Gregory A Lundberg
c3d74c5726
HttT S25 Fix bug: Comment wrong
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
9b56cb103b
HttT S24 Fix bug: Missing journey map
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
a9e381730e
HttT S22 Fix bug: Malatus dies first
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Just switch the roles and do the comic bit anyway.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
9251d449dc
HttT S20b Fix bug: Unused side
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
1f7bb04cba
HttT S20b Fix bug: Bona-Melodia may be dead
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The ending was too abrupt, especially if Bona-Melodia died.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
901deee49f
HttT S20b Fix bug: Victory zone
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Precisely defined, now, as any land outside the cavern; including the fungus, but not the water. Applies to the area the AI should avoid, as well.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
8f20715f9a
HttT S20a Fix bug: El'rien might be dead
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In fact, all his men might be, too. Add dialog to handle this.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
8f09ac74ad
HttT S19c Fix bug: Clear fog
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Clear the fog around the sergeant. Also improve the detection range, and keep the camera on him for a while.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
3a42f39680
HttT S19c Fix bug: Merman advisor may be dead
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If needed, select an alternate from those on the map; otherwise just skip the line.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
0db307d9e2
HttT S19c Fix bug: Wrong objectives
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If you found the waterfall before finding the sergeant it switched back to telling you to find the waterfall. Needs if'ing logic, DUH!
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
71217cd986
HttT S19b Fix bug: Objectives wrong
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Early completion bonus for all victory, not just if you defeat all four Death Knights before killing the Lich.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
49047381a6
HttT S17 Fix bug: Unusable castle hex
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Moved the player's chamber up 3 hex to try to avoid having unusable slots for recruit/recall.
Can't ever be sure but, testing, where before I only needed 3 or 4 restarts to get a bad castle, now I still have not seen one after 20.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
f319d58cff
HttT S17 Fix bug: Castles not removed
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
76c35da543
HttT S17 Fix bug: Hide sides
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Hide the sides which were removed.
Also, doesn't it bother you when a comment is just wrong like that?
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
fd37c8aa38
HttT S13 Fix bug: No rider
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If Haldiel was recalled, select him. Otherwise, select the highest-level rider and recall him. If none exist, recruit a Horseman for the role.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
f719bc06f9
HttT S12 Fix bug: No human to complain
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Choose lowest-level human, preferring those who have been with us the shortest time. In none can be found, recruit a Thief. This ensures Kalenz has several humans around for his pointed comment.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
8bdd07cd4d
HttT S12 Fix bug: Divide by zero
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An off-by-one on the turn calculations. Turns left should include current turn; else divides by zero on the last turn. To reproduce you MUST step through every turn! Simply jumping to the last turn or two will not tickle the bug.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
9f7933defa
HttT S11 Fix bug: Does not meet objectives
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Even if you do kill Li'sar and Gaga-Breuk, you still have to make it to the far shore, as stated. That means you still have to make it past the Sea Monsters. Hope you were in the water when they appeared, or you're not gonna make it!
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
f16e67434d
HttT S11 Fix bugs: No reinforcements
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moveto: there is no second unit to filter on
x,y ranges: use dash, not comma
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
73da0aa4a4
HttT S10 Fix bug: Does not meet objectives
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The objective is to defeat THE enemy leader, Robryn. As a bonus, if Konrad kills the Mother Gryphon, he gets Gryphon eggs; but that is a bonus objective, not a victory objective.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
b3fed9db89
HttT S08 Fix bug: Objective footnote
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The note about Li'sar's hit points is a footnote, not the objective.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
c6542da477
HttT S08 Fix bug: Advisor may be dead
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
a3c9ca1fa3
HttT S07 Fix bug: Overlapped areas
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This causes a statistical bump in the overlapped column. Not really a problem because doing it this way is SO 'not-random' but it increases the chance of tickling the bug causing a unit to fail to hide.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
738307b5ce
HttT S07 Fix bug: Units not hiding
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Placing a duplicated unit causes it to drop into an adjacent hex and being missed by the object.
This only happens rarely, and almost always at the overlaped column. But it can happen anywhere. We'll just skip it and so what if we're a unit shy. Call it a very tiny, quite rare Easter Egg.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
28404e922f
HttT S06 Fix bug: Adjust time area
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It was missing some unimportant cave area.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
2d75dca42e
HttT S06 Fix bug: Thieves' Ford wipes out a pier
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No need, movement costs are the same. So let's keep the pier. It's less jarring on the eye.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
cd995390f3
HttT S06 Fix bug: Advisor may be dead
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We may not have a unit assigned to the Advisor role, or it may have died since being assigned. This effects the initial recall, and the speaker for turn 4 when the thieves appear.
Select based upon level and how long we've been able to recruit the type.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
0c6aae0b38
HttT S05b Fix bug: No special bonus
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The (special bonus) footnote implies you get something simply for killing the leaders: you do not. Moremirmu is not a special bonus for defeating both leaders. He is simply a unit you may, or may not, find along the way.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
9cc6eb7deb
HttT S04 Fix bug: Remove ford artifact on HARD
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
372932ffb4
HttT S02 Fix typo: Missing comma
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
be881db879
HttT S02 Fix bux: Simyr inconsistent
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
af1ca672a4
HttT S02 Fix bug: Missing objective
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There actually is an alternate objective for EASY and NORMAL.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
66a68bccde
HttT Filters should go first
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
2cf5c075ca
HttT [else][if] s/b [elseif]; [if] requires conditional
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
a2811dd620
HttT Remove variable artifacts
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
74786a219b
HttT Remove macro artifacts
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
55065088a1
HttT Remove unused macro
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
5f9a711dab
Fix the fix ( #746 )
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I have SO got to check I pressed Save before I press Commit! This time it bit me because it got merged so quickly.
2016-08-12 14:32:55 -04:00
Celtic Minstrel
70131ec7f1
Merge pull request #745 from GregoryLundberg/GL_do_not_select_unit_in_silent_object
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Do not select unit in silent object
2016-08-12 14:20:52 -04:00
Gregory A Lundberg
652c5b9b0d
Do not select unit in silent object
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This causes, for example, units the player does not control to be selected at the start of HttT S08, S11 and S16.
2016-08-12 13:16:07 -05:00
Gregory A Lundberg
4b9e60196e
DM S08 Fix bug: Units in poor shape (bug #24952 )
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All side 1 units may be in poor shape. This may be a problem when they re-appear later.
(cherry picked from commit f3025ecd748ae8c6d7f4af0ccf3d46b25a90dcfb) - PR #701
2016-08-12 22:51:50 +10:00
Wedge009
f1be140bb4
Change WML condition equals=true to boolean_equals=true (bug #24951 )
2016-08-12 19:14:50 +10:00
ln-zookeeper
4d39da6d2d
Commented out the trap event for now
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I didn't remove it completely yet, simply for the sake of preserving the string in case I come up with a better version of the trap.
2016-08-12 11:21:34 +03:00
Charles Dang
6441165187
Logging: use radio buttons
2016-08-12 18:33:12 +11:00
Charles Dang
9598d30f5d
MP Create: progress and disabled test for now
2016-08-12 18:16:34 +11:00
Charles Dang
7cf6df5910
MP Create: fixed some layout issues on smaller resolutions
2016-08-12 13:21:24 +11:00
Charles Dang
62a299d1eb
Mp Create: further progress, including adding a page for custom Options
2016-08-12 12:22:24 +11:00
ln-zookeeper
087a2822d1
Fixed broken bandits code
2016-08-11 18:21:21 +03:00
Charles Dang
8651dabfe9
MP Create: major progress on layout of GUI2 MP Create dialog
2016-08-11 18:10:52 +11:00
Charles Dang
89246cd473
MP Create: minor progress, mostly bringing the existing content to a semi-proper layout
2016-08-11 05:48:31 +11:00