Commit Graph

9427 Commits

Author SHA1 Message Date
Hogne Håskjold
c8f1873d16 Fixed typo 2006-01-26 19:35:01 +00:00
Hogne Håskjold
d224fc1121 New terrain: "Rocky Cave" and "Mushroom Forest".
First is aliased to hills and cave, second to cave and will be a new
base terrain type.  Uses [ and ] for terrain letters.

Minor edits of cave floor.
2006-01-26 19:23:39 +00:00
Dominic Bolin
1f8ad79150 Really fixed bug 2006-01-26 15:57:56 +00:00
Dominic Bolin
9ed7e05e35 Fix for bug #4962 2006-01-26 15:27:20 +00:00
Nils Kneuper
719f75c938 pot-update 2006-01-26 14:44:18 +00:00
Nils Kneuper
472be43f06 make Konrad and Delfador be translateable in the tutorial 2006-01-26 14:22:30 +00:00
Gunter Labes
7085c1a317 updated the output of "wesnothd -h" 2006-01-26 11:30:19 +00:00
Gunter Labes
0d7c11aea3 changelog commit for revisions 9830 and 9831 2006-01-26 10:45:23 +00:00
Gunter Labes
315e9079ff some corrections in the english version and an updated german one 2006-01-26 10:26:00 +00:00
Gunter Labes
e3d2413875 updated Dave's email address and some dates
added the --config option and described the syntax of the config file
2006-01-26 08:15:41 +00:00
Bartek Waresiak
007cf59715 1v1v1Hex update 2006-01-26 07:59:31 +00:00
Benoît Timbert
98d670e15f Enabled death animation for Drake Warden 2006-01-26 07:44:35 +00:00
Benoît Timbert
8355697b33 Fixed a few drake images filenames. 2006-01-26 06:58:52 +00:00
Rusty Russell
a5b935bc09 Neaten display::set_paths() and display::set_reach_map().
Bug #5145 was caused by a missing set_paths(NULL), because the display
object used to keep the paths pointer it was passed.

This is unnecessary, because the gui only needs to keep which tiles to
highlight: it does not need to keep the paths themselves.  Also, both
interfaces are very similar and should be combined.  While we're
there, rename them: we don't use it for the actual "route"
highlighting (ie. the footsteps), just for showing where a unit/units
can reach.
2006-01-26 02:35:07 +00:00
David White
17b0702c09 fixed compile errors 2006-01-26 01:13:43 +00:00
Scott Klempner
7fc2b6d8fe moved bigmap.cfg 2006-01-26 00:04:05 +00:00
John W. C. McNabb
f5a0f35978 changes to amla displays. 2006-01-26 00:02:32 +00:00
Gunter Labes
47dee2d5de fixed the description 2006-01-25 23:18:36 +00:00
Gunter Labes
4757d9123d changelog commit for 2006-01-25T22:41:40Z!soliton@wesnoth.org 2006-01-25 23:12:51 +00:00
John W. C. McNabb
6713b21252 fix bug #5105 2006-01-25 22:42:11 +00:00
Gunter Labes
cffbc11af3 removed the classic era 2006-01-25 22:41:40 +00:00
Scott Klempner
6dec50a2fa changelog update 2006-01-25 21:03:34 +00:00
Scott Klempner
13afe53264 added {DEFAULT_SCHEDULE} macro for time of day,
added [animation] to trident, linefeed cleanup in abilities.cfg, httt
text cleanup
2006-01-25 20:57:31 +00:00
Gunter Labes
581aab55c7 changelog commit for 2006-01-25T20:20:17Z!soliton@wesnoth.org 2006-01-25 20:24:51 +00:00
Gunter Labes
6a0b485f6c decreased the Dark Adept resistance to cold from 20% to 0% 2006-01-25 20:20:17 +00:00
Bartek Waresiak
a6cab172a1 Fixed problem with Castle Hopping Isle 1st player starting position 2006-01-25 20:13:33 +00:00
Hogne Håskjold
5c40c310f3 Use small forest next to cave wall, fix trans prob with chasm 2006-01-25 19:00:27 +00:00
David Philippi
0de4a2032f translation update 2006-01-25 11:51:54 +00:00
Hogne Håskjold
35a2a03319 More ruin tiles from pekka 2006-01-25 11:43:06 +00:00
David White
29de6bc769 fixed broken utf8 conversions 2006-01-25 01:26:58 +00:00
John W. C. McNabb
d8599a0692 added require_amla to [advancement] 2006-01-25 01:04:31 +00:00
John W. C. McNabb
17a09c588a added require_amla to [advancement] 2006-01-25 01:03:13 +00:00
Gunter Labes
5c8c87ac28 changelog commit for 2006-01-24T23:58:23Z!soliton@wesnoth.org 2006-01-25 00:00:20 +00:00
Gunter Labes
8a838a652c revised multiplayer maps: Den of Onis, Castle Hopping Isle 2006-01-24 23:58:23 +00:00
Rusty Russell
4337902c51 Fix https://gna.org/bugs/index.php?func=detailitem&item_id=5145
...by unsetting pathsList_ in gui object before turn_info is destroyed.

set_paths() is a trap which is going to keep biting us, and should be
rewritten a different way...
2006-01-24 23:05:52 +00:00
Scott Klempner
adca5da769 cutscene tweaks, tried to get AI to recruit less ghosts in IOTD 2006-01-24 19:07:52 +00:00
Hogne Håskjold
266f8b1465 More new ruin tiles by pekka 2006-01-24 18:42:44 +00:00
J.W. Bjerk
bd750fb827 fixed Drake Gladiator image...
...that i replaced with the defend frame in my last commit.
2006-01-24 05:12:17 +00:00
Scott Klempner
a35f804495 text cleanups 2006-01-24 04:37:49 +00:00
David White
c61b551f14 fixed compile error on some non-standard compilers...
...due to initialization of statis variables in header file
2006-01-24 03:34:50 +00:00
Rusty Russell
bfd1745aa4 Fix the rest of the enum (left over from last patch).
A const TERRAIN is preferable to an enum here, since the type will
then be correct.
2006-01-24 01:56:37 +00:00
Rusty Russell
e2feadfc86 Warning fixes:
not complete, but I stopped pulling the thread before the whole
project unravelled 8)

(1) team and player numbers should be unsigned.

(2) sizes of gui elements should usually be unsigned.

This probably introduced some bugs.
2006-01-24 01:17:58 +00:00
David White
42303e0a17 fixed intermittent crash at end of replay 2006-01-24 00:47:39 +00:00
Bartek Waresiak
bf6a7f7e77 Den of Onis update 2006-01-23 21:32:02 +00:00
Rusty Russell
55b25205e5 Actually change over default hotkeys,
...particularly to fix shift-; = command.  (Forgot to checkin this
file)
2006-01-23 21:28:19 +00:00
Bartek Waresiak
8427511d32 Forest of Fear update 2006-01-23 21:21:00 +00:00
David Philippi
54e474003d translation update 2006-01-23 21:02:34 +00:00
Dominic Bolin
04c2c25a7c Allow creation of unit from WML with random traits. 2006-01-23 16:28:18 +00:00
Benoît Timbert
ba818a025b wesnoth-icon.png needs to be somewhere in images/,
since it is used as a WM icon and loaded by get_image()
2006-01-23 13:40:06 +00:00
Hogne Håskjold
c02256254b First batch of new ruin tiles by pekka 2006-01-23 11:15:16 +00:00