Lari Nieminen
9ea7fa89e9
Likely fix for the Dark Forecast OoS.
2010-03-14 21:25:42 +00:00
Nils Kneuper
7ddd376664
replace color='#HEXCODE' by keywords, replacements done:
...
color='#00ff00' becomes color='green'
color='#ff0000' becomes color='red'
color='#ffff00' becomes color='yellow'
2010-03-04 15:14:46 +00:00
Ignacio R. Morelle
a89f55275e
Fixed ANL causing the game to end before the start of turn 1...
...
...when empty sides are specified in the MP game setup - yet another
consequence of strict unit unstoring mechanics
(From http://forums.wesnoth.org/viewtopic.php?f=4&t=28961 )
2010-02-20 20:48:18 +00:00
Eric S. Raymond
c4374f87e3
More macro argument type checking. No mismarches in mainline.
2010-02-15 21:46:31 +00:00
Eric S. Raymond
380c8e86e7
More macro argument type checking. No mismatches in mainline.
2010-02-15 14:32:20 +00:00
Eric S. Raymond
10d109876f
More macro argument type checking. No mismatches in mainline.
2010-02-12 03:39:42 +00:00
Eric S. Raymond
c62c55e1a2
More macro argument typechecking. No mismatches in mainline.
2010-02-12 00:25:20 +00:00
Eric S. Raymond
75f2727548
More nacro argument type checking. No mismatches in mainline.
2010-02-11 22:45:04 +00:00
Eric S. Raymond
e45d72d31c
More tweaks for macro type checking. No behavior changes.
2010-02-08 01:43:49 +00:00
Eric S. Raymond
23a425a9e4
Make it possible to type-check more macro calls.
...
No logic changes, this just renames some formals.
2010-02-06 18:35:10 +00:00
Eric S. Raymond
2477d557c2
Avoid an unneeded spellcheck warning.
2010-02-05 02:39:06 +00:00
Alexander van Gessel
9341377e22
Fix part of dark forecast's errors,
...
...remove mp_side attributes as well as side attributes before passing
the cfg to unit_creator
2010-01-27 16:47:18 +01:00
Alexander van Gessel
4611b1b095
I believe the players are supposed to share their vision on dark forecast
2010-01-27 15:43:00 +01:00
Alexander van Gessel
54b4b5296d
Fix markup in dark forecast, add to pofix
2010-01-27 14:58:14 +01:00
Lari Nieminen
a070a7e2b2
Changed custom unit variable unit.spawn_id to unit.variables.spawn_id.
2010-01-27 13:04:25 +00:00
Steven Panek
c295d4c990
Fixed broken Pango markup.
2009-12-14 22:48:11 +00:00
Eric S. Raymond
0aa99781cf
Reindent mainline.
2009-11-23 14:39:03 +00:00
Eric S. Raymond
a1605bd14f
Hand-patch some Pango conversions that wmllint couldn't get right.
2009-11-23 14:28:29 +00:00
Eric S. Raymond
f5a1fd54c8
Panoize some easy cases.
2009-11-23 04:24:03 +00:00
Lari Nieminen
e6126119a9
Commented out two [allow_undo]s in menu items, since those can cause OoS.
2009-11-22 13:05:19 +00:00
Lari Nieminen
6f76180c38
Made the "agriculture", "mining" and "warfare" strings translatable.
2009-11-22 13:02:39 +00:00
Gunter Labes
d4720e70e6
map updates from Doc Paterson
...
Updated maps: Caves of the Basilisk, Hornshark Island, Howling Ghost
Badlands, Sablestone Delta
2009-11-17 18:15:02 +00:00
Gunter Labes
30ccaf2f49
fixed team names
2009-11-11 21:55:03 +00:00
Alexander van Gessel
2fe92ec281
Revert "remove now useless hidden=yes from [side]",
...
...hidden=yes is quite useful.
This reverts 2009-10-06T17:00:22Z!alinkmaze@gmail.com.
2009-10-24 16:42:34 +01:00
Ali El Gariani
2b130b7851
remove now useless hidden=yes from [side]
2009-10-06 17:00:22 +00:00
Lari Nieminen
304bdc6c9f
Possible hack fix for bug #14341 .
2009-09-18 21:18:54 +00:00
Eric S. Raymond
6417f2acf9
Legen d of Wesmere dialog polish, and one isolated wmllint hint.
2009-09-16 18:28:49 +00:00
Lari Nieminen
448dbfba30
Added new 4p map "Ruins of Terra-Dwelve".
2009-09-14 14:37:41 +00:00
Eric S. Raymond
0f781e4551
Change more die events to last breaths.
2009-09-02 22:53:38 +00:00
Gunter Labes
5369e5b23f
renamed Drake Slasher to Drake Thrasher
2009-08-16 15:38:30 +00:00
Justin DiSabatino
ee960bd727
Drake Gladiator to Slasher changes.
2009-07-27 10:01:24 +00:00
Alexander van Gessel
137b5b0ffb
Fix a typo in a wmllint pragma.
2009-07-27 00:38:22 +01:00
Alexander van Gessel
1c45675b14
Ran wmlindent on dark forecast.
2009-07-27 00:18:20 +01:00
Lari Nieminen
c564317690
Probably fixes a bug with the spawns not getting their normal movement back.
2009-07-26 14:53:45 +00:00
Eric S. Raymond
a1d04f1d43
Work around a wmllint glitch that's probably not worth fixing.
2009-07-22 13:19:36 +00:00
Lari Nieminen
77d735d105
Simplified an incredibly unnecessarily complicated bit of code.
2009-07-19 16:25:04 +00:00
Alexander van Gessel
ead4981eb0
Convert some pre-pango markup.
2009-07-11 00:42:16 +01:00
Eric S. Raymond
871dab2d25
wmlscope/wmllint cleanup.
2009-07-07 09:00:51 +00:00
Lari Nieminen
fcc89cada2
Made the new recruit picking [option]s use MENU_IMG_TXT again.
2009-07-02 20:47:56 +00:00
Lari Nieminen
4cee1ea7c8
Ported 2009-07-02T20:16:15Z!lari.nieminen@iki.fi and 2009-07-02T20:25:46Z!lari.nieminen@iki.fi to trunk.
2009-07-02 20:43:51 +00:00
George Birthisel
cb341f5312
Minor balance change to MP map 4p_Clash. Committed for jb.
2009-04-29 14:44:40 +00:00
Eric S. Raymond
e7b27b6435
Change the trannstive verb "stone" (as in "turn to stone") to "petrify",
...
...and all related words such as "unstone", "stoned", etc. Former
usage was not really correct and led to unhelpful ambigiuity with both
"to stone" is in to hit with thrown stones, and "stoned" meaning
intoxicated.
All C++ code, WML, and tags are changed. New wmllint rules will handle all
lifting for UMC. The wiki has been updated.
Will cause incompatibility with old savefiles containing stoned units.
2009-04-12 00:40:07 +00:00
Lari Nieminen
be00a68c24
Fixed bug #13312 (untranslated unit names in ANL).
2009-04-03 20:09:20 +00:00
Jan Rietema
39a33b75d2
fixed bug where spawns would recover all hp lost...
...
...in initial attacks in their spawning turn while transferring
between AI sides.
2009-04-02 23:14:20 +00:00
Alexander van Gessel
1d11383a71
Ran set-properties on data/multiplayer.
2009-03-24 01:39:37 +01:00
George Birthisel
df8914e764
bug #13247 : fixed typo where MP map "Wilderlands"...
...
...was listed as 4 player rather than 5.
2009-03-23 14:53:36 +00:00
Ignacio R. Morelle
02c54fee74
Fix some image paths that had a spurious "images/" component...
...
...at the beginning (bug #13151 ).
Per Bob's suggestion, changed the dwarf portrait to be of the Lord
rather than the Guard. There's no such thing as an Elvish Marshal
portrait at the moment, so it'll stay with the high-lord portrait.
2009-03-10 00:24:32 +00:00
Gunter Labes
21a59e9246
Fix last remnant unbracketed UNREACHABLE.
2009-03-09 22:52:49 +00:00
Eric S. Raymond
2f34146c4f
Fix some remnant unbracketed UNREACHABLEs.
2009-03-09 22:46:57 +00:00
Eric S. Raymond
52bdbab51d
tweak some mcro forms so the calls can be typechecked.
2009-03-03 02:40:17 +00:00