sigurdfdragon
c970efa6bf
T: Make Konrad & Li'sar unnameable.
2016-02-24 15:34:41 -05:00
Charles Dang
c9593e17d6
Merge pull request #600 from sigurdfdragon/Tutorial_Cleanup_and_Typo_Fixes
...
Tutorial cleanup and typo fixes
2016-02-16 13:57:03 +11:00
sigurdfdragon
79dc4eb630
T S1: Change message to Konrad to better match rest of T & HttT tone.
...
Matches message to Li'sar in S1, Galdrad's messages to Konrad in S2,& general treatment of Konrad in HttT.
2016-02-15 20:20:41 -05:00
sigurdfdragon
9ba9974c33
T S2: Fix typo.
2016-02-15 20:12:25 -05:00
sigurdfdragon
090f6eafcd
T S2: Make Galdrad an Elvish Champion without traits.
...
So he has identical stats to his appearance in HttT S1.
2016-02-15 19:39:45 -05:00
Charles Dang
b386c5f819
T S2: fixed a small typo
2016-02-04 17:27:34 +11:00
sigurdfdragon
eda3da0d7f
T2: Change ability reference to exactly match ability name.
2016-02-03 20:20:30 -05:00
sigurdfdragon
67c54880c0
T2: Change to leveled unit recall message.
2016-02-03 20:08:27 -05:00
sigurdfdragon
528a0cbea6
T2: Add () around skirmisher text to more clearly separate from rest of paragraph.
2016-02-03 20:05:45 -05:00
sigurdfdragon
883e5ca588
T2: Add missing period.
2016-02-03 20:02:21 -05:00
sigurdfdragon
9b978ed591
T2: Fix typos in channel village message.
2016-02-03 20:00:42 -05:00
sigurdfdragon
293861f7a0
T2: Change to Elvish Archer recruit message.
2016-02-03 19:58:40 -05:00
sigurdfdragon
92a9164f08
Change text in veteran recall message.
2016-02-03 19:53:08 -05:00
gfgtdf
15afa4f6ba
fix recruits in tutotial
...
http://gna.org/bugs/?24311
2016-01-16 20:50:22 +01:00
Charles Dang
bed6339a65
T S2: used narrative messages to describe the Shaman and Archer on recruit (bug #24184 )
2015-12-17 00:12:00 +11:00
Wedge009
44e18462d2
'subtracted for' -> 'subtracted from'
...
Not sure of the intent of the original author, but it makes more sense to me that upkeep is subtracted _from_ the gold, not _for_ it.
2015-12-12 11:13:51 +11:00
Wedge009
69202648e7
Correction mis-spelling of plus
2015-09-28 18:08:42 +10:00
Charles Dang
273be754f1
T S1: move the northernmost village a few hexes south
...
I hadn't realized the player could reach that village, but then be trapped away from
reaching their keep next move. This puts it within range of the keep.
This also provides an out if by some chance, the player is blocked from the village
across the river.
2015-07-28 19:18:48 +11:00
Charles Dang
f46c85b5f0
T S1: minor wording change
2015-07-28 19:01:06 +11:00
Charles Dang
3966de7492
T S2: expand the location range for the leader damage message
...
This allows it to fire if you ford the river
2015-05-21 02:48:04 +11:00
Charles Dang
8dc1cda62e
T S2: only display the low health warnings a maximum of 4 times
2015-05-21 02:41:05 +11:00
Charles Dang
57df485e1e
T S2: only speak the the boss attack line once
2015-05-21 01:56:42 +11:00
Charles Dang
9a7b5cc3fc
T S1: added a failsafe condition to the turn 4 event, in case the Quintain is killed prior
2015-04-20 15:40:27 +11:00
Charles Dang
021b592c78
T S1: use id SUF for death event of first Quintain
2015-04-20 15:34:48 +11:00
Charles Dang
a64a9ed489
T S1: allow end turn on Quintain death as a fallback for anyone using console
2015-04-20 15:31:17 +11:00
Chris Beck
dd2c6dee71
add more mechanisms in support of correct xp modifier in tutorial
...
- Adds lines `experience_modifier=100` to both tutorial scenarios
- When writing a saved_game, write the mp game settings (including
the experience modifier setting) for TEST and TUTORIAL scenario
types as well.
There are no "test campaigns" right now, so this won't be a
problem.
2015-03-08 22:01:24 -04:00
Charles Dang
8baf92ef9d
TS2: fixed typo in formula
2015-03-08 14:56:41 +11:00
Bär Halberkamp
243d592121
Place Delfador's portrait on the right side in the totorial.
2015-03-08 04:42:13 +01:00
Charles Dang
c2f35b9dae
T: format fixup
2015-02-01 19:05:30 +11:00
Charles Dang
1e383f83f1
T S2: missed a typo (defuffs -> debuffs)
2015-01-31 21:38:04 +11:00
Charles Dang
e97a7d0e11
T S2: fixed a bunch of typos
2015-01-31 21:32:35 +11:00
Ignacio R. Morelle
e53367ffc5
tutorial: Fix translatable quote syntax
...
Spotted by wmllint.
2015-01-31 05:34:24 -03:00
Charles Dang
e8a1e567ad
T S2: made Galdrad's death a defeat condition, since he says most of the lessons
...
This is unlikely to happen anyway, since he stays at the keep, but just to be safe
2015-01-20 05:50:10 +11:00
Charles Dang
9aa18e0e27
T S1: heeded a comment and use the phrase 'it now flies your colors'
2015-01-20 05:46:21 +11:00
Charles Dang
cda19af75a
T S1: fixed a stray ' -> ’
2015-01-20 05:44:24 +11:00
Charles Dang
f0e4a586d7
T S1: tweaked the victory lesson
2015-01-20 05:43:46 +11:00
Charles Dang
bea1554228
T S1: make clear at the end that there is a second scenario
2015-01-20 05:42:35 +11:00
Charles Dang
82e40085eb
T S2: expanded advancement dialog for Captain and Hero
2015-01-20 05:33:02 +11:00
Charles Dang
9fac2fb1f7
T S2: added advancement dialog for the Druid and Sorceress
2015-01-20 05:28:29 +11:00
Charles Dang
ba4cc7e649
T S2: added a facing for Galdrad
2015-01-20 05:13:15 +11:00
Charles Dang
c58523022b
T S2: expanded abilities lesson to include weapon specials, fixed a few typos in the former, and cleanup up some comments
2015-01-20 05:12:34 +11:00
Charles Dang
6c11a92a56
T S2: added lesson on abilities
2015-01-20 04:42:44 +11:00
Charles Dang
f0e3fd6930
T S1: removed now-unnecessary 'veteran' role assignment to advancing units
2015-01-19 07:25:12 +11:00
Charles Dang
26327a5bdc
T S2: stationed the first grunt as a guardian immediately at the bridge exit
...
Also removes the temporary prestart move_unit hack I had added to work around the
start-of-game-village-capture crash in current master, since he's at his set
position now
2015-01-19 07:17:42 +11:00
Charles Dang
a63bd2fed2
T: expand the final few cases of NARRATOR for style consistency and remove it
2015-01-19 07:04:51 +11:00
Charles Dang
23efbdbf53
T S2: moved the Tracking Enemy Movement lesson to a more appropriate place
2015-01-18 23:08:50 +11:00
Charles Dang
8ab19317ed
T S2: reworked and improved the conditions for the various death dialogs
2015-01-18 23:03:14 +11:00
Charles Dang
0dc603114b
T S2: easter egg-ish line if you initially recruit all shamans
2015-01-18 21:30:01 +11:00
Charles Dang
46ca241130
T S2: improved recall/recruit dialog, mentioning cost effectiveness and recommending a lineup
2015-01-18 21:24:23 +11:00
Charles Dang
edce05db83
T S1: added last breath message for student
2015-01-18 21:07:24 +11:00