nemaara
cbf17ccf38
UtBS S9: increase difficulty
2020-07-15 18:40:52 -04:00
nemaara
1de014e510
UtBS S8: increase starting castle size by 1
2020-07-15 18:40:52 -04:00
nemaara
222eb59502
UtBS S8: increase difficulty
2020-07-15 18:40:51 -04:00
nemaara
6fb716c2b0
UtBS: buff some enemy units
2020-07-15 18:40:51 -04:00
nemaara
e8866f838d
UtBS S6a: increase difficulty
2020-07-15 18:40:50 -04:00
nemaara
0e57873e58
UtBS S6b: increase difficulty
2020-07-15 18:40:50 -04:00
nemaara
e05d31b31f
UtBS S5: rebalance scenario
2020-07-15 18:40:49 -04:00
nemaara
867a8647e8
UtBS S4: rebalance scenario
2020-07-15 18:40:45 -04:00
nemaara
7c827327d6
UtBS S3: increase difficulty
2020-07-12 01:57:49 -04:00
nemaara
c8b96be837
UtBS S2: rebalance scenario
2020-07-12 01:57:48 -04:00
nemaara
ad9567392f
UtBS S1: remove player income
2020-07-12 01:57:48 -04:00
nemaara
f8b3206d66
UtBS S1: increase difficulty
2020-07-12 01:57:47 -04:00
nemaara
0c17fc943e
Quenoth: adjust mystic line
2020-07-12 01:57:46 -04:00
nemaara
ff846bd332
Quenoth: adjust tauroch stats
2020-07-12 01:57:46 -04:00
nemaara
5500a5f59a
Quenoth: nerf fighter line
2020-07-12 01:57:45 -04:00
nemaara
f2c3ab5b53
Quenoth: nerf scout line
2020-07-12 01:57:45 -04:00
nemaara
a9a7b726e4
UtBS S9: use tropical deep water in map
2020-07-12 01:56:22 -04:00
Elvish_Hunter
76b155f940
wmllint: implemented a better handling of amendment tags
...
This should solve some 'unknown ... referred to by id' warnings that might happen when using certain amendment tags.
2020-07-10 22:42:10 +02:00
Iris Morelle
3ecc7cb834
gui2/unit_create: UI refinements
...
* Make the default variation's label "Default Variation" instead of
just "Default" (see below).
* Drop the "Variation:" and "Gender:" labels as they take up valuable
real estate and aren't strictly necessary since the controls they are
attached to are very much self-explanatory. This is a debug mode
utility dialog anyway.
* Swap the order according to option importance -- gender is usually
thought of as more of an essential property of units than their type
variation, especially since unit types with multiple variations are
rare in mainline. This means that the gender options are now on the
left instead of on the right.
* Improve display alignment for the variation/gender options row.
2020-07-09 17:42:15 -04:00
Iris Morelle
be4b927fd8
Add unit variation selection to the Create Unit dialog
...
Surprisingly, this involves quite a few API changes to enable the Create
Unit command to specify a unit variation id.
2020-07-09 17:42:15 -04:00
Iris Morelle
c489ffab59
gui2/unit_create: Remove "Debug!" part of the dialog caption
...
Yes, we already know it's a debug mode functionality. It says so on the
context menu and we needed to use :debug to get here. No need to make
the dialog caption pointlessly long.
2020-07-09 17:42:15 -04:00
Artem226
8c69c3a9f6
Update about.cfg
2020-07-09 06:19:44 -04:00
mattsc
a666a34055
ai_helper.next_hop: fix bug in fan-out code
...
This fixes the case when the unit cannot reach the previously found next_hop location from the ideal next_hop location in the part of the code that tries to keep units from moving in single file.
2020-07-07 20:14:11 -07:00
Iris Morelle
9c5b2ef344
gui2/mp_alerts_options: Use labelless checkboxes
...
This fixes an issue where the checkboxes are slightly misaligned
relative to the headings because of the extra space they reserve to the
right.
2020-07-06 23:25:39 -04:00
Iris Morelle
5afb96e808
gui2/toggle_button: Add a checkbox variation without a label
2020-07-06 23:25:05 -04:00
Iris Morelle
c9747c0db5
gui2/logging: Add filtering functionality
...
To make it easier to find log domains among the giant list.
2020-07-06 21:32:27 -04:00
Iris Morelle
d186a8ba15
gui2/logging: Improve dialog's aesthetics
...
This makes it look less like programmer art by adding some headings and
a better list layout.
2020-07-06 21:32:27 -04:00
Iris Morelle
e2c5b923fb
gui2/toggle_button: Add a radio button variation without a label
2020-07-06 21:32:27 -04:00
nemaara
61fc97c2bb
Giant Scorpion: fix scuttler name bug
2020-07-05 23:10:45 -04:00
gfgtdf
6fb3573978
fix modify_unit_type macros
2020-07-03 14:28:13 +02:00
Iris Morelle
35b6d9d560
Add Earthy Rockbound Cave terrain
2020-07-02 07:04:43 -04:00
Glen Whitney
acd08fd0c5
Scale fixed-size dialogue window capped by screen size percentage
2020-06-29 19:18:38 -04:00
Pentarctagon
8f9ab9d13f
Fix schema validation for color attribute in [print]
2020-06-28 19:02:51 -05:00
doofus-01
f405b916a1
UtBS - Some additions and polishing (S4-S10 only) ( #4950 )
...
- Updating maps
- Addition of Flesh Golem and Human Commander portraits
- Minor dialog changes
2020-06-27 05:18:33 -07:00
nemaara
8eba5615e1
DiD: update shadow veil implementation
2020-06-26 02:18:39 -04:00
nemaara
2bc1feb79d
TSG S8b: rebalance scenario
2020-06-22 17:37:48 -04:00
Elvish_Hunter
a364dfd669
wmllint: recognize amendment tags to avoid a crash
...
In certain situations, the 'directly_in_event' list was allowed to become empty and cause a crahs because the code was unable to handle amendment tags.
2020-06-22 10:53:30 +02:00
Nils Kneuper
1ff6b7bbc4
get credits in sync with 1.14 credits
...
ported missing german translators credits
2020-06-21 10:03:27 +02:00
doofus-01
2d5540ce5a
core - terrain - fix Rb/Ias transition ( #4952 )
2020-06-20 17:17:37 -07:00
Nils Kneuper
f5e707008d
updated Russian translation
2020-06-20 12:47:13 +02:00
Severin Glöckner
987b33565a
SoF 3: redraw immediately
...
[ci skip]
2020-06-19 15:35:16 +02:00
Severin Glöckner
46d8f2def2
UtBS 1: change wording
...
closes #4868
[ci skip]
2020-06-19 15:35:12 +02:00
Severin Glöckner
5bdfc692a3
TSG 7: refactoring ambush
...
Say hello to [remove_object]
[ci skip]
2020-06-19 15:20:53 +02:00
Severin Glöckner
ea79332625
TSG 6b: remove village CA
...
might also remove the CA altogether besides setting village_value
[ci skip]
2020-06-19 15:20:53 +02:00
Kevin Yap
0f2f15f2a1
Update @iKevinY's credits entry
2020-06-16 18:28:07 -07:00
123chess456
d9c534e5f7
Changes description of "righteous rage" ( #4947 )
...
* UtBS S3: change description of "righteous rage"
2020-06-14 12:54:53 -04:00
nemaara
3f37105ff8
Liberty S2: add mace for Baldras
2020-06-10 18:02:24 -04:00
doofus-01
7faf26ae4c
UtBS - some minor polishing to Scenarios 04 and 05 ( #4937 )
...
* UtBS - Sc 04 - slight adjustments to map and ambush enemies, mostly cosmetic
* UtBS - Sc 05 - prevent the AI from blocking player from first keep
* UtBS - Sc 05 - change cave to flat at the bottle-neck before first keep, plus some cosmetic changes
2020-06-07 15:54:29 -07:00
doofus-01
f8242cc648
Adding weathered stone walls (Xoa) and floor (Ias) ( #4938 )
...
* Terrain - Ias - stone floor variation
* terrain - Xoa - Ancient stone walls
* terrain Xoa - more complete transition image set
* terrain - Ias, Xoa - minor additions and touch-ups
2020-06-07 15:51:16 -07:00
Nils Kneuper
fd5368e7d7
updated Russian translation (add image translations)
2020-06-07 23:49:14 +02:00