233 Commits

Author SHA1 Message Date
Lari Nieminen
9ea7fa89e9 Likely fix for the Dark Forecast OoS. 2010-03-14 21:25:42 +00:00
Nils Kneuper
7ddd376664 replace color='#HEXCODE' by keywords, replacements done:
color='#00ff00' becomes color='green'

color='#ff0000' becomes color='red'

color='#ffff00' becomes color='yellow'
2010-03-04 15:14:46 +00:00
Ignacio R. Morelle
a89f55275e Fixed ANL causing the game to end before the start of turn 1...
...when empty sides are specified in the MP game setup - yet another
consequence of strict unit unstoring mechanics

(From http://forums.wesnoth.org/viewtopic.php?f=4&t=28961)
2010-02-20 20:48:18 +00:00
Eric S. Raymond
c4374f87e3 More macro argument type checking. No mismarches in mainline. 2010-02-15 21:46:31 +00:00
Eric S. Raymond
380c8e86e7 More macro argument type checking. No mismatches in mainline. 2010-02-15 14:32:20 +00:00
Eric S. Raymond
10d109876f More macro argument type checking. No mismatches in mainline. 2010-02-12 03:39:42 +00:00
Eric S. Raymond
c62c55e1a2 More macro argument typechecking. No mismatches in mainline. 2010-02-12 00:25:20 +00:00
Eric S. Raymond
75f2727548 More nacro argument type checking. No mismatches in mainline. 2010-02-11 22:45:04 +00:00
Eric S. Raymond
e45d72d31c More tweaks for macro type checking. No behavior changes. 2010-02-08 01:43:49 +00:00
Eric S. Raymond
23a425a9e4 Make it possible to type-check more macro calls.
No logic changes, this just renames some formals.
2010-02-06 18:35:10 +00:00
Eric S. Raymond
2477d557c2 Avoid an unneeded spellcheck warning. 2010-02-05 02:39:06 +00:00
Alexander van Gessel
9341377e22 Fix part of dark forecast's errors,
...remove mp_side attributes as well as side attributes before passing
the cfg to unit_creator
2010-01-27 16:47:18 +01:00
Alexander van Gessel
4611b1b095 I believe the players are supposed to share their vision on dark forecast 2010-01-27 15:43:00 +01:00
Alexander van Gessel
54b4b5296d Fix markup in dark forecast, add to pofix 2010-01-27 14:58:14 +01:00
Lari Nieminen
a070a7e2b2 Changed custom unit variable unit.spawn_id to unit.variables.spawn_id. 2010-01-27 13:04:25 +00:00
Steven Panek
c295d4c990 Fixed broken Pango markup. 2009-12-14 22:48:11 +00:00
Eric S. Raymond
0aa99781cf Reindent mainline. 2009-11-23 14:39:03 +00:00
Eric S. Raymond
a1605bd14f Hand-patch some Pango conversions that wmllint couldn't get right. 2009-11-23 14:28:29 +00:00
Eric S. Raymond
f5a1fd54c8 Panoize some easy cases. 2009-11-23 04:24:03 +00:00
Lari Nieminen
e6126119a9 Commented out two [allow_undo]s in menu items, since those can cause OoS. 2009-11-22 13:05:19 +00:00
Lari Nieminen
6f76180c38 Made the "agriculture", "mining" and "warfare" strings translatable. 2009-11-22 13:02:39 +00:00
Gunter Labes
d4720e70e6 map updates from Doc Paterson
Updated maps: Caves of the Basilisk, Hornshark Island, Howling Ghost
Badlands, Sablestone Delta
2009-11-17 18:15:02 +00:00
Gunter Labes
30ccaf2f49 fixed team names 2009-11-11 21:55:03 +00:00
Alexander van Gessel
2fe92ec281 Revert "remove now useless hidden=yes from [side]",
...hidden=yes is quite useful.

This reverts 2009-10-06T17:00:22Z!alinkmaze@gmail.com.
2009-10-24 16:42:34 +01:00
Ali El Gariani
2b130b7851 remove now useless hidden=yes from [side] 2009-10-06 17:00:22 +00:00
Lari Nieminen
304bdc6c9f Possible hack fix for bug #14341. 2009-09-18 21:18:54 +00:00
Eric S. Raymond
6417f2acf9 Legen d of Wesmere dialog polish, and one isolated wmllint hint. 2009-09-16 18:28:49 +00:00
Lari Nieminen
448dbfba30 Added new 4p map "Ruins of Terra-Dwelve". 2009-09-14 14:37:41 +00:00
Eric S. Raymond
0f781e4551 Change more die events to last breaths. 2009-09-02 22:53:38 +00:00
Gunter Labes
5369e5b23f renamed Drake Slasher to Drake Thrasher 2009-08-16 15:38:30 +00:00
Justin DiSabatino
ee960bd727 Drake Gladiator to Slasher changes. 2009-07-27 10:01:24 +00:00
Alexander van Gessel
137b5b0ffb Fix a typo in a wmllint pragma. 2009-07-27 00:38:22 +01:00
Alexander van Gessel
1c45675b14 Ran wmlindent on dark forecast. 2009-07-27 00:18:20 +01:00
Lari Nieminen
c564317690 Probably fixes a bug with the spawns not getting their normal movement back. 2009-07-26 14:53:45 +00:00
Eric S. Raymond
a1d04f1d43 Work around a wmllint glitch that's probably not worth fixing. 2009-07-22 13:19:36 +00:00
Lari Nieminen
77d735d105 Simplified an incredibly unnecessarily complicated bit of code. 2009-07-19 16:25:04 +00:00
Alexander van Gessel
ead4981eb0 Convert some pre-pango markup. 2009-07-11 00:42:16 +01:00
Eric S. Raymond
871dab2d25 wmlscope/wmllint cleanup. 2009-07-07 09:00:51 +00:00
Lari Nieminen
fcc89cada2 Made the new recruit picking [option]s use MENU_IMG_TXT again. 2009-07-02 20:47:56 +00:00
Lari Nieminen
4cee1ea7c8 Ported 2009-07-02T20:16:15Z!lari.nieminen@iki.fi and 2009-07-02T20:25:46Z!lari.nieminen@iki.fi to trunk. 2009-07-02 20:43:51 +00:00
George Birthisel
cb341f5312 Minor balance change to MP map 4p_Clash. Committed for jb. 2009-04-29 14:44:40 +00:00
Eric S. Raymond
e7b27b6435 Change the trannstive verb "stone" (as in "turn to stone") to "petrify",
...and all related words such as "unstone", "stoned", etc. Former
usage was not really correct and led to unhelpful ambigiuity with both
"to stone" is in to hit with thrown stones, and "stoned" meaning
intoxicated.

All C++ code, WML, and tags are changed. New wmllint rules will handle all
lifting for UMC.  The wiki has been updated.

Will cause incompatibility with old savefiles containing stoned units.
2009-04-12 00:40:07 +00:00
Lari Nieminen
be00a68c24 Fixed bug #13312 (untranslated unit names in ANL). 2009-04-03 20:09:20 +00:00
Jan Rietema
39a33b75d2 fixed bug where spawns would recover all hp lost...
...in initial attacks in their spawning turn while transferring
between AI sides.
2009-04-02 23:14:20 +00:00
Alexander van Gessel
1d11383a71 Ran set-properties on data/multiplayer. 2009-03-24 01:39:37 +01:00
George Birthisel
df8914e764 bug #13247: fixed typo where MP map "Wilderlands"...
...was listed as 4 player rather than 5.
2009-03-23 14:53:36 +00:00
Ignacio R. Morelle
02c54fee74 Fix some image paths that had a spurious "images/" component...
...at the beginning (bug #13151).

Per Bob's suggestion, changed the dwarf portrait to be of the Lord
rather than the Guard. There's no such thing as an Elvish Marshal
portrait at the moment, so it'll stay with the high-lord portrait.
2009-03-10 00:24:32 +00:00
Gunter Labes
21a59e9246 Fix last remnant unbracketed UNREACHABLE. 2009-03-09 22:52:49 +00:00
Eric S. Raymond
2f34146c4f Fix some remnant unbracketed UNREACHABLEs. 2009-03-09 22:46:57 +00:00
Eric S. Raymond
52bdbab51d tweak some mcro forms so the calls can be typechecked. 2009-03-03 02:40:17 +00:00