Commit Graph

17466 Commits

Author SHA1 Message Date
Lari Nieminen
c488742279 Some changelog cleanup. 2007-06-23 17:25:53 +00:00
Eric S. Raymond
436d089375 One note from the player's changelog also belongs here. 2007-06-23 17:19:36 +00:00
Eric S. Raymond
f8aadff796 Move some key data members in preparation for lifting thec drawing logic. 2007-06-23 17:13:22 +00:00
Dimitar Ilccov
cbbf4bba46 changes in the changelogs 2007-06-23 17:12:49 +00:00
Nils Kneuper
3bf402ebb8 another tiny update to the German translation 2007-06-23 17:09:02 +00:00
Nils Kneuper
3ac5468316 updated German translation 2007-06-23 16:38:52 +00:00
Eric S. Raymond
4a92710834 More display-class refactoring; lift the code for manipulating buttons. 2007-06-23 16:19:45 +00:00
Benoît Timbert
f879503fe3 updated french translation 2007-06-23 15:46:56 +00:00
Eric S. Raymond
7cf55aa99a Fix the macro-reference generator. 2007-06-23 15:38:21 +00:00
Benoît Timbert
8cece5b411 French translation update 2007-06-23 15:07:41 +00:00
Lari Nieminen
6d2a633791 A little bit more cleanup. 2007-06-23 14:20:50 +00:00
Gunter Labes
6ffb03640b increased the HP of the Skeleton Archer from 30 to 31 2007-06-23 14:12:57 +00:00
Lari Nieminen
d7b93ef5c0 Updated changelogs. 2007-06-23 14:04:16 +00:00
Nils Kneuper
a6e0339ed7 some changelog fixes/update/additions 2007-06-23 13:33:55 +00:00
Patrick Parker
e219144401 show a wait cursor while refreshing the game config 2007-06-23 05:17:45 +00:00
Patrick Parker
d775eda87c fix the dim.y re-calculation for very large dialogs 2007-06-23 03:13:24 +00:00
Ali El Gariani
53aed7fe6f switch back to color cursor only when we have focus again 2007-06-22 23:25:15 +00:00
Patrick Parker
c136f9af2e to fit dialogs on screen, don't rein in the menu height...
...before attempting y-shift
2007-06-22 22:56:29 +00:00
Ali El Gariani
b439637ac0 switch back to b&w cursor when the window loose focus
this will prevent some invisible cursor bug outside of the window
2007-06-22 22:48:55 +00:00
Gunter Labes
733b92ce80 fix the 'healthy' trait (don't rest heal when a unit attacked) 2007-06-22 22:26:52 +00:00
Eric S. Raymond
b3f0716be2 Checking for team_valid() before doing a zoom appears to be an error.
Nothing in the zoom code actually looks at the team or unit ists
other than the draw() primitive, and it has its own checks.

I'm committing this silly little change on its own, however, 
against the remote possibility it will introduce a regression.
2007-06-22 21:27:01 +00:00
Eric S. Raymond
545d92420a Describe the new use of translucency. 2007-06-22 20:44:39 +00:00
Benoît Timbert
429922d33b Updated changelogs 2007-06-22 20:17:03 +00:00
Benoît Timbert
aab933838e French translation update 2007-06-22 20:15:08 +00:00
Ali El Gariani
a18100a5ec added myself to the credits :) 2007-06-22 19:32:56 +00:00
Ali El Gariani
3f56cc5f5a use title_screen style in credits,
(transparent without blur). The scrolling+blur was very laggy
2007-06-22 19:29:03 +00:00
Ali El Gariani
caaa46fd7d added entries about new UI features
easing life but only if you know that they exist
2007-06-22 19:14:47 +00:00
Ali El Gariani
42a503aeab add entries about the improvements of the movement hint and the new attack direction system
also some performance fix and an annoying animation glitch
2007-06-22 19:08:44 +00:00
Ali El Gariani
9ed457f6f7 small cleaning in the use of cursor::manager:
- add some initialisation in it (SDL_ShowCursor(SDL_ENABLE) and a
  reset of cursor);

- initialise the manager right after the video

- start to use cursor after the manager (and not before)
2007-06-22 15:54:26 +00:00
Eric S. Raymond
fc4c279d0d Bring back UNUSED, it's going to be needed for some stub functions. 2007-06-22 14:46:12 +00:00
Ali El Gariani
dc232ad8e5 revert an optimization...
...because some SDL functions used seems to don't work properly on Mac
2007-06-22 14:14:30 +00:00
Ali El Gariani
0975305606 Update bug number of bug #9268...
and move it from "user interface" to "Miscellaneous and bugfixes"

Since it was a performance bug
2007-06-22 13:48:53 +00:00
Ali El Gariani
e43c2f55b4 improve units list dialog:
add a cancel button, fix a bug when selecting the first unit,
preselect the on-map-selected unit and highlight on map the selected
one.
2007-06-22 13:43:45 +00:00
Ali El Gariani
d4837bea20 small improvements of footsteps: no time-of-the-day coloring and better scaling
fix jerky overlay of moving unit, now displayed as bars and crown.
2007-06-22 13:25:17 +00:00
Ali El Gariani
122394586c use my hackish version of the new blur code for floating labels
Changed the depth of the blur from 4 to 2, because the new algorithm
seems more effective

This normally mimics the previous look
2007-06-22 13:17:29 +00:00
Ali El Gariani
a82f35de82 copy paste the new blur code to a second version blurring alpha too...
...(for floating labels) because I don't want to modify the code used
for dialogue (and impact its peformance)

This is a quick working hack, but need to be clean later and probably
improve the algorithm about the color of fully transparent pixels.
2007-06-22 13:14:12 +00:00
Ali El Gariani
9e060dd77d remove the black pixel test for color cursor bug on Mac 2007-06-22 12:57:52 +00:00
Eric S. Raymond
c906e80464 Lift another bounds-checking function, and some cosmetic fixes. 2007-06-22 12:46:50 +00:00
Ali El Gariani
4f3c9e2085 new indicator for the attack direction
new method to choose attack direction, use now the last highlighted
hex instead of clicked triangle.
2007-06-22 12:46:08 +00:00
David Philippi
8a64936894 updated translation section 2007-06-22 12:37:29 +00:00
Eric S. Raymond
928ee74075 Lift some bounds-checking code into display.cpp. 2007-06-22 12:32:43 +00:00
Eric S. Raymond
1960c1e1a7 Lift the sceenshot() and get_zoom_facotor() functions. 2007-06-22 11:59:47 +00:00
Eric S. Raymond
63e81a6a31 Move screen up to the map_display class. 2007-06-22 11:36:30 +00:00
David Philippi
3144c21d4c added lithuanian translation files along with intial translation 2007-06-22 11:33:40 +00:00
Nils Kneuper
5e0713e14f pot-update 2007-06-22 11:14:40 +00:00
Eric S. Raymond
00d1266ccf Lift map_, theme_, and zoom_ to the new map_display superclass. 2007-06-22 11:06:11 +00:00
Eric S. Raymond
10f391919d Refactoring the display class quickly didn't work.
So now we'll do it the slow step-by-step way, starting by subclassing
display from an empty superclass and moving a little bit of stuff up
before each test.
2007-06-22 10:19:02 +00:00
Patrick Parker
c13b07c569 an attempt to make disabled buttons more obviously disabled (bug #9121) 2007-06-22 04:14:10 +00:00
Patrick Parker
b1e9f99642 patch #749: Ingame Add-on removal support
* also fix some cross platform issues

* also remove an unnecessary style copy
2007-06-22 02:36:12 +00:00
Benoît Timbert
628e5398f3 french translation update 2007-06-21 21:42:58 +00:00