Gunter Labes
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60ec9f153e
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make animations page work again
(didn't take subdirectories for units into account)
fix indentation
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2008-01-27 22:28:57 +00:00 |
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Elias Pschernig
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41be9c29d6
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fixed a typo: CLEAR_vARIABLE
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2008-01-27 19:56:51 +00:00 |
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Mark de Wever
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d2dd39ef7a
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wescamp script allows the same values for true as utils::string_bool()
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2008-01-27 18:37:52 +00:00 |
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Elias Pschernig
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cfd4cf22b6
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made sample.py less verbose
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2008-01-26 20:42:54 +00:00 |
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Eric S. Raymond
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1c4eb354bd
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This should have been committed weeks ago.
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2008-01-26 17:35:54 +00:00 |
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Elias Pschernig
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b7b5f58f84
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fixed sample.py ai
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2008-01-26 15:59:32 +00:00 |
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Gunter Labes
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f87558f700
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remove translatability mark before non-string
(better listen to wmllint.. ;-))
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2008-01-26 03:55:34 +00:00 |
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Lari Nieminen
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2291af32eb
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Changed the lich transformation to be done in a safer way.
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2008-01-25 20:43:02 +00:00 |
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Nils Kneuper
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141f62a539
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running utils/wesnoth-pngcrush (which uses optipng)
total saved: 39 KB, 40 files
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2008-01-25 19:20:30 +00:00 |
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Gunter Labes
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68a647f480
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remove mixed fighter from the recruitment pattern...
...since there is no mixed fighter to recruit
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2008-01-25 05:35:10 +00:00 |
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Eric S. Raymond
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d82fd86f96
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1.3.13 -> 1.3.14 windmill to village conversion. Apparently for UMC only.
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2008-01-25 03:57:49 +00:00 |
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Eric S. Raymond
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d52a829b24
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Always report changed files when reindenting.
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2008-01-25 03:26:21 +00:00 |
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Gunter Labes
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fb1fdc5159
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revised map: Cynsaun Battlefield
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2008-01-25 02:56:54 +00:00 |
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Eric S. Raymond
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e579e973a9
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Cleaner error message generation.
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2008-01-24 22:50:11 +00:00 |
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Gunter Labes
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962b90bc7d
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remove mixed fighter from the recruitment pattern...
...since there is no mixed fighter to recruit
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2008-01-24 22:22:04 +00:00 |
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Lari Nieminen
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16d70f5173
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Fireball animation tweaks.
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2008-01-24 16:18:30 +00:00 |
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Nils Kneuper
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77d6fea369
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updated Italian translation
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2008-01-24 16:08:25 +00:00 |
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Richard Kettering
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1a33f7e9e1
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Fixed misnamed image.
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2008-01-24 14:10:54 +00:00 |
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Eric S. Raymond
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9ba70b13a1
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Document an accidental feature. Addresses bug #8275.
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2008-01-24 13:02:40 +00:00 |
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Richard Kettering
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9e486fa487
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Added scripting for an explosion animation when a fireball impacts on a target.
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2008-01-24 07:31:39 +00:00 |
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Richard Kettering
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e801c3831e
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Added new animation images for the fireball.
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2008-01-24 07:25:12 +00:00 |
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Eric S. Raymond
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8f757cc5ba
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Choose some non-default music.
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2008-01-24 04:29:51 +00:00 |
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Eric S. Raymond
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3dc5ab79c9
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Indentation cleanup.
If terrain transition graphics start breaking, suspect this commit.
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2008-01-24 03:58:32 +00:00 |
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Eric S. Raymond
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09958275f6
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More credits tweaks.
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2008-01-24 03:51:56 +00:00 |
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Eric S. Raymond
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f5872b7989
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Credits tweak.
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2008-01-24 03:47:18 +00:00 |
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Eric S. Raymond
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400dd955c9
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Indentation cleanup.
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2008-01-24 03:44:03 +00:00 |
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Eric S. Raymond
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458c654c0c
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Indentation cleanup.
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2008-01-24 02:54:52 +00:00 |
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Eric S. Raymond
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99009c5da5
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And that isolates it.
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2008-01-24 02:44:05 +00:00 |
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Eric S. Raymond
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9bab11d2e4
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Another checkpoint on the road to understanding wmlindent's problem.
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2008-01-24 02:42:18 +00:00 |
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Eric S. Raymond
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c8873e8408
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Another checkpoint.
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2008-01-24 02:12:40 +00:00 |
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Eric S. Raymond
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d94dc12305
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Another checkpoint.
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2008-01-24 02:06:59 +00:00 |
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Eric S. Raymond
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6e12b9708f
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Yet another checkpoint.
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2008-01-24 02:02:14 +00:00 |
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Eric S. Raymond
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689e4f5468
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Yet another checkpoint.
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2008-01-24 01:56:20 +00:00 |
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Eric S. Raymond
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0e5e22130d
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Another bisection checkpoint.
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2008-01-24 01:46:42 +00:00 |
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Eric S. Raymond
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b2a0f2f404
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Closing in on the illl-formed bit...
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2008-01-24 01:43:08 +00:00 |
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Eric S. Raymond
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fd338d3626
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More reindenting.
There's some pathological bit of this tutorial that I have to isolate
by bisection.
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2008-01-24 01:03:15 +00:00 |
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Eric S. Raymond
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4c496d9483
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First pass at reindenting the tutorial.
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2008-01-24 00:54:09 +00:00 |
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Eric S. Raymond
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2d20d0c18f
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Protect map data in macros from wmlindent.
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2008-01-24 00:34:27 +00:00 |
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Eric S. Raymond
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b1b2435d40
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Reindent the mainline content to uniiform whitespace.
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2008-01-24 00:16:42 +00:00 |
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Benoît Timbert
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4e7248f72c
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WML Typo Fix (btw () aren't really necessary here)
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2008-01-23 19:56:40 +00:00 |
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Eric S. Raymond
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0ef438d385
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Address bug #10856.
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2008-01-23 17:04:03 +00:00 |
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Pauli Nieminen
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43c13b38dd
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Fixed control change not to set wrong team if we are playing now
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2008-01-23 09:55:41 +00:00 |
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Ignacio R. Morelle
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5dd14c3dcd
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Syntax_Error's new magic staff and bow item pictures.
Remove old crappy magic staff.
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2008-01-22 15:08:44 +00:00 |
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Lari Nieminen
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740c116ad8
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Fix some animation bugs.
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2008-01-22 09:24:44 +00:00 |
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Richard Kettering
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cd05fc0e12
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Set saurian magic users to use macroified projectile animation.
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2008-01-22 07:56:01 +00:00 |
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Richard Kettering
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b1c54ebcf9
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Added macro for saurian magic projectile animation.
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2008-01-22 07:52:55 +00:00 |
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Richard Kettering
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d6f579799a
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Added impact animation for saurian magic attack.
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2008-01-22 07:43:50 +00:00 |
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Eric S. Raymond
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38c3a36df5
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Cleanup, now that it's mainline.
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2008-01-22 02:44:21 +00:00 |
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Benoît Timbert
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0638061252
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More svn properties fixes
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2008-01-21 21:48:14 +00:00 |
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Eric S. Raymond
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1df3a924c4
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Use the mainline Vampire Bat instead of the special Cave Bat unit in DiD;
they're functionally the same.
Also, clean up a minor problem caused by the recent change in bat images.
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2008-01-21 18:28:02 +00:00 |
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