12 Commits

Author SHA1 Message Date
nemaara
0cd6f5238d Change various references of mermen to merfolk 2019-04-14 11:30:49 -04:00
sigurdfdragon
87b55feb59 MP Random map (Desert): Use new desert mountains. 2016-06-08 00:30:03 -04:00
Chris Beck
43e3d37a21 fix bug #22484 (fix random map generation in mp create)
As described in bug report, mp create had a bizarre implementation
for random map vs scenario generation. Scenario generation was called
map generation, and map generation was impossible. We fix it and make
it work like it works in the rest of the game.

At time of writing the wiki describes map generation wml as follows:

```
To use the default [generator] your [scenario] tag must contain one of
the following keys:

scenario_generation=default
map_generation=default

If ‘scenario_generation’ is used, the engine will expect for your entire
[scenario] sub tags to be inside a [scenario] tag inside [generator].
Tags outside of this will be ignored. There may be value in this, but at
this writing, it’s not clear. ‘map_generation=default’ is simpler and
more commonly used. It is also necessary to use this key so that you can
regenerate a map in MP game creation. In its use only generator data is
in the [generator] tag, all other [scenario] data is placed outside of it.
The exception is if you are making an initial MP scenario available in MP
game creation, for this a [scenario] tag must appear inside of
[generator], containing the [scenario] subtags you want to use.
See “data/multiplayer/scenarios/Random_Scenario.cfg” for an example.
```

This commit essentially removes the "exception" pointed out above.
After this, the mp create dialog treats map and scenario generation
both in the "random maps" classification, and it handles them normally,
scenario generation replacing the entire scenario, and map generation
replacing only the map data of the scenario.
2014-11-05 18:40:45 -05:00
Lari Nieminen
a950016a61 Added random embellishments to random MP maps.
However, these won't show up in the map editor.
2010-09-09 19:33:10 +00:00
Eric S. Raymond
51c13fb819 Pre-1.6 reindent and whitespace cleanup. 2009-03-01 12:56:14 +00:00
Eric S. Raymond
f5a323e8c3 Improved macro argument type checking,
and change some formals to convey type expectations.
2008-02-06 12:06:24 +00:00
Gunter Labes
bc78aa1044 sync the ids, it appears they are used interchangably 2007-10-13 00:18:53 +00:00
Gunter Labes
ed2fc323d6 updated MP scenarios with a note about who made them
changed the id= of the random maps to be a bit more descriptive
2007-09-01 00:56:24 +00:00
Nils Kneuper
762e16ee31 move multiplayer in its own textdomain 2007-07-06 11:18:41 +00:00
Nils Kneuper
c19e3c2311 added a default textdomain definition to all .cfg files 2007-07-06 09:00:49 +00:00
Eric S. Raymond
08c6876453 Almost all WML files are now uniformly indented.
There are a few exceptions that need further work or careful
examination; UtBS, the tutorial, and the terrain macros.
2007-06-29 10:36:10 +00:00
Benoît Timbert
032317034e Move multiplayer stuff under multiplayer/ (part 1/2) 2007-05-21 17:54:05 +00:00