mattsc
cccf1f8604
Change id and description of the former "Strong AI"
2016-03-24 12:57:35 -07:00
mattsc
a218e6b659
Move "Strong AI" to ai/dev/ and rename file
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This means that it is now only available in debug mode. It is not
significantly enough different from the default to be one of the main
options.
2016-03-24 12:57:35 -07:00
mattsc
c04f406bd8
Old patrol.lua: fix indenting and add deprecation message
2016-03-24 12:57:35 -07:00
Elvish_Hunter
2c5763216b
wmllint: added female_text to the translatable keys
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Also removed a few wmllint directives that I placed to handle female_text.
2016-03-24 20:43:17 +01:00
Elvish_Hunter
2cd4298f7b
wmllint run on core, campaigns and multiplayer directories
2016-03-24 20:26:44 +01:00
Elvish_Hunter
56b8ed9560
DW and UtBS: shut a few wmllint warnings about translation markers
2016-03-24 20:26:44 +01:00
Elvish_Hunter
dcee0e1805
wmllint: added male_message and female_message to translatable keys
2016-03-24 20:26:44 +01:00
Elvish_Hunter
15777e35e0
wmllint: added rule to handle removal of small portraits
2016-03-24 20:26:44 +01:00
mattsc
dd2d193cbd
Remove move_to_targets test scenario
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This was useful when the composite AI was introduced (in Wesnoth 1.7),
but does not serve a purpose any more now.
2016-03-24 10:56:45 -07:00
Charles Dang
98cb8a518d
tlobby_main: some formatting to chat text
2016-03-25 04:10:00 +11:00
Charles Dang
4c32c9f8d8
Some formatting to chat timestamps
2016-03-25 04:09:59 +11:00
Charles Dang
496b46530f
tlobby_main: removed chat speaker brackets, replaced with colon
2016-03-25 04:09:59 +11:00
Celtic Minstrel
106f1510d3
Fix unit test
2016-03-24 12:59:59 -04:00
Celtic Minstrel
4cdab93109
Update changelog
2016-03-24 12:58:29 -04:00
Celtic Minstrel
cfcc1aa6ab
Update RELEASE_NOTES and changelog
2016-03-24 12:41:37 -04:00
Celtic Minstrel
57e41387a8
Remove Strategy Formulation with RCA stage
2016-03-24 12:39:37 -04:00
Celtic Minstrel
af9be371da
Remove old move-to-targets CA and move new one to default
2016-03-24 12:32:34 -04:00
Celtic Minstrel
ab443bcc18
Remove experimental recruitment
2016-03-24 12:06:10 -04:00
Celtic Minstrel
d7205d4a40
Minor CB project fixup
2016-03-24 12:03:13 -04:00
mattsc
be505342bf
Lua AI test scenarios: rename files
2016-03-24 08:16:03 -07:00
mattsc
5774872e04
Lua AI test scenarios: update id= and name= keys
2016-03-24 08:09:59 -07:00
mattsc
961d134ee2
Fix and simplify Lua AI test scenario
2016-03-24 08:07:01 -07:00
mattsc
ae8df114f6
Fix indenting
2016-03-24 05:27:45 -07:00
Charles Dang
86bcc93159
Merge pull request #636 from Wedge009/vc_update
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VC Project Update
2016-03-24 19:46:28 +11:00
Wedge009
d6bdce6e66
Update VC project file to accommodate recent movements in AI files.
2016-03-24 19:12:38 +11:00
Wedge009
e2549c1fff
Remove user-specific MSVC files and update gitignore.
2016-03-24 19:11:23 +11:00
Celtic Minstrel
2e772cd32e
Minor AI include fixups
2016-03-24 00:59:02 -04:00
Charles Dang
d3ef442f15
Update CB project
2016-03-24 15:27:29 +11:00
Charles Dang
6374f57b37
Fixup ai include paths
2016-03-24 15:27:01 +11:00
Celtic Minstrel
17ea7fac6b
Reorganize the AI source files a little
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This also tries to make them include everything by full paths instead of relative paths.
2016-03-24 00:08:12 -04:00
Celtic Minstrel
fbd9edd5df
Remove global fallback candidate action
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This literally did nothing except place useless labels on the map.
2016-03-24 00:08:11 -04:00
Celtic Minstrel
d73a2486ba
Deleted AI definition referencing the removed old recruitment CA
2016-03-24 00:08:11 -04:00
Celtic Minstrel
a23a368c20
Remove Akihara's recruitment and battle evaluation
2016-03-24 00:08:10 -04:00
Celtic Minstrel
6c525a9d3f
Remove AI interface and fallback stage
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This removes the C++ common interface intended for creating new AIs.
Anyone wishing to create a new AI written in C++ should now implement it as a custom stage instead.
This commit also removes the C++ implementation of the Idle AI (but leaves the WML definition of it, which is based on the composite AI)
and the fallback stage which was intended to fall back to other C++ AI algorithms.
2016-03-24 00:08:10 -04:00
Celtic Minstrel
5ac2ef62ce
Use luaW_checklocation instead of custom function in Lua AI core
2016-03-24 00:08:09 -04:00
Charles Dang
8cdc1ab081
tlobby_main: removed obsolete tree view folding toggle hack
2016-03-24 14:59:38 +11:00
Charles Dang
077e4f3789
tlobby_main: Further layout tweaks and cleanup
2016-03-24 14:57:51 +11:00
mattsc
c60280392b
Protect Unit MAI test scenario: adapt Lua engine to new syntax
2016-03-23 16:43:51 -07:00
gfgtdf
b017a2b6b2
Add wesnoth.game_events.on_mouse_move/on_mouse_actions
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This attempts to implement http://gna.org/bugs/?22635 and also allows
users to implement a 'queries a location from the user' (as suggested
from the easycosing page) in lua.
2016-03-24 00:42:10 +01:00
gfgtdf
fa1c1f033c
fix msvc compilation
2016-03-24 00:42:10 +01:00
gfgtdf
2e93592eeb
fix mp random maps
2016-03-24 00:42:10 +01:00
mattsc
f920a03ebb
Patrols MAI test scenario: adapt Lua engine to new syntax
2016-03-23 16:38:22 -07:00
Charles Dang
d599ea1509
tlobby_main: fixed an unescaped escape character
2016-03-24 08:24:04 +11:00
Charles Dang
5ea08ba37d
tlobby_main: chat log scrolling fixes (bug #16059 )
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Based on patch by faabumc.
Sending a message in chat will scroll to the bottom, as well as receiving
a message if you've already scrolled that far.
A few corner cases still need to be covered
2016-03-24 06:22:57 +11:00
Charles Dang
e6495b929a
Add setters/getters for scrollbar position (patch by faabumc)
2016-03-24 05:26:33 +11:00
Celtic Minstrel
074281fce0
tgamestate_inspector: Add a little color to the units list
2016-03-23 13:03:16 -04:00
Celtic Minstrel
c7f8e524e2
tlabel_settings: Use side_name instead of current_player
2016-03-23 12:42:17 -04:00
Celtic Minstrel
36eba6e833
tgamestate_inspector: Fix top listbox sometimes disappearing in small resolutions
2016-03-23 12:33:36 -04:00
Charles Dang
a7e7036c44
Merge pull request #635 from Wedge009/vc_update
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VC Project Update
2016-03-23 18:51:14 +11:00
Wedge009
eb9a16da59
Move map-related files into their own filter.
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Also remove non-existent files.
2016-03-23 18:25:42 +11:00