Anonymissimus
c56b0bb72d
more terrain types for wolf and wolf rider...
...
...water standing animations (fix for bug #18138 )
2011-08-04 18:13:24 +00:00
Anonymissimus
2b7e36c4b1
Revert "let wolfs advance to Great Wolfs and to Direwolfs"
2011-08-03 20:05:30 +00:00
Jérémy Rosen
058732340f
apply patch #2857 : Implemented sub= and divide=...
...
...for weapon special codeblocks by Espreon
2011-08-02 08:25:22 +00:00
Ignacio R. Morelle
f0a3854f1b
wmllint: Handle deprecated implicit side=1 in more actions;...
...
...run the new code in mainline
Shame on you, esr.
This commit handles [remove/place_shroud], [gold] and [modify_side/ai]...
...using modified code derived from patch #2666
2011-08-02 00:38:36 +00:00
Ignacio R. Morelle
97da3fcaa3
Teach wmllint to fix deprecated implicit side=1 in [store_gold] actions
...
This uses esr's rule from 2011-07-03T10:55:21Z!esr@thyrsus.com rather than patch #2666 's.
2011-08-02 00:38:06 +00:00
Ignacio R. Morelle
53e260ca6b
Ran wmlindent in mainline except for data/gui
2011-08-02 00:01:08 +00:00
George Birthisel
03fa03835f
Updated Khalifate faction to include all current balance changes...
...
...(many changes).
Removed khalifatelightfoot movetype (converted units to khalifatefoot
movetype). Updated changelog and players changelog.
2011-08-01 23:17:26 +00:00
Anonymissimus
a47748b79a
let wolfs advance to Great Wolfs and to Direwolfs
...
(it could be guarded by an #ifdef ENABLE_WOLF_ADVANCEMENTS passed to
extra_defines=)
2011-08-01 13:38:38 +00:00
Lari Nieminen
4cfa45d16f
Better not replace add=-1 with sub=1 in weapon specials.
2011-08-01 07:53:56 +00:00
Steven Panek
49517d8b09
Made units for the Great Wolf and the Direwolf.
2011-08-01 07:45:48 +00:00
Fabian Müller
a8559852fb
Added the "Elvish Archer" to the recruit filter of Kalenz and Landar.
...
Fixes bug #18400
2011-07-31 21:17:57 +00:00
Dmitry Kovalenko
de07362204
Persistant data storage now is local to the lua_ai_context
2011-07-31 00:45:49 +00:00
Elias Pschernig
38e7b63844
[units.wesnoth.org] Not ang_GB@latin but ang_GB...
...
...was the language to remove for now.
2011-07-30 11:59:42 +00:00
Elias Pschernig
c5eec58b3f
[units.wesnoth.org] As requested by Espreon,
...
...remove ang_GB@latin from the language selection.
2011-07-30 11:22:07 +00:00
Elias Pschernig
61536effc1
[about_cfg_to_wiki] Updated outdated comment...
...
...at the top with instructions how to run it after the previous
change.
2011-07-30 11:13:45 +00:00
Steven Panek
90d6ecb8fc
Made it so that ruined desert castle-desert castle transitions...
...
...draw properly; did the same for ruined desert keep-desert keep
transitions.
2011-07-30 07:44:19 +00:00
Anonymissimus
d03b0d70bd
inserted missing victory_when_enemies_defeated=no
2011-07-28 17:40:46 +00:00
Eric S. Raymond
8a5ebb392d
Prose improvement.
2011-07-28 04:51:12 +00:00
Eric S. Raymond
8fdc2d4036
Prose improvement.
2011-07-27 18:51:41 +00:00
Eric S. Raymond
5b7c6e64ea
Prose cleanup requested by fendrin.
2011-07-27 18:49:09 +00:00
Steven Panek
9052a3576e
'The unit' -> 'This unit' in magical's special notes.
2011-07-27 05:09:26 +00:00
Steven Panek
4a7ec6b8c3
Made it so that AI_CONTROLLER_ALLOW_LEADER_CONTROL's menu item...
...
...only appears if the leader it's supposed to control is alive.
2011-07-26 20:19:32 +00:00
Steven Panek
22cfb93509
Unhyphenated more directional words.
2011-07-25 23:36:33 +00:00
Steven Panek
b2cbebacdf
Unhyphenate words such as 'South-East'.
2011-07-25 23:34:10 +00:00
Steven Panek
c911d3dc07
Use the transparent portraits.
2011-07-25 22:27:20 +00:00
Steven Panek
74f6b6eb3a
Added Pango markup that should have been added awhile ago;...
...
...removed some TODOs.
2011-07-25 22:03:55 +00:00
Steven Panek
1f98792c19
Fixed bug #16477 .
2011-07-25 21:31:31 +00:00
Nils Kneuper
b56503d699
fix path to campaign image, now that the old one was removed...
2011-07-24 11:01:21 +00:00
Nils Kneuper
df25a19c23
applied utils/wesnoth-optipng
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 321 KiB on 80 files
Optimized size: 127 KiB
Total saving: 194 KiB = 60% decrease
2011-07-24 10:29:07 +00:00
Steven Panek
5127ca6fa0
Fixed ang's name.
2011-07-22 18:30:06 +00:00
Dmitry Kovalenko
a3acad0d70
It is possible now to store data in the Lua AI engine...
...
...and the data persists between save/load routines // Needs slight
refactoring, use at your own risk
2011-07-21 10:31:01 +00:00
Dmitry Kovalenko
3e5bdcf448
Fixed a bug that leads to a crash(Lua aspects weren't saved between games)
2011-07-20 10:13:05 +00:00
J.W. Bjerk
4123ff80e5
changed battlestar's credits at his request.
2011-07-19 00:56:55 +00:00
George Birthisel
ca2d590635
Fixed bug #18117 , saved games with Qatif-al-nar became corrupted.
...
Updated changelog, players changelog.
2011-07-15 20:41:09 +00:00
George Birthisel
cb5ab854be
Fixed bug #18120 , where Khalifate units were not getting the default AMLA
...
updated changelog, players changelog
2011-07-15 20:08:42 +00:00
Steven Panek
ce280fced1
Eliminated a Britishism.
2011-07-12 21:06:31 +00:00
Dmitry Kovalenko
de73faad91
Tweaked the patrol_gen function to return a pair of function: execution and evaluation
2011-07-12 08:39:18 +00:00
Nils Kneuper
3c51dda69a
updated Russian translation
2011-07-12 08:23:53 +00:00
Anonymissimus
d6893dd609
removed leftover old animations
...
fix for wmlscope messages
2011-07-11 19:58:11 +00:00
Dan Gerhards
02d0edd20b
Made EASY difficulty easier.
2011-07-10 11:28:11 +00:00
Dan Gerhards
f63b94e5bf
Fixed bug causing enemy to recruit too many Chocobones on EASY
2011-07-10 10:32:03 +00:00
Richard Kettering
49fcbbf92c
New animations for the horseman.
2011-07-10 07:06:06 +00:00
Nils Kneuper
a93ab50b2b
applied utils/wesnoth-optipng
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 273 KiB on 62 files
Optimized size: 238 KiB
Total saving: 34 KiB = 12% decrease
2011-07-09 08:26:43 +00:00
Dmitry Kovalenko
a293e91db3
Completed cleanup functionality(kind of hacky, might need refactoring). Also done some minor fixes
2011-07-08 09:40:08 +00:00
Ignacio R. Morelle
f547b70b9e
LoW: .generate_traits -> .random_traits
2011-07-06 10:44:37 +00:00
Eric S. Raymond
30038f34ff
Fix spacing.
2011-07-05 11:57:16 +00:00
Eric S. Raymond
8da4e3ffa9
A forum user pointed out that the King ought to be using...
...
...the royal house's pocket cannon (the Sceptre of Fire) during the
siege situations in EI. Since the user already has some undetermined
number of has high-level mages (e.g. firecasters) at this point, this
addition shouldn't be unbalancing.
2011-07-05 11:33:45 +00:00
Lari Nieminen
be146734c8
Minor dialogue change.
2011-07-05 10:55:05 +00:00
Eric S. Raymond
377e3aeab3
Complete previous EI change.
2011-07-05 10:48:44 +00:00
Eric S. Raymond
a46ebe0285
Give Jevyan a bit more nmtivation for chasing the Ruby of Fire while keeping
...
its actual abilities creatively unclear.
2011-07-05 10:43:38 +00:00