +00:00
Lari Nieminen
ba9484cdf6 Added an experimental way of displaying the void armor...
...as a fake ability on the unit.
2007-04-12 08:29:34 +00:00
J.W. Bjerk
40fe312ace added West to the credits for new colored cursors,
and made mention of them in the changelog.
2007-04-12 07:00:15 +00:00
J.W. Bjerk
f474eac8c7 west's new (much nicer) color cursors. 2007-04-12 05:05:28 +00:00
Patrick Parker
95e9b4ed3c new value "portrait" for apply_to= in [effect] 2007-04-11 23:42:26 +00:00
J.W. Bjerk
e97e014266 woodsman melee attacks. 2007-04-11 22:58:35 +00:00
Patrick Parker
d35ac480ed silence a couple of warnings 2007-04-11 22:43:23 +00:00
J.W. Bjerk
44e2595ebf graphic improvements for woodsman. 2007-04-11 21:34:53 +00:00
J.W. Bjerk
16f798ed32 peasant tweaks 2007-04-11 21:00:59 +00:00
J.W. Bjerk
4fb386eeb7 enhanced animated windmill frames 2007-04-11 18:03:51 +00:00
J.W. Bjerk
3488e63e2d tweaked peasant and woodsman base-frames. 2007-04-11 17:30:45 +00:00
Lari Nieminen
312a2145b9 Added the preliminary graphics for the new lvl0 peasant posse. 2007-04-11 16:09:22 +00:00
Eric S. Raymond
848412a7f7 Cleanup. Catch bell.wav...
...up to the rest of the UI sound files, and simplify a macroscope
reporting format.
2007-04-11 15:03:46 +00:00
Ali El Gariani
ae73178427 Add a comment about a preferred regular tempo for flag animation 2007-04-11 14:43:54 +00:00
Ali El Gariani
52a3710211 Unsynchronized flags:
Previously all the flags of a team were synchronized, can be seen with 
adjacent villages (like on test scenario).

+ the animation are now locally frame-shifted, not time shifted, so the 
update are synchronized. This looks better and prevents multi chain 
reaction update when group of units are near different team villages.

- now it's better to have flag animation with a regular tempo, however 
you can always repeat a same frame if needed.
2007-04-11 14:37:08 +00:00
Ali El Gariani
19d49aecd6 Add a function to get next or previous frame (from current) of an animation.
fix some values in constructors.
2007-04-11 14:31:56 +00:00
Lari Nieminen
f8304f07a2 Fixed WML mistakes that broke UtBS. 2007-04-11 13:47:28 +00:00
Karol Nowak
354f53c328 DevC++ project file fix from cycholka. 2007-04-11 11:50:20 +00:00
Eric S. Raymond
c802d749f3 Move some sounds into the UI subdirectory where they belong. 2007-04-11 11:11:02 +00:00
Eric S. Raymond
04c3ea7103 Added an --exclude option to supress looking at a subset of files. 2007-04-11 10:31:38 +00:00
Lari Nieminen
11aa582f83 Fixed a little sound reference bug. 2007-04-11 10:23:09 +00:00
Lari Nieminen
31e1115439 Fixed a mistake in 2007-04-11T09:24:31Z!lari.nieminen@iki.fi. 2007-04-11 10:18:56 +00:00
Eric S. Raymond
a04b02ec98 Improve reporting of unused resources. 2007-04-11 10:00:36 +00:00
Eric S. Raymond
c4b19239fd Make macroscope able to ignore apparently unreferenced terrain files. 2007-04-11 09:52:20 +00:00
Lari Nieminen
a829a518f3 Removed the troll zombie unit from UtBS...
and replaced its occurrences by troll variations of the WC and Soulless.
2007-04-11 09:24:31 +00:00
Lari Nieminen
7e67eb5095 Fixed some image path typos...
...and made minor animation tweaks to the human general and UtBS alien units.
2007-04-11 08:54:16 +00:00
Eric S. Raymond
c210423fdf Refactoring step. 2007-04-11 08:28:37 +00:00
Lari Nieminen
6ad8ea6916 Removed a DEBUG_MSG I forgot. 2007-04-11 08:10:58 +00:00
Lari Nieminen
10e6a9539f Made every scenario of UtBS include the contents of global-events.cfg,
and put the event changing the portrait of Elyssa in it. Any other
possible campaign-wide events (besides the death events) should go in
this file.
2007-04-11 07:55:23 +00:00
Ali El Gariani
a5ea952fdd Fix a nasty healing bug,
if current HP > max HP, healing removed HP (see mage of test scenario)
2007-04-11 04:32:20 +00:00
Ali El Gariani
b225a55127 Little optimizations about flags animation:
* Do not invalidate hex with invisible animated flags of ennemy
villages under fog

* Update flag animation just before we grab its current frame (also
remove redundant operations about villages and owner)

* remove a useless check
2007-04-11 04:18:24 +00:00