Charles Dang
fe29dee1a9
T S2: refactor/rewrite part 5
2015-01-15 21:34:50 +11:00
Charles Dang
5c45bb8852
T S2: made Galdrad a hero
2015-01-15 14:34:05 +11:00
Charles Dang
5497103a74
T S2: refactor/rewrite part 4
2015-01-15 14:25:37 +11:00
Charles Dang
886a7f005c
T S2: revamp/rewrite part 3
2015-01-15 08:30:06 +11:00
Charles Dang
ea32d33833
T S2: WIP. Refactor/rewrite part 2
2015-01-14 06:53:51 +11:00
Charles Dang
0d107d4e6a
T S1: use a capture event instead of moveto for the village event
2015-01-13 06:33:55 +11:00
Charles Dang
5d5f85814f
T S2: initial refactor. Still much to do
2015-01-09 22:12:57 +11:00
Charles Dang
31b3090cf8
T S1: merged 'Recruits' and 'New Recruits' lessons, and tweaked the product
2015-01-08 06:43:31 +11:00
Charles Dang
01c10af623
T S1: don't show the 'You wouldn’t do anything stupid' dialog only once
2015-01-04 00:31:15 +11:00
Charles Dang
22f158e57d
T S1: don't say you can always undo
2015-01-03 22:20:02 +11:00
Charles Dang
e10dfeb92c
T: eliminate the 'gender' variable by using the SUF gender= key
2015-01-03 21:34:36 +11:00
Charles Dang
bf1a9b0752
T S1: don't make the objective summary bullets small
2015-01-03 20:01:26 +11:00
Charles Dang
3661f0ad3d
T S1: improved movement lesson I wrote yesterday
2015-01-03 19:52:26 +11:00
Charles Dang
a50225922c
T: converted character selection dialog to a custom GUI2 one
2015-01-03 15:35:46 +11:00
Charles Dang
5772004b2c
T S1: tweak quintain conjure sequences
2015-01-02 23:14:43 +11:00
Charles Dang
0a95afb134
T: more logical order for [side] keys
2015-01-02 23:05:52 +11:00
Charles Dang
5fd385d542
T S1: only talk about leader crowns
2015-01-02 23:00:08 +11:00
Charles Dang
ac2a6ac9fd
T: added proper team names for the good guys (internal and user-visible)
2015-01-02 22:42:07 +11:00
Charles Dang
6deb5a4883
T: hide dummy sides
2015-01-02 22:36:47 +11:00
Charles Dang
ad1f4b9641
T: added em-dash before 'Part I/II' in scenario name
2015-01-02 22:33:06 +11:00
Charles Dang
9f7a9a8965
T S1: light playlist instead of 'play ALL the music!'
2015-01-02 22:30:23 +11:00
Charles Dang
57586a6394
T: cleaned up comments (general and wmltools)
2015-01-02 21:50:29 +11:00
Charles Dang
08c12fab85
T S1: expanded explanation of crowns
2015-01-02 21:34:47 +11:00
Charles Dang
dfabab80d3
T S1: added an explanation of turns
2015-01-02 21:20:28 +11:00
Charles Dang
717aff6a67
T S1: fixup 7625ece98f6a, typo
2015-01-02 20:34:33 +11:00
Charles Dang
c688fd38aa
T S1: fixup ef2771b9055c, its vs it's
2015-01-02 20:22:56 +11:00
Charles Dang
7625ece98f
T S1: moved message about the sidebar to the beginning
2015-01-02 18:52:24 +11:00
Charles Dang
29451963c1
T: replaced 'left click' terminology with 'click'
2015-01-02 18:42:47 +11:00
Charles Dang
29b76cbaf3
T S1: better, more comprehensive explanation of movement
2015-01-02 18:22:10 +11:00
Charles Dang
6d91887e32
T S1: removed useless, possibly problem-causing first_time_only=no key
...
Also fixed typo from ef2771b9055c
2015-01-02 17:57:15 +11:00
Charles Dang
ef2771b905
T S1: instead of purging recruits' traits, explain traits
2015-01-02 17:52:29 +11:00
Charles Dang
521154cee5
T S1: use count= instead of a filter on roles
2015-01-02 17:43:11 +11:00
Charles Dang
6b5ba61761
T S2: dropped the manual ai control block
2015-01-02 03:06:53 +11:00
Charles Dang
e6a7b34555
T S1: expand village capture SLF to all villages for portability
2014-12-31 05:29:31 +11:00
Charles Dang
a14fbc7da5
T S1: got rid of non-standard word wrap. In one case, split message into two messages
2014-12-31 05:25:11 +11:00
Charles Dang
24d41a8244
T S1: 'go up a level' -> 'gain a level'
2014-12-31 04:58:59 +11:00
Charles Dang
550801aa99
T S1: removed defeat condition if player reaches turn 12 with the original quintain still alive
...
This includes a dialog to signal the time over victory, now default, and a dialog by Delf
on turn 9, if the quintain is still around urging the player to get to it. This contingency might be
encountered by an overly cautious player, or someone just dawdling
2014-12-31 04:57:16 +11:00
Charles Dang
529a0620a7
T S1: assign the 'veteran' role to any units who advance instead of flagging a var on them
2014-12-31 04:33:21 +11:00
Charles Dang
90ff3a9b2a
T S1: clarified 'the ranged attack'
2014-12-31 04:23:11 +11:00
Charles Dang
9ebd5ee46e
T S1: purged a space in a message
2014-12-31 04:20:20 +11:00
Charles Dang
6ff92aefa3
T S1: fixed indent on the lua block
2014-12-31 04:15:48 +11:00
Charles Dang
3976a5e68d
T S1: fixup 6cf655b07b0a, I forgot the victory message
2014-12-30 23:50:12 +11:00
Charles Dang
c441fda54b
T S1: clear description_num on victory
2014-12-30 23:48:12 +11:00
Charles Dang
389ea930ee
T S1: removed one further case of CONTINUE_MESSAGE
2014-12-30 23:39:59 +11:00
Charles Dang
379795c944
T S1: reduce occurrences of CONTINUE_MESSAGE
2014-12-30 23:35:45 +11:00
Charles Dang
6cf655b07b
T S1: show the wesnoth icon on 'lesson' messages
2014-12-30 23:27:06 +11:00
Charles Dang
1fb15f0128
T S1: used [message] speaker= syntax instead of [message] id= where applicable
2014-12-30 23:15:42 +11:00
Charles Dang
862c061053
T S1: tweaked a line on zookeeper's request
2014-12-30 23:12:29 +11:00
Charles Dang
8c164d598a
T S1: greatly simplified Delf's lines about attacking
2014-12-30 22:56:52 +11:00
Charles Dang
99b4a835f1
T S1: improved text
2014-12-30 22:50:59 +11:00