Ali El Gariani
8233945ea8
Use the new signed percentage function in sidepanel (where meaningful)
2010-05-09 19:26:37 +00:00
Ali El Gariani
3f105949f3
Add an utility function to render signed percentage.
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Using Unicode minus and +0% convention (to indicate that it's not an
"empty" 0%)
2010-05-09 19:22:42 +00:00
Ali El Gariani
694617b322
clean some include
2010-05-09 14:51:09 +00:00
Jérémy Rosen
79da48b6a3
fix bug 15951: units created in the recall list don't appear in help,
...
...patch by faab
2010-05-09 14:34:47 +00:00
Jérémy Rosen
58b319c6bc
rework the [music_volume] tag to a more generic [volume]...
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...to be able to adjust sound effect through WML, patch by lfernando
2010-05-09 10:10:41 +00:00
Alexander van Gessel
bd05419633
Draw the map border over _off^_usr tiles too.
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(http://www.wesnoth.org/forum/viewtopic.php?p=426849#p426849 )
2010-05-08 16:43:17 +01:00
Sergey Popov
95517b8fe3
Partial fix for bug #15996 .
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This fixes unresolved references but not mismatched references.
2010-05-08 11:53:02 +00:00
Gabriel Morin
92a168d4ff
Added a layer for arrows.
2010-05-08 01:10:53 +00:00
Gabriel Morin
3a4d7045ab
Fixed a typo.
2010-05-08 01:10:42 +00:00
Gabriel Morin
9ac5a574dc
Avoid adding an empty tblit to every hex when there are no footsteps there.
2010-05-07 23:47:16 +00:00
J.W. Bjerk
082ccf0cb4
changed the windmill to the embellishments group.
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Now when you paint with it the base is unaffected.
2010-05-07 23:18:21 +00:00
Steven Panek
8de587e1f6
Ran wesnoth-optipng:
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Overall statistics (only for files with a smaller recompressed size):
Original size: 169 KiB on 18 files
Optimized size: 124 KiB
Total saving: 44 KiB = 26% decrease
2010-05-07 23:15:43 +00:00
Steven Panek
0373757a81
Ran wesnoth-optipng:
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 15 KiB on 3 files
Optimized size: 14 KiB
Total saving: 0 KiB = 1% decrease
2010-05-07 23:14:12 +00:00
J.W. Bjerk
7542fb0b32
adding new leaf litter terrain to replace...
...
...the function of the forest floor graphics. I.E. it looks like shed
pine needles or dead leaves.
2010-05-07 23:09:56 +00:00
Alexander van Gessel
247eb5f2d6
On failure, delete temporary images
2010-05-07 18:17:17 +01:00
J.W. Bjerk
4d0901e6a6
quick enhancement to snow.
2010-05-07 14:44:35 +00:00
J.W. Bjerk
51460c0cca
updated several HttT maps to use new terrain aliases
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no change to movement and defense.
2010-05-07 14:41:58 +00:00
Sergey Popov
47b7b0b96e
NSIS script: automatically generate version number for name of userdata dir.
2010-05-07 10:55:25 +00:00
Steven Panek
3d48e3befd
Gave the desert plants overlay its own id;...
...
...fixed capitalization in its translatable string.
2010-05-07 01:45:17 +00:00
Steven Panek
eb5258e63b
Ran wesnoth-optipng:
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Overall statistics (only for files with a smaller recompressed size):
Original size: 14 KiB on 4 files
Optimized size: 4 KiB
Total saving: 9 KiB = 68% decrease
2010-05-07 01:30:28 +00:00
Steven Panek
6c7c0bafe0
'Fixed' a couple of corrupted characters.
2010-05-07 01:22:50 +00:00
J.W. Bjerk
e3af4bbd17
created new editor group: ‘embellishments’,
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...and added desert plants to that group. This means cacti and so
forth no longer automatically appear on the desert. They must be
added by hand where they are wanted (weather over sand or any other
base terrain).
2010-05-07 01:20:31 +00:00
Iurii Chernyi
b1b1a8d724
Add scroll_to_leader attribute to side tag,
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...to control start-of-turn scroll to leader. Default value is 'yes'
(bug #15921 ). Patch #1665 by kevg.
2010-05-06 19:55:24 +00:00
J.W. Bjerk
a0b16aa089
added in terrain improvements.
2010-05-06 17:21:42 +00:00
Fabian Müller
ee10f964fd
Changelogs and Credits entries for new "Northerners" music track.
2010-05-06 15:46:01 +00:00
Fabian Müller
9f73e7160f
SVN Copied the new version of northerners.ogg from branch 1.8 to trunk.
2010-05-06 15:33:20 +00:00
Fabian Müller
0644fc6fb3
Removed old version of northerners.ogg.
2010-05-06 15:32:27 +00:00
Jody Northup
fadedb37df
Correcting an error introduced due to merge from partially synced branch.
2010-05-06 10:02:43 +00:00
Eric S. Raymond
20edcdd146
Fix typo reported in bug #15968 : Typo in one of the soundtrack tags.
2010-05-06 04:00:30 +00:00
J.W. Bjerk
6b7034af75
adding small stones and small mushrooms embellishments.
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Current terrain codes for them are provisional.
2010-05-06 03:16:09 +00:00
Steven Panek
a4f647b229
Ran wesnoth-optipng:
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 201 KiB on 60 files
Optimized size: 52 KiB
Total saving: 148 KiB = 73% decrease
2010-05-06 01:38:55 +00:00
J.W. Bjerk
f0e482eca1
fixed alignment issues with shallow water transitions.
2010-05-06 01:31:58 +00:00
Steven Panek
801ee51197
Ran wesnoth-optipng:
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Overall statistics (only for files with a smaller recompressed size):
Original size: 6167 KiB on 142 files
Optimized size: 6068 KiB
Total saving: 98 KiB = 1% decrease
2010-05-06 01:18:04 +00:00
Steven Panek
296e80c7c5
'Fixed' a couple of corrupted characters.
2010-05-06 01:17:05 +00:00
Iurii Chernyi
fa87f448d2
changelog entry for the fix of bug #15994
2010-05-05 20:48:01 +00:00
Iurii Chernyi
abaa2bd0ec
improve logging output of ai candidate actions framework
2010-05-05 20:45:40 +00:00
Iurii Chernyi
588212bde9
fix bug #15994 : formula_ai in candidate actions...
...
...specified in [side][ai] doesn't work, but works in candidate
actions added later via modify_ai
2010-05-05 20:45:35 +00:00
Iurii Chernyi
fd308015bb
Patch #1664 by faab: Display the AIs defined by selected era...
...
...in the list of available AIs, when creating a game
2010-05-05 19:56:30 +00:00
Alexander van Gessel
0c64fd1521
Add png_format_check.sh, to check the format of PNGs
2010-05-05 20:52:05 +01:00
Alexander van Gessel
2275decee8
Convert all trunk images to RGBA format
2010-05-05 19:31:17 +01:00
Alexander van Gessel
4a66aacfc3
Check, then doublecheck if the image really has been converted.
2010-05-05 19:29:12 +01:00
Alexander van Gessel
0564dcc5ea
Make indexed2rgb.sh check if the image isn't already in RGBA mode.
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Add an option for automatically running optipng afterwards.
2010-05-05 19:28:47 +01:00
J.W. Bjerk
fb2d9f73f6
converted the forests to by default use seasonally approprate grass...
...
...color instead of always using the olive-color, thus also
eliminating a glitch when the base was changed. Also deleted unused
tile.
2010-05-05 16:57:35 +00:00
Gabriel Morin
d5bf6ba86e
Small adjustments to multiple fake units code...
...
...(made an accessor const, optimized a loop, uniformized braces)
2010-05-05 15:52:40 +00:00
Nils Kneuper
4328385d8e
updated Spanish translation
2010-05-05 15:43:40 +00:00
Mark de Wever
8a4c7f4ea9
Revert 2010-05-03T19:30:10Z!koraq@xs4all.nl.
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Forgot that a vector copies on resize, which causes problems.
2010-05-05 14:04:25 +00:00
Mark de Wever
6114298670
Add two NULL parameters.
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Problem discovered by gcc 4.5.
2010-05-05 09:20:12 +00:00
Alexander van Gessel
c4c4156f8b
Change the usage of an option somewhat
2010-05-05 03:56:08 +01:00
Alexander van Gessel
143abca69f
Check in indexed2rgb.sh script,
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...so the imagemagick docs don't need to be read again for this task
2010-05-05 03:23:42 +01:00
Alexander van Gessel
0ae44dc8b2
Convert UtBS unit images to RGB mode.
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They have been recompressed with optipng
2010-05-05 03:12:20 +01:00