26418 Commits

Author SHA1 Message Date
Iris Morelle
c75b7c1681 wmllint: Ignore [load_resource] for unit id validation
Fixes #4538.

[ci skip]
2019-11-04 22:13:25 -03:00
Iris Morelle
46dbbc06c9 gui2: Use custom OK labels for the Campaign menu dialogs
[ci skip]
2019-11-04 20:48:12 -03:00
Iris Morelle
d53ca602b8 gui2: Reclaim vertical real estate from some Search boxes
Several dialogs have Search boxes accompanying a central element, with
the boxes taking up a whole row of their own. For both aesthetic and
space allocation purposes it turns out to be more convenient to relocate
these boxes to the top right corner of the dialog to share room with the
dialog's caption.

This only applies to the Campaigns menu, Load Game, Create Unit, and
Recall Unit dialogs. The Recruit Unit dialog, interestingly enough,
already used this approach (an accident?).

Chat Log and the Add-ons Manager *could*, in theory, use this same
change, but they are a bit trickier because of the additional controls
attached to the Search box -- especially so in the Add-ons Manager's
case.

[ci skip]
2019-11-04 20:35:03 -03:00
nemaara
b0b2e064d9
Merge pull request #4549 from slavrenyuk/trow_fixed_haldric_defense_animation
TRoW: Fixed Haldric's defense animations
2019-11-04 18:30:01 -05:00
nemaara
dae9070a7a DiD S8/S9: use new terrains 2019-11-04 17:48:54 -05:00
nemaara
9975d3b124 DiD S9: make map more interactive 2019-11-04 17:40:43 -05:00
nemaara
5eced35cd6 DiD S8: add more map interactability 2019-11-04 17:01:35 -05:00
Steve Cotton
80b03f1a05 DiD: Remove the definition of TURN_INTO_A_LICH
The only instanciation of this macro was removed in 79d97a11.
2019-11-04 22:39:41 +01:00
nemaara
a075a2971c DiD S8: small tweaks 2019-11-04 16:14:27 -05:00
nemaara
52e6456759 DiD S7: update dialogue and minor tweaks 2019-11-04 14:49:25 -05:00
nemaara
5d57dac8f6 DiD S3: strengthen regret motif 2019-11-04 13:50:29 -05:00
Edward Chernenko
5462d36561 wmllint: don't add description to [attack] tags within [filter_wml]
This fixes situation when wmllint tried to add description=_"fireball"
to the following WML code:

[filter]
    [filter_wml]
        [not]
            [attack]
                name=fireball
            [/attack]
        [/not]
    [/filter_wml]
[/filter]

Tags within [filter_wml] don't need to have all mandatory arguments
(like "description"), because:
1) they are temporary constructs and this description is never used,
2) such WML code expects that results will be filtered ONLY by name.
Adding description will remove results that have the same attack name
but different description.
2019-11-04 12:14:58 +01:00
nemaara
0ebb5f01e9 DiD S7: add some easter eggs 2019-11-04 03:28:20 -05:00
Sergey Lavrenyuk
041343879f TRoW: Fixed Haldric's defense animations 2019-11-04 10:06:43 +02:00
Charles Dang
5302711439 Forgot to actually remove the Core button from WML...
[ci skip]
2019-11-04 18:28:00 +11:00
Charles Dang
2f6addd4b1 Tighten up the loading screen positioning a bit
[ci skip]
2019-11-04 18:21:17 +11:00
Charles Dang
ab79fc672d Revert "Campaign filtering begone!"
This reverts commit c7f2d7a22b707573900b9319e581da1956e0d168.
2019-11-04 18:13:51 +11:00
Charles Dang
8309e4e150 Campaign Selection: made window bigger
[ci skip]
2019-11-04 17:25:43 +11:00
Charles Dang
cfd7d0e4e5 GUI2/Text Box: UI tweaks suggested by shadowm
[ci skip]
2019-11-04 17:25:25 +11:00
Wedge009
123b332aa5 Move tool-tips to below-right
Committing on behalf of @Landiss

Resolves #3274
2019-11-04 17:11:34 +11:00
Steve Cotton
17940cb98f Replace the [tutorial] tag with [scenario]
The title screen's "tutorial" button will use the tag name from game_classification,
as would anything else that calls game_launcher::set_tutorial().
2019-11-04 17:09:10 +11:00
Charles Dang
e718d1e472 Removed Classic theme
[ci skip]
2019-11-04 17:07:36 +11:00
nemaara
f72feb9e53 DiD S3: revamp scenario 2019-11-04 00:54:56 -05:00
doofus-01
7ca4ef9b0e Dunefolk - revisions to some base frame images 2019-11-04 16:33:40 +11:00
nemaara
1f925769e3 DiD: add another orcish flag image 2019-11-03 13:47:03 -05:00
Charles Dang
903739fd0b Campaign Selection: removed "sort by" text
[ci skip]
2019-11-04 04:34:16 +11:00
Charles Dang
c7f2d7a22b Campaign filtering begone! 2019-11-04 04:28:55 +11:00
nemaara
7b0255cbf0 UtBS S5: tweak dialogue 2019-11-03 11:07:31 -05:00
Steve Cotton
a5bfb20f59 TRoW S04a: Update some text because the Oldwood is east of the swamp
Move a signpost in the swamp to match.
2019-11-03 13:04:16 +01:00
Steve Cotton
b66bdb8a16 Add other versions of Wesnoth to the Load Game dialog
If a save directory from another version is found, a drop-down list of
directories is added below the filter box in the Load Game dialog.

Refactor save_index_class to allow instances for other directories.

Design idea: all new saves go in to the main save directory. Games can be
loaded from other directories, but those directories are treated as read-only.
When building an index for other directories, the index is kept in memory and
not written to disk - this results in some noticeable lag in the UI when
opening the other versions' directories, but not the usual save dir.
2019-11-03 12:11:51 +01:00
Charles Dang
b9e9d2f5e7 Disable Font Scaling preference 2019-11-03 19:22:35 +11:00
nemaara
f006b5c082 DiD: add extra image utils 2019-11-03 01:56:22 -05:00
nemaara
2ffc236f19 DiD: fix Darken Volk's unit type 2019-11-03 01:01:49 -05:00
nemaara
032f5235b1 DiD: have Malin speak more normally 2019-11-02 23:55:57 -04:00
nemaara
33231b9748 DiD S6: update dialogue 2019-11-02 20:24:15 -04:00
nemaara
302c60db2d DiD S1: touch up dialogue 2019-11-02 17:29:31 -04:00
nemaara
4cc969f197 DiD S1: revise dialogue and add country accents to Drogan and Dela 2019-11-02 17:18:47 -04:00
nemaara
30fc11052a DiD S2: revise dialogue 2019-11-02 17:18:32 -04:00
nemaara
a1ed9faac6 Grunt: modify standing animation 2019-11-02 15:51:21 -04:00
nemaara
14e650819d Add more sprite animators to the credit list 2019-11-02 14:29:18 -04:00
nemaara
c97fc2b4e6 Update zoomo's credit list entry 2019-11-02 13:01:17 -04:00
Steve Cotton
2c15290575 Easy wmllint fixes for unrecognised characters (part of #4494)
There's one bugfix in this, an "id=Dela" that needed to include her surname.
2019-11-02 17:47:47 +01:00
nemaara
ade010af8e Sapling: add idle anim 2019-11-02 12:36:41 -04:00
nemaara
7779214440 Woses: add new animations 2019-11-02 12:31:38 -04:00
nemaara
d4c4a3874e Add new death standing and idle animations 2019-11-02 11:48:33 -04:00
nemaara
bf6918774c DiD S4: update dialogue 2019-11-01 04:18:06 -04:00
nemaara
79d97a1189 DiD: remove dark adept from recruit list 2019-11-01 02:46:27 -04:00
nemaara
4d9d85bbda DiD: use yes instead of 1 in always_display 2019-11-01 00:16:14 -04:00
nemaara
c726eb72f6 Schema: allow variables in heal_amount 2019-11-01 00:02:01 -04:00
nemaara
ac6873769d Schema: attempt to fix specials used as abilities 2019-10-31 23:57:58 -04:00