Hogne Håskjold
c8f1873d16
Fixed typo
2006-01-26 19:35:01 +00:00
Hogne Håskjold
d224fc1121
New terrain: "Rocky Cave" and "Mushroom Forest".
...
First is aliased to hills and cave, second to cave and will be a new
base terrain type. Uses [ and ] for terrain letters.
Minor edits of cave floor.
2006-01-26 19:23:39 +00:00
Dominic Bolin
1f8ad79150
Really fixed bug
2006-01-26 15:57:56 +00:00
Dominic Bolin
9ed7e05e35
Fix for bug #4962
2006-01-26 15:27:20 +00:00
Nils Kneuper
719f75c938
pot-update
2006-01-26 14:44:18 +00:00
Nils Kneuper
472be43f06
make Konrad and Delfador be translateable in the tutorial
2006-01-26 14:22:30 +00:00
Gunter Labes
7085c1a317
updated the output of "wesnothd -h"
2006-01-26 11:30:19 +00:00
Gunter Labes
0d7c11aea3
changelog commit for revisions 9830 and 9831
2006-01-26 10:45:23 +00:00
Gunter Labes
315e9079ff
some corrections in the english version and an updated german one
2006-01-26 10:26:00 +00:00
Gunter Labes
e3d2413875
updated Dave's email address and some dates
...
added the --config option and described the syntax of the config file
2006-01-26 08:15:41 +00:00
Bartek Waresiak
007cf59715
1v1v1Hex update
2006-01-26 07:59:31 +00:00
Benoît Timbert
98d670e15f
Enabled death animation for Drake Warden
2006-01-26 07:44:35 +00:00
Benoît Timbert
8355697b33
Fixed a few drake images filenames.
2006-01-26 06:58:52 +00:00
Rusty Russell
a5b935bc09
Neaten display::set_paths() and display::set_reach_map().
...
Bug #5145 was caused by a missing set_paths(NULL), because the display
object used to keep the paths pointer it was passed.
This is unnecessary, because the gui only needs to keep which tiles to
highlight: it does not need to keep the paths themselves. Also, both
interfaces are very similar and should be combined. While we're
there, rename them: we don't use it for the actual "route"
highlighting (ie. the footsteps), just for showing where a unit/units
can reach.
2006-01-26 02:35:07 +00:00
David White
17b0702c09
fixed compile errors
2006-01-26 01:13:43 +00:00
Scott Klempner
7fc2b6d8fe
moved bigmap.cfg
2006-01-26 00:04:05 +00:00
John W. C. McNabb
f5a0f35978
changes to amla displays.
2006-01-26 00:02:32 +00:00
Gunter Labes
47dee2d5de
fixed the description
2006-01-25 23:18:36 +00:00
Gunter Labes
4757d9123d
changelog commit for 2006-01-25T22:41:40Z!soliton@wesnoth.org
2006-01-25 23:12:51 +00:00
John W. C. McNabb
6713b21252
fix bug #5105
2006-01-25 22:42:11 +00:00
Gunter Labes
cffbc11af3
removed the classic era
2006-01-25 22:41:40 +00:00
Scott Klempner
6dec50a2fa
changelog update
2006-01-25 21:03:34 +00:00
Scott Klempner
13afe53264
added {DEFAULT_SCHEDULE} macro for time of day,
...
added [animation] to trident, linefeed cleanup in abilities.cfg, httt
text cleanup
2006-01-25 20:57:31 +00:00
Gunter Labes
581aab55c7
changelog commit for 2006-01-25T20:20:17Z!soliton@wesnoth.org
2006-01-25 20:24:51 +00:00
Gunter Labes
6a0b485f6c
decreased the Dark Adept resistance to cold from 20% to 0%
2006-01-25 20:20:17 +00:00
Bartek Waresiak
a6cab172a1
Fixed problem with Castle Hopping Isle 1st player starting position
2006-01-25 20:13:33 +00:00
Hogne Håskjold
5c40c310f3
Use small forest next to cave wall, fix trans prob with chasm
2006-01-25 19:00:27 +00:00
David Philippi
0de4a2032f
translation update
2006-01-25 11:51:54 +00:00
Hogne Håskjold
35a2a03319
More ruin tiles from pekka
2006-01-25 11:43:06 +00:00
David White
29de6bc769
fixed broken utf8 conversions
2006-01-25 01:26:58 +00:00
John W. C. McNabb
d8599a0692
added require_amla to [advancement]
2006-01-25 01:04:31 +00:00
John W. C. McNabb
17a09c588a
added require_amla to [advancement]
2006-01-25 01:03:13 +00:00
Gunter Labes
5c8c87ac28
changelog commit for 2006-01-24T23:58:23Z!soliton@wesnoth.org
2006-01-25 00:00:20 +00:00
Gunter Labes
8a838a652c
revised multiplayer maps: Den of Onis, Castle Hopping Isle
2006-01-24 23:58:23 +00:00
Rusty Russell
4337902c51
Fix https://gna.org/bugs/index.php?func=detailitem&item_id=5145
...
...by unsetting pathsList_ in gui object before turn_info is destroyed.
set_paths() is a trap which is going to keep biting us, and should be
rewritten a different way...
2006-01-24 23:05:52 +00:00
Scott Klempner
adca5da769
cutscene tweaks, tried to get AI to recruit less ghosts in IOTD
2006-01-24 19:07:52 +00:00
Hogne Håskjold
266f8b1465
More new ruin tiles by pekka
2006-01-24 18:42:44 +00:00
J.W. Bjerk
bd750fb827
fixed Drake Gladiator image...
...
...that i replaced with the defend frame in my last commit.
2006-01-24 05:12:17 +00:00
Scott Klempner
a35f804495
text cleanups
2006-01-24 04:37:49 +00:00
David White
c61b551f14
fixed compile error on some non-standard compilers...
...
...due to initialization of statis variables in header file
2006-01-24 03:34:50 +00:00
Rusty Russell
bfd1745aa4
Fix the rest of the enum (left over from last patch).
...
A const TERRAIN is preferable to an enum here, since the type will
then be correct.
2006-01-24 01:56:37 +00:00
Rusty Russell
e2feadfc86
Warning fixes:
...
not complete, but I stopped pulling the thread before the whole
project unravelled 8)
(1) team and player numbers should be unsigned.
(2) sizes of gui elements should usually be unsigned.
This probably introduced some bugs.
2006-01-24 01:17:58 +00:00
David White
42303e0a17
fixed intermittent crash at end of replay
2006-01-24 00:47:39 +00:00
Bartek Waresiak
bf6a7f7e77
Den of Onis update
2006-01-23 21:32:02 +00:00
Rusty Russell
55b25205e5
Actually change over default hotkeys,
...
...particularly to fix shift-; = command. (Forgot to checkin this
file)
2006-01-23 21:28:19 +00:00
Bartek Waresiak
8427511d32
Forest of Fear update
2006-01-23 21:21:00 +00:00
David Philippi
54e474003d
translation update
2006-01-23 21:02:34 +00:00
Dominic Bolin
04c2c25a7c
Allow creation of unit from WML with random traits.
2006-01-23 16:28:18 +00:00
Benoît Timbert
ba818a025b
wesnoth-icon.png needs to be somewhere in images/,
...
since it is used as a WM icon and loaded by get_image()
2006-01-23 13:40:06 +00:00
Hogne Håskjold
c02256254b
First batch of new ruin tiles by pekka
2006-01-23 11:15:16 +00:00