76984 Commits

Author SHA1 Message Date
Severin Glöckner
37eb5b1c69 TSG 7b: refactoring
Mention the increase, not the new values, as it would be confusing
if the numbers are not round. And use a macro.

[ci skip]
2020-08-27 14:40:04 +02:00
Gunter Labes
12c8d672aa
Remove left over comment from 5911ee1 2020-08-27 13:31:46 +02:00
Pentarctagon
940a4e2776 Remove utf8 check for RELEASE_NOTES as it no longer exists. 2020-08-26 16:16:45 -05:00
Pentarctagon
cae5097b4d WC is mainline now, so the require_* attributes should not be set to 'yes' still. 2020-08-26 09:26:37 -05:00
gfgtdf
5b5a60d0c4 fix 'unable to find scenario id' error
get_scenario_id() cannot be queried from state_ if
state was not set before
2020-08-26 16:00:29 +02:00
gfgtdf
b0eef4cfad fix color_range from addons
fixes #5101
2020-08-26 15:36:36 +02:00
gfgtdf
2a5ba5ace7 add wesnoth.interface.get_items
returns all items on a locations, this allows is to
remove quite a bit of code in the dropping.lua file
of world conquest since that can now just use items.lua
instead
2020-08-26 14:52:07 +02:00
gfgtdf
13034131bd wc: fix repeated [endlevel] error 2020-08-26 14:52:07 +02:00
gfgtdf
0149670394 wc: fix bug in map generation 2020-08-26 14:52:07 +02:00
Iris Morelle
746e5f1353 Kill RELEASE_NOTES
[ci skip]
2020-08-25 23:50:04 -04:00
Pentarctagon
aeda1cc510 Add mention of WC mainlining to changelog. 2020-08-25 18:47:06 -05:00
gfgtdf
2435fc425b
fix lua unit.loc and unit.goto
A property cannot returns multiple values, the old code never worked.

Also the value returned by unit.loc the getter is now of the same type as
taken by the unit.loc getter.

this in particular fixes #5098
2020-08-26 01:20:30 +02:00
Gunter Labes
36cb1cf5e4
Typo fix 2020-08-25 10:47:22 +02:00
Martin Hrubý (hrubymar10)
576bd8a419
Drop support for old OS X and update README and Xcode project 2020-08-24 15:44:30 +02:00
Martin Hrubý (hrubymar10)
5e5df83db6
Update Xcode project's changelog 2020-08-23 10:52:56 +02:00
Nils Kneuper
95f1336efa updated Russian translation 2020-08-22 09:47:20 +02:00
Nils Kneuper
9f4ed62db1 updated Polish translation 2020-08-22 09:44:46 +02:00
Pentarctagon
b29c7b3fdc Wesnoth 1.15.4+dev. 2020-08-21 23:25:45 -05:00
Pentarctagon
12066c4357 Wesnoth 1.15.4. 1.15.4 2020-08-21 23:22:12 -05:00
Iris Morelle
324dd4148b pot and documentation update 2020-08-22 00:17:22 -04:00
Pentarctagon
0c4c8d6a2c Update the tournaments text every hour automatically. 2020-08-20 12:03:26 -05:00
gfgtdf
023b9d2337
apply modifications in the same order as when they were originally applied (#5085)
Fixes #4419
2020-08-20 16:34:08 +02:00
Wedge009
c69877faa6 Add translator notes, resolves #5081.
[ci skip]
2020-08-20 11:00:58 +10:00
gfgtdf
cef77a51df add World Conquest II to mainline
For mainline we will just call it "World Conquest"

World Conquest II is a coop multiplayer campaign
of 5 scenarios for 1,2 or 3 players.
It features highly randomized maps for
replayability. Also custom item and training
systems. The majority of the campaign is
implemented in lua for better preformance.

It also contains a custom era to be used together
woth the campaign, since the default era is
quite unbalanced for this coop gamemode against
the ai. It for example makes sure that every
faction has a leader.

This is one of the most popular MP addons on
wesnoth 1.14, 1.12 and older.
2020-08-19 22:22:13 +02:00
gfgtdf
4a7d008be5 add world_conquest tags to schema 2020-08-19 22:22:13 +02:00
gfgtdf
a5260d6e61 fix schema 2020-08-19 22:22:13 +02:00
Severin Glöckner
4eea168122 HttT units
Hide Asheviere’s variation in the help.

Set the name anyway, as it will be used in debug mode,
and set it also for the others. Having a space in the name
is untypical, but as it is not displayed in the help it's okay.

[ci skip]
2020-08-19 21:28:20 +02:00
Severin Glöckner
1473f6021d NR 02: avoid {NO_UPKEEP}
Don't exclude them from upkeep and use Wesnoths standard mechanic instead

[ci skip]
2020-08-19 21:28:20 +02:00
nemaara
452c57f59f Banebow: increase HP to 55 2020-08-19 15:13:20 -04:00
Severin Glöckner
16fa23ebaf SotBE 7: change scorpion team color
Fit's their sprite more.
[ci skip]
2020-08-19 18:40:01 +02:00
Severin Glöckner
e3a4b4d498 SotBE 7: refactor to use [random_placement]
[ci skip]
2020-08-19 18:40:01 +02:00
Severin Glöckner
0ebdf75fdc NR: remove deprecated macro
[ci skip]
2020-08-19 18:40:01 +02:00
Steve Cotton
94bc07c0c1 Update changelog
* Merge the two entries about map_file for scenario editor .cfg files.
* Add my changes for 1.15.4.
* Fix some typos.
2020-08-19 16:13:06 +02:00
Steve Cotton
ba690adc41 Save-loading: remove "under discussion", add hint about accepting losses
This removes some subtle todo text that didn't have a explicit "TODO" in
the text, although it was tracked as part of #4280. The discussion ended
without a conclusion about whether those statements were correct for all
mainline campaigns.

The existing text in this help topic represented paragraphs by having
translatable strings that start with whitespace (two newlines), as described in
issue #4480. As this commit already needed to change all but two of the
paragraphs, I've switched them all to using non-translatable paragraph
separators.  Even though the whole save-loading topic is new in 1.15, it has
already been translated in some languages, and making this consistent means two
unnecessary fuzzy strings. Sorry to the translators, but I think it's
worthwhile.
2020-08-19 16:11:35 +02:00
Nils Kneuper
4e36b2a184 updated Czech translation 2020-08-18 22:34:47 +02:00
Nils Kneuper
d9d13d5613 updated Italian translation 2020-08-18 22:32:58 +02:00
Nils Kneuper
db7b3c79fc updated Chinese (Traditional) translation 2020-08-18 22:31:55 +02:00
nemaara
ec779a1d6b Quenoth Druid/Shyde: rebalance line 2020-08-18 15:06:48 -04:00
nemaara
14dfae1690 Add spearmaster nerf to changelog 2020-08-18 14:53:12 -04:00
nemaara
4126a2ff58 Spearmaster: reduce shield damage 2020-08-18 14:53:04 -04:00
gfgtdf
954a1a7411
Update changelog.md 2020-08-18 15:11:42 +02:00
Pentarctagon
3c6217fc1c Update MP query scripts to report source add-on and version. 2020-08-17 16:38:23 -05:00
Lukas Jox
a2a09564af update changelog 2020-08-17 13:46:57 -05:00
Iris Morelle
a0fb9311e4 Remember when people were like "include stable changelog pls"
[ci skip]
2020-08-17 04:56:45 -04:00
Gunter Labes
6e60db597d
Use __WMLUNITS__ define for all parse calls
Enables workarounds for wmlunits in core unit files.
2020-08-16 22:43:14 +02:00
Severin Glöckner
b8219e50ab Macros: fix leaked variable in {HEAL_UNIT}
[heal_unit] set's as side-effect an variable, which contains the heal amount
of one of the healed units.
It's more likely that this will just add a variable with authors not being aware
to clean it afterwards, than the case being that someone want's this behaviour.

I assume that this happens is an unintended side-effect from former code refactoring,
the original implementation of this macro was not doing this.

[ci skip]
2020-08-16 13:45:17 +02:00
Severin Glöckner
0d2ed265a5 Monsters: change usage of some
[ci skip]
2020-08-16 13:43:26 +02:00
Steve Cotton
4a16b9d3ff
Help dealing with losses: remove todo for linking to the forums (#5077)
This simply removes the todo. Conclusions from trying to add a link:

* Any link should be to something more specific than the "Mainline Campaigns
Feedback" forum, which is a set of sub-forums that may or may not have any
recent and-or useful information for the particular scenario that the user is
having trouble with. For replays in particular, some (most?) don't have replays
that have been uploaded to the feedback threads, and given Wesnoth's
incompatibility with previous stable branches the replays that are there might
not be usable.

*`The forums are English, so might want a note in all the non-English
translations that isn't in the English text.
2020-08-15 22:57:48 +02:00
Steve Cotton
2546446122
Help about losing: remove reference to specific difficulties (#5076)
Part of resolving issue #4280.
2020-08-15 17:49:21 +02:00
Pentarctagon
5a77a86330 Have mainline content send [multiplayer][addon] info as well.
This commit:
* sends the era and scenario as part of a [multiplayer][addon] in order to make it consistent with how add-ons' information is sent to wesnothd. this means all of the game's content information is now available in the [multiplayer][addon] data.
* correctly covers the case of there potentially being modifications added to mainline at some point. the current code looks at the [multiplayer]mp_scenario= and [multiplayer]mp_era attributes to cover the case of a mainline era/scenario being used, but looks for modifications only in the [multiplayer][addon] data, which wouldn't have any entry for a mainline modification right now if one were added.
2020-08-14 09:03:18 -05:00