Nils Kneuper
7d3db1b62d
updated Lithuanian translation
2007-12-10 10:17:06 +00:00
Gunter Labes
86ae48fcf3
* commit the changes proposed by beetlenaut on the forum
...
(http://www.wesnoth.org/forum/viewtopic.php?p=266584#266584 ) with some
tweaks
2007-12-10 04:02:47 +00:00
Patrick Parker
fbf763568f
change a silent error check into an assertion
2007-12-10 03:42:17 +00:00
Patrick Parker
8f54188a39
fix a problem with the new handling code for filter_adjacent_location
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would only manifest when match() was called with multiple
filter_adjacent_location
2007-12-10 03:37:17 +00:00
Gunter Labes
2576f8a3d5
*update and streamline the usage and manpage documentation
2007-12-10 03:22:10 +00:00
Gunter Labes
936de5ea3f
also allow querying the status by ipmask
2007-12-10 00:40:16 +00:00
Gunter Labes
f8e5544b52
also allow kicking by ipmask
2007-12-10 00:09:39 +00:00
Gunter Labes
da2d4e5585
changelog entry for 2007-12-09T18:29:43Z!soliton@wesnoth.org
2007-12-10 00:04:43 +00:00
Lari Nieminen
a03083d32e
Prevent the saurian skirmisher idle anim on all castles,
...
...keeps and villages. Feel free to wire in more exceptions.
2007-12-09 21:35:31 +00:00
Mark de Wever
04ac324d40
Update the changelog.
2007-12-09 18:54:50 +00:00
Mark de Wever
070310d657
Make trunk compile again with GCC-3.3.
2007-12-09 18:34:16 +00:00
Gunter Labes
717766fd2e
introduced a "ping_timeout" preference...
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...to allow adjusting the default value from the preferences file
refactored check_timeout()
some more utils::string_bool() usage and whitespace fixes
2007-12-09 18:29:43 +00:00
Gunter Labes
bffa419d3e
turn timestamps on by default
2007-12-09 18:22:12 +00:00
Gunter Labes
9473c35ba1
typo fix (maybe the comment is understandable now)
2007-12-09 17:35:27 +00:00
Gunter Labes
6ee95c241f
correct the wassert -> assert conversion from 2007-12-09T13:25:28Z!koraq@xs4all.nl
2007-12-09 17:29:01 +00:00
Lari Nieminen
a1fa8f47d0
New desert villages by Erk.
2007-12-09 16:21:04 +00:00
Mark de Wever
9adbdc06b3
wassert -> assert
2007-12-09 16:12:22 +00:00
Mark de Wever
076deefa0e
wassert -> assert
2007-12-09 16:11:53 +00:00
Mark de Wever
77e415210e
wassert -> WML_ASSERT
2007-12-09 16:09:01 +00:00
Mark de Wever
2687a5adc4
wassert -> assert
2007-12-09 14:55:43 +00:00
Mark de Wever
1aa6a33900
wassert -> assert
2007-12-09 14:52:13 +00:00
Mark de Wever
1aa27b3775
wassert -> assert
2007-12-09 14:46:06 +00:00
Mark de Wever
d7056ab2c7
assertion changes
2007-12-09 14:34:16 +00:00
Mark de Wever
712272d071
wassert -> assert
2007-12-09 13:27:38 +00:00
Mark de Wever
59900d44fd
wassert -> assert and some extra protection.
2007-12-09 13:25:28 +00:00
Nils Kneuper
e0b876e785
updated Finnish translation
2007-12-09 12:50:24 +00:00
Patrick Parker
19aba517bc
rename "pre_die" event to "last breath"
...
fix some logic errors in the death handling code which detects WML
invalidations
2007-12-09 10:53:51 +00:00
Nils Kneuper
79d247bcc2
reverted Finnish translation update since that file is broken
2007-12-09 09:38:08 +00:00
Patrick Parker
b057c242ce
some platform compatibility fixes: now able to build on MSVC again
2007-12-09 09:14:25 +00:00
Patrick Parker
ca89b9c9fa
fixed: [filter_radius] now supports [and][or][not] and radius=
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converted terrain_filter into a proper class and cleaned up the code for it
2007-12-09 08:39:24 +00:00
Eric S. Raymond
c5f8c853ac
Attempt to address bug #10476 .
2007-12-09 01:09:05 +00:00
Nils Kneuper
40a08e2e7b
updated Italian translation
2007-12-08 21:23:25 +00:00
Nils Kneuper
351be33f49
updated Finnish translation
2007-12-08 21:22:29 +00:00
Lari Nieminen
5563b7fa45
Shortened the house a bit.
2007-12-08 20:47:10 +00:00
Mark de Wever
a20027e829
Change the client to send gzipped data to the MP server now.
...
This works with older clients on the server as well.
New client directly with old client probably won't work (untested).
2007-12-08 19:47:43 +00:00
Lari Nieminen
36f2553963
Updated changelog(s).
2007-12-08 19:33:34 +00:00
Gunter Labes
bda53ea21d
small improvements to the --g(un)zip usage help
2007-12-08 19:26:25 +00:00
Mark de Wever
5f027a1a72
Make sure all members are initialized in the constructor.
2007-12-08 19:13:50 +00:00
Mark de Wever
ac3bb5adbd
Make sure all members are initialized in the constructor.
2007-12-08 18:52:15 +00:00
Lari Nieminen
8f99271a40
Implement the fullheal AMLA (fullheal with +25% max XP).
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Now all max-level units have an {AMLA_DEFAULT}, which contains both
{AMLA_TOUGH 3} and {AMLA_FULLHEAL}. Necrophage gets the "feeding"
ability.
2007-12-08 18:51:47 +00:00
Mark de Wever
7ce81c12f4
Make sure all members are initialized in the constructor.
2007-12-08 18:05:23 +00:00
Mark de Wever
accdbb5c0f
Removed the USE_GZIP ifdefs,...
...
...everything except the editor now needs the boost library. Since the
odds of only compiling the editor is slim so removed it.
The -DUSE_GZIP flag is thus no longer needed.
2007-12-08 18:01:05 +00:00
Mark de Wever
7b12cffb91
Updated the network code to handle gzipped data instead of binary wml.
...
Nobody sends it yet, but the server can receive it, once the server
has been restarted there will be another commit to make the clients
send gzipped data to the server.
There's a config variable to change the server to send gzipped data as
well. On the trunk server this switch can be set once everybody had
some time to update their clients.
Once 1.3.12 is no longer allowed on the server this can also be set on
the 1.3 server. Once it's no longer allowed there the server will be
modified to only send gzipped data and the switch removed.
(The campaign server won't be modified at this moment.)
NOTE *campaign server and server need to be included
serialization/binary_or_text.cpp*
2007-12-08 17:42:36 +00:00
Mark de Wever
e265e9f3a0
Bump boost dependency to 1.33, versions before aren't tested and may not work.
2007-12-08 17:37:12 +00:00
Elias Pschernig
a9c17ac59b
Make the python WML parser skip comments inside strings without double quotes.
2007-12-08 16:08:12 +00:00
Dimitar Ilccov
67946ba2aa
Update of the project files
2007-12-08 13:34:49 +00:00
Piotr Cychowski
db7eca1e63
Fixes #10418 . Reduces the number of elves to be found in the desert by a third.
2007-12-08 10:17:22 +00:00
Ali El Gariani
1a85f2326d
Optimization when moving big army into fog/shroud.
...
Avoid creating a little world with only a copy of the unit to make him
ignore the others (since copy each units of your army after each fog
refresh is bad) Instead simply add a "ignore_units" flag in the
pathfinding function
2007-12-08 03:43:49 +00:00
Ali El Gariani
fd4525fc7e
Remove an indentation level and unused parameters
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(not detected by compiler because of the recursive calls) Maybe will
adapt paths() later, but a lot of AI code to touch :/
2007-12-08 03:02:30 +00:00
Ali El Gariani
436ce54570
Various optimizations of the pathfinding (helps fog/shroud and AI moves)
...
The pathfinding part is now few times faster and it seems sensible for
big army
2007-12-08 02:40:08 +00:00