Gregory A Lundberg
cb074258e6
HttT S02 Haldiel rides in
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He rides up from a village instead of simply appearing from thin air.
2016-09-13 16:34:52 -05:00
Celtic Minstrel
1af1932b37
Enable variable scrolling speed in GUI2 end credits
2016-09-13 17:19:11 -04:00
Ignacio R. Morelle
85d277dd45
Drop newly superfluous include
2016-09-13 18:04:52 -03:00
Celtic Minstrel
a3be5244ff
Clear allow_plugin_skip earlier in titlescreen and MP lobby / create
2016-09-13 15:26:04 -04:00
Jyrki Vesterinen
e93ae16cfd
location_palette_item: Fix signed to unsigned conversion compiler warning
2016-09-13 21:38:22 +03:00
Jyrki Vesterinen
5e930ea5fb
Fix GUI2 multiplayer tests getting stuck
2016-09-13 21:22:23 +03:00
Jyrki Vesterinen
c4992dcd38
viesti.txt
2016-09-13 21:18:50 +03:00
loonycyborg
fe07bf500e
Replace custom scoped_resource with unique_ptr
2016-09-13 19:03:33 +03:00
mattsc
862fd5f93b
Update changelog and release notes
2016-09-12 07:48:31 -07:00
mattsc
cc986bbc50
AI: ensure multiple weapons are always checked for [disable] special
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If the defender has multiple weapons at the range of the attacker
weapon, choose_defender_weapon calculates the combat outcome and
attacker_combatant_ is set. We still need to check the attack weapon
for the [disable] special in this case.
2016-09-12 07:48:31 -07:00
mattsc
3c98423547
AI: check whether attack is disabled for units with one attack
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The added conditional only checks whether the [disable] tag is present.
If so, weapon 0 is not automatically assigned. It is then checked in
the following whether the tag is active.
This fixes bug 22179.
2016-09-12 07:48:31 -07:00
gfgtdf
860e6a13d5
Revert "Slightly more sensible scrollbar positioning on content resize"
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this fixed keyboard (arrowdownkey) scrolling in the campaign list dialog
and maybe in other listboxes or treeviews too.
This reverts commit 1209a2fb5b261fa40635a3871bcd831487a6e4c3.
2016-09-12 16:37:25 +02:00
gfgtdf
2ff3d2d3aa
attempt to fix crash in editor starting positions tool.
2016-09-12 15:59:57 +02:00
gfgtdf
9cc80973f8
initialize the lua kernel earlier
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This allows user defined [effect]s to be used in [unit]s in [side],
previously those units were created before custom effects were available,
2016-09-12 15:59:56 +02:00
Celtic Minstrel
3dba60bcd7
Update Visual Studio project
2016-09-12 09:45:02 -04:00
Charles Dang
62f864da02
Scrollbar mode code cleanup
2016-09-12 17:32:49 +11:00
Celtic Minstrel
905e1a00a3
Update changelog
2016-09-11 17:11:42 -04:00
Celtic Minstrel
8683210901
Fix formula= in weapon filter causing the filter to pass even if other keys failed
2016-09-11 17:05:59 -04:00
Celtic Minstrel
2f5b956690
Add matches function to Lua unit attacks table
2016-09-11 17:05:57 -04:00
Celtic Minstrel
c621c95df8
Include male/female variations in unit variations table iteration
2016-09-11 17:05:56 -04:00
Celtic Minstrel
eb187b23e4
Make unit types lookup table a userdata
2016-09-11 17:05:54 -04:00
Celtic Minstrel
56a0f369cb
Add matches method to team metatable
2016-09-11 17:05:53 -04:00
Celtic Minstrel
b8b1e8a223
Store unit methods in metatable instead of doing linear search
2016-09-11 17:05:51 -04:00
Celtic Minstrel
f1422579eb
Enable ipairs() iteration over unit attack lists
2016-09-11 17:05:42 -04:00
Celtic Minstrel
e90a256489
Update XCode project
2016-09-11 17:05:20 -04:00
Charles Dang
352e5f2600
End Credits: delay slightly before beginning scroll
2016-09-11 23:46:03 +11:00
Charles Dang
8604d811e0
End Credits: hack to hide the scrollbar
2016-09-11 23:14:50 +11:00
gfgtdf
9915a10b67
Merge pull request #771 from GregoryLundberg/GL_fix_load_replay
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Fix bug: Crash loading replay
2016-09-11 13:40:33 +02:00
Charles Dang
20831bf853
Updated schema for 4e21ae709e59
2016-09-11 22:35:43 +11:00
Charles Dang
d822e672ba
End Credits: centered text
2016-09-11 22:19:41 +11:00
Charles Dang
4e21ae709e
Scroll Labels: allow setting text alignment
2016-09-11 22:18:09 +11:00
Charles Dang
d2f31787dd
End Credits: added some (as yet) unused code for scroll speed control and increased said speed to a more reasonable level
2016-09-11 22:07:43 +11:00
Charles Dang
b789d8db1f
End Credits: implements automatic (and slllooowww) scrolling
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Scrollbars need refactoring in order to get this to work smoothly and at a better speed.
2016-09-11 21:38:10 +11:00
Charles Dang
d0cae514ff
Added basic GUI2 end credits dialog (incomplete)
2016-09-11 18:55:38 +11:00
Charles Dang
865f7262f9
Added large scroll label definition
2016-09-11 18:53:48 +11:00
Charles Dang
838c0e0a09
Renamed title_screen panel definition and added a blur-less version
2016-09-11 18:53:47 +11:00
Celtic Minstrel
982aea6a02
Disable title screen unit test
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Based on tests yesterday in a branch, the title screen appears to be the cause of the bad_alloc on Travis
2016-09-11 01:22:38 -04:00
Ignacio R. Morelle
2483fc80e4
scons: Don't pass a C++ compiler flag to C compilers
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Needed since 0180a72573a482683485821c8d43a82a546a86c6 introduces the
requirement of a C compiler in the building process. Otherwise we get
this from GCC 6.1.1:
cc1: error: command line option ‘-Wold-style-cast’ is valid for C++/ObjC++ but not for C [-Werror]
2016-09-11 02:11:22 -03:00
Charles Dang
9c239d1fab
Prevent copy of top border drawing when mousing over widgets with blurred parent widget backgrounds
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I have no idea why this works
2016-09-11 13:42:12 +11:00
Gregory A Lundberg
07d609632c
Fix bug: Crash loading replay
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For reproduce: play a scene, when the next settles down use Menu|Load to load the replay just created for the previous scene.
gtgftd suggested this patch. Seems to work. PR to document change for review.
2016-09-10 21:25:07 -05:00
Celtic Minstrel
9232b5bf87
Fix compiler warnings
2016-09-10 21:47:48 -04:00
Celtic Minstrel
e3ab484f5e
Update XCode project
2016-09-10 21:46:08 -04:00
Charles Dang
659e482e01
Moved eras files back to multiplayer/ since its movement caused errors in replays pre-move
2016-09-11 10:23:53 +11:00
Celtic Minstrel
6baee82e9c
Merge pull request #769 from GregoryLundberg/GL_fix_object_silent
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Fix bug: 'text' is nil
2016-09-10 17:13:59 -04:00
Gregory A Lundberg
6af699fdf3
Fix bug: 'text' is nil
2016-09-10 14:20:04 -05:00
gfgtdf
eb3e27b819
clena some includes.
2016-09-10 20:45:24 +02:00
gfgtdf
dcd037e530
small load_game_exception refactor
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* Moves load_game_exception to savegame.hpp and cleans some #includes
* Removes the load_game_exception statis members and replaces them with
a non-static load_game_metadata member.
* Adds loadgame::DIALOG_TYPE to remove the gui1 dependency.
* Fixes loading of replay saves.
* Adds soem mising override specifers in savegame.hpp
2016-09-10 20:33:18 +02:00
Charles Dang
54e879b183
Fix not being able to load a game from within a game
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Every time an attempt was made, the titlescreen got in the way.
2016-09-11 00:19:11 +11:00
Charles Dang
eaf5ef96ed
Buttons: refactored procedural drawing to avid alpha-corner hack
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That hacked stopped being a thing in e993e2820b26
2016-09-10 21:44:28 +11:00
Charles Dang
6758ef48d3
Some fixes and optimizations to the GUI2 canvas
2016-09-10 17:13:25 +11:00