Eric S. Raymond
c4374f87e3
More macro argument type checking. No mismarches in mainline.
2010-02-15 21:46:31 +00:00
Iurii Chernyi
d63e545b95
added not about writing AIs in lua
2010-02-15 21:15:44 +00:00
Iurii Chernyi
3815827e90
Allow to write AIs ([stage] components) in Lua.
...
Special thanks to silene for helping with this. Patch #1432
2010-02-15 21:06:42 +00:00
Mark de Wever
412499e127
Minor release notes fixes.
2010-02-15 21:02:16 +00:00
Nils Kneuper
1cccb125ae
updated Czech translation
2010-02-15 21:01:55 +00:00
Mark de Wever
c090f90b8e
Fix some compiler warnings.
2010-02-15 19:43:27 +00:00
Mark de Wever
1464035a3b
Update changelog.
2010-02-15 19:25:40 +00:00
Jörg Hinrichs
f05fad35a1
Fix bug #14754...
...
(host can start a game before the client has selected a leader).
2010-02-15 19:22:00 +00:00
Fabian Müller
a1b4770a9d
Renamed the character portrait of the young Kalenz.
...
The engine confused it with the older one in other campaings even if
no add-ons are installed.
2010-02-15 17:05:20 +00:00
Eric S. Raymond
380c8e86e7
More macro argument type checking. No mismatches in mainline.
2010-02-15 14:32:20 +00:00
Fabian Müller
9763823c87
Reported the amazing new merfolk unit images to the user of Wesnoth 1.8.
2010-02-15 14:22:04 +00:00
Alexander van Gessel
48af334aba
Fix some markup in test scenario
2010-02-15 12:54:56 +01:00
Iurii Chernyi
c9621107a8
Add support for loading of stateful [engine] tags.
...
Needed for Formula AI and Lua AI.
2010-02-15 03:40:26 +00:00
Alexander van Gessel
40cc1cfea2
Fix LoW issues
2010-02-15 01:24:50 +01:00
Alexander van Gessel
30c33ab654
Fix some issues with wmlvalidator
2010-02-14 23:53:01 +01:00
Alexander van Gessel
5950a82a68
Rewrite wmltest as wmlvalidator, unfinished, but somewhat functional
2010-02-14 23:52:57 +01:00
Alexander van Gessel
cd52f0bfc4
Add get_all_text() and get_texts() methods to wmldata.DataSub
2010-02-14 23:52:53 +01:00
Eric S. Raymond
036d16c145
This fixes some WML that should never worked,
...
...only it's hard to even tell because GUI2 disables themes.
2010-02-14 22:31:36 +00:00
Eric S. Raymond
2794e6c9ba
Yet more macro argument type checking. No mismatches in mainline.
2010-02-14 22:24:31 +00:00
Jérémy Rosen
ea77b152ca
fix weird side effect of long first frame in standing animations
2010-02-14 22:18:06 +00:00
Steven Panek
a8643af13d
Factual corrections to the 1.8 announcement.
2010-02-14 22:12:27 +00:00
Iurii Chernyi
322e1bd956
modified note about gamestate_inspector
2010-02-14 21:32:14 +00:00
Gunter Labes
13c9bae7d1
another tweak by tsi
2010-02-14 21:09:49 +00:00
Gunter Labes
954c6fa299
rewrite of the WSAS paragraph by tsi
2010-02-14 21:05:04 +00:00
Nils Kneuper
b607ab6073
reorder images
2010-02-14 20:58:12 +00:00
Mark de Wever
49ff61962a
Various changes to the tree view node.
...
The main reason for the change is to better handle resize requests,
which the previous commits allowed. The code still needs some more love
and polishing later on.
2010-02-14 19:36:36 +00:00
Mark de Wever
9d792f79a3
Add a layout function to a tree view.
...
This allows the content to request redraws and notify the parent
container that it should (re)layout the contents.
2010-02-14 19:36:32 +00:00
Mark de Wever
76f25a7f68
Add a new way for a client to request a resize.
...
This version will put the responsibility for the resizing at the widget
requesting it. This feels more natural especially since the widget can
delay the placement until really needed, which in case of several
resizes is more efficient.
2010-02-14 19:36:28 +00:00
Mark de Wever
41d10a821f
Add a new set_size version.
...
This version only sets the size, which will be used in the new tree view
to place its members.
2010-02-14 19:36:25 +00:00
Mark de Wever
fa9e87424d
Reduced header dependencies.
2010-02-14 19:36:16 +00:00
Iurii Chernyi
707333a374
do not turn debug in MP games if wesnoth is started with -d.
...
Later, we also need to add a warning chat message if someone is using
debug in MP game. This amends patch #1392
2010-02-14 16:56:48 +00:00
Nils Kneuper
932c862be1
updated Italian translation
2010-02-14 15:46:21 +00:00
Fabian Müller
f245d847bb
LoW Multiplayer:
...
Starting scenario of the campaign is now available by default.
All further scenarios are guarded by the --debug argument.
2010-02-14 15:00:37 +00:00
Guillaume Melquiond
b758a8d714
Fixed animation issues spotted by Anonymissimus.
2010-02-14 14:39:46 +00:00
Gunter Labes
b611953daa
language and content corrections
2010-02-14 13:59:15 +00:00
Nils Kneuper
612f8a00ac
replace images with images from 1.7.13+svn...
...
(TODO: change locations in template.html to make things look better)
2010-02-14 13:40:23 +00:00
Nils Kneuper
7595f256a0
updated German announcement translation
2010-02-14 12:25:57 +00:00
Nils Kneuper
2742b649b8
regenerate po files after latest update
2010-02-14 12:19:52 +00:00
Nils Kneuper
001fd66f01
make the date look like in previous announcements
2010-02-14 12:04:46 +00:00
Nils Kneuper
131dd4a00d
update 1.8 announcement po files
...
regenerate html files (currently no translations complete enough)
2010-02-14 12:02:22 +00:00
Nils Kneuper
bb099dbdff
several smaller fixes
...
replaced download links with the correct "new" format used by sf.net
add a little about "other platforms" to the downloads section
2010-02-14 11:47:14 +00:00
Sergey Popov
643c7cda96
Fixed a compiler warning.
2010-02-14 10:39:08 +00:00
Nils Kneuper
cf357c836c
updated Czech translation
2010-02-14 10:02:57 +00:00
Guillaume Melquiond
637dd8d4a6
Fixed animation issues spotted by Anonymissimus.
2010-02-14 09:03:58 +00:00
Guillaume Melquiond
d1d4816db5
Fixed animation issues spotted by Anonymissimus.
2010-02-14 08:56:30 +00:00
Guillaume Melquiond
cb78333f1a
Fixed animation issues spotted by Anonymissimus.
2010-02-14 08:47:07 +00:00
Guillaume Melquiond
e260f43844
Fixed animation issues spotted by Anonymissimus.
2010-02-14 08:33:55 +00:00
Guillaume Melquiond
bb455bd55a
Fixed animation issues spotted by Anonymissimus.
2010-02-14 08:31:42 +00:00
Jörg Hinrichs
1534298d7a
With multiple leaders for one side make sure that the first leader name...
...
...(the one with the lowest underlying_id) is mentioned in the turn
dialog and not the last.
2010-02-14 00:45:51 +00:00
Guillaume Melquiond
da6770c14f
Fixed garbage characters in game summary.
2010-02-13 17:54:41 +00:00