22399 Commits

Author SHA1 Message Date
Gregory A Lundberg
c3d74c5726 HttT S25 Fix bug: Comment wrong 2016-08-12 14:21:09 -05:00
Gregory A Lundberg
9b56cb103b HttT S24 Fix bug: Missing journey map 2016-08-12 14:21:09 -05:00
Gregory A Lundberg
a9e381730e HttT S22 Fix bug: Malatus dies first
Just switch the roles and do the comic bit anyway.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
9251d449dc HttT S20b Fix bug: Unused side 2016-08-12 14:21:09 -05:00
Gregory A Lundberg
1f7bb04cba HttT S20b Fix bug: Bona-Melodia may be dead
The ending was too abrupt, especially if Bona-Melodia died.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
901deee49f HttT S20b Fix bug: Victory zone
Precisely defined, now, as any land outside the cavern; including the fungus, but not the water. Applies to the area the AI should avoid, as well.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
8f20715f9a HttT S20a Fix bug: El'rien might be dead
In fact, all his men might be, too. Add dialog to handle this.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
8f09ac74ad HttT S19c Fix bug: Clear fog
Clear the fog around the sergeant. Also improve the detection range, and keep the camera on him for a while.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
3a42f39680 HttT S19c Fix bug: Merman advisor may be dead
If needed, select an alternate from those on the map; otherwise just skip the line.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
0db307d9e2 HttT S19c Fix bug: Wrong objectives
If you found the waterfall before finding the sergeant it switched back to telling you to find the waterfall. Needs if'ing logic, DUH!
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
71217cd986 HttT S19b Fix bug: Objectives wrong
Early completion bonus for all victory, not just if you defeat all four Death Knights before killing the Lich.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
49047381a6 HttT S17 Fix bug: Unusable castle hex
Moved the player's chamber up 3 hex to try to avoid having unusable slots for recruit/recall.

Can't ever be sure but, testing, where before I only needed 3 or 4 restarts to get a bad castle, now I still have not seen one after 20.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
f319d58cff HttT S17 Fix bug: Castles not removed 2016-08-12 14:21:09 -05:00
Gregory A Lundberg
76c35da543 HttT S17 Fix bug: Hide sides
Hide the sides which were removed.

Also, doesn't it bother you when a comment is just wrong like that?
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
fd37c8aa38 HttT S13 Fix bug: No rider
If Haldiel was recalled, select him. Otherwise, select the highest-level rider and recall him. If none exist, recruit a Horseman for the role.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
f719bc06f9 HttT S12 Fix bug: No human to complain
Choose lowest-level human, preferring those who have been with us the shortest time. In none can be found, recruit a Thief. This ensures Kalenz has several humans around for his pointed comment.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
8bdd07cd4d HttT S12 Fix bug: Divide by zero
An off-by-one on the turn calculations. Turns left should include current turn; else divides by zero on the last turn. To reproduce you MUST step through every turn! Simply jumping to the last turn or two will not tickle the bug.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
9f7933defa HttT S11 Fix bug: Does not meet objectives
Even if you do kill Li'sar and Gaga-Breuk, you still have to make it to the far shore, as stated. That means you still have to make it past the Sea Monsters. Hope you were in the water when they appeared, or you're not gonna make it!
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
f16e67434d HttT S11 Fix bugs: No reinforcements
moveto: there is no second unit to filter on
x,y ranges: use dash, not comma
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
73da0aa4a4 HttT S10 Fix bug: Does not meet objectives
The objective is to defeat THE enemy leader, Robryn. As a bonus, if Konrad kills the Mother Gryphon, he gets Gryphon eggs; but that is a bonus objective, not a victory objective.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
b3fed9db89 HttT S08 Fix bug: Objective footnote
The note about Li'sar's hit points is a footnote, not the objective.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
c6542da477 HttT S08 Fix bug: Advisor may be dead 2016-08-12 14:21:09 -05:00
Gregory A Lundberg
a3c9ca1fa3 HttT S07 Fix bug: Overlapped areas
This causes a statistical bump in the overlapped column. Not really a problem because doing it this way is SO 'not-random' but it increases the chance of tickling the bug causing a unit to fail to hide.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
738307b5ce HttT S07 Fix bug: Units not hiding
Placing a duplicated unit causes it to drop into an adjacent hex and being missed by the object.

This only happens rarely, and almost always at the overlaped column. But it can happen anywhere. We'll just skip it and so what if we're a unit shy. Call it a very tiny, quite rare Easter Egg.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
28404e922f HttT S06 Fix bug: Adjust time area
It was missing some unimportant cave area.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
2d75dca42e HttT S06 Fix bug: Thieves' Ford wipes out a pier
No need, movement costs are the same. So let's keep the pier. It's less jarring on the eye.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
cd995390f3 HttT S06 Fix bug: Advisor may be dead
We may not have a unit assigned to the Advisor role, or it may have died since being assigned. This effects the initial recall, and the speaker for turn 4 when the thieves appear.

Select based upon level and how long we've been able to recruit the type.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
0c6aae0b38 HttT S05b Fix bug: No special bonus
The (special bonus) footnote implies you get something simply for killing the leaders: you do not. Moremirmu is not a special bonus for defeating both leaders. He is simply a unit you may, or may not, find along the way.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
9cc6eb7deb HttT S04 Fix bug: Remove ford artifact on HARD 2016-08-12 14:21:09 -05:00
Gregory A Lundberg
372932ffb4 HttT S02 Fix typo: Missing comma 2016-08-12 14:21:09 -05:00
Gregory A Lundberg
be881db879 HttT S02 Fix bux: Simyr inconsistent 2016-08-12 14:21:09 -05:00
Gregory A Lundberg
af1ca672a4 HttT S02 Fix bug: Missing objective
There actually is an alternate objective for EASY and NORMAL.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
66a68bccde HttT Filters should go first 2016-08-12 14:21:09 -05:00
Gregory A Lundberg
2cf5c075ca HttT [else][if] s/b [elseif]; [if] requires conditional 2016-08-12 14:21:09 -05:00
Gregory A Lundberg
a2811dd620 HttT Remove variable artifacts 2016-08-12 14:21:09 -05:00
Gregory A Lundberg
74786a219b HttT Remove macro artifacts 2016-08-12 14:21:09 -05:00
Gregory A Lundberg
55065088a1 HttT Remove unused macro 2016-08-12 14:21:09 -05:00
Gregory A Lundberg
5f9a711dab Fix the fix (#746)
I have SO got to check I pressed Save before I press Commit! This time it bit me because it got merged so quickly.
2016-08-12 14:32:55 -04:00
Celtic Minstrel
70131ec7f1 Merge pull request #745 from GregoryLundberg/GL_do_not_select_unit_in_silent_object
Do not select unit in silent object
2016-08-12 14:20:52 -04:00
Gregory A Lundberg
652c5b9b0d Do not select unit in silent object
This causes, for example, units the player does not control to be selected at the start of HttT S08, S11 and S16.
2016-08-12 13:16:07 -05:00
Gregory A Lundberg
4b9e60196e DM S08 Fix bug: Units in poor shape (bug #24952)
All side 1 units may be in poor shape. This may be a problem when they re-appear later.

(cherry picked from commit f3025ecd748ae8c6d7f4af0ccf3d46b25a90dcfb) - PR #701
2016-08-12 22:51:50 +10:00
Wedge009
f1be140bb4 Change WML condition equals=true to boolean_equals=true (bug #24951) 2016-08-12 19:14:50 +10:00
ln-zookeeper
4d39da6d2d Commented out the trap event for now
I didn't remove it completely yet, simply for the sake of preserving the string in case I come up with a better version of the trap.
2016-08-12 11:21:34 +03:00
Charles Dang
6441165187 Logging: use radio buttons 2016-08-12 18:33:12 +11:00
Charles Dang
9598d30f5d MP Create: progress and disabled test for now 2016-08-12 18:16:34 +11:00
Charles Dang
7cf6df5910 MP Create: fixed some layout issues on smaller resolutions 2016-08-12 13:21:24 +11:00
Charles Dang
62a299d1eb Mp Create: further progress, including adding a page for custom Options 2016-08-12 12:22:24 +11:00
ln-zookeeper
087a2822d1 Fixed broken bandits code 2016-08-11 18:21:21 +03:00
Charles Dang
8651dabfe9 MP Create: major progress on layout of GUI2 MP Create dialog 2016-08-11 18:10:52 +11:00
Charles Dang
89246cd473 MP Create: minor progress, mostly bringing the existing content to a semi-proper layout 2016-08-11 05:48:31 +11:00