Lari Nieminen
cd3e089b6d
Added some custom graphics and a closing animation for the gate.
2010-10-10 20:07:38 +00:00
Lari Nieminen
eeafa45582
Rewrote the unit cost increase system.
2010-10-10 09:56:50 +00:00
Gabriel Morin
ef81324150
Whiteboard: add a new "Execute all actions" command,
...
...bound to ctrl+y by default, and added to the actions (not context)
menu. It executes actions in sequence until the first attack, or until
an action fails to execute. Fulfills the feature request of bug
#16807 .
Simplified some return type in the process in side_actions: returning
iterators wasn't really useful for the execute functions.
2010-10-10 03:33:24 +00:00
Steven Panek
8db7212c73
Killed ADD; expanded some VARIABLE_OP and VARIABLE calls;...
...
...killed some unneeded initial variable setups; made some [variable]
codeblocks use 'boolean_equals' instead of 'equals'.
2010-10-10 00:05:57 +00:00
Steven Panek
9961982d01
Split the remaining 'Death of <heroes>' objectives.
2010-10-09 22:57:08 +00:00
Steven Panek
190805737b
Made many events in scenario one custom events...
...
...that are to be activated with [fire_event]; added triggers to go
along with them.
2010-10-09 22:49:17 +00:00
Lari Nieminen
17fda0cff8
Fixed some castle glitches,
...
...added a probability-affecting variation of the new wall macro and
used that to convert the sunken castle to use the new macros.
2010-10-09 11:06:21 +00:00
Steven Panek
72b8f0500a
Beginning porting AI configurations to their newer equivalents.
2010-10-09 02:11:00 +00:00
Steven Panek
f16131fe39
Replaced a MODIFY_UNIT call with a [petrify] equivalent.
2010-10-09 01:28:19 +00:00
Steven Panek
29b7a5cd9b
Replaced most MODIFY_UNIT calls with [modify_unit] equivalents.
2010-10-09 01:25:28 +00:00
Steven Panek
83a8f784b4
Two new macros, UTBS_INCLUDE and UTBS_MAP.
2010-10-09 00:53:27 +00:00
Alexander van Gessel
f7b73f56e5
Make wmlparser2's jsonify option use a single dictionary entry...
...
...with a list containing all tags with the same name
2010-10-09 01:20:17 +01:00
Steven Panek
aba0b2ea17
Changed UtBS's definition to 'CAMPAIGN_UNDER_THE_BURNING_SUNS'.
2010-10-08 23:56:31 +00:00
Steven Panek
ea524aa11a
Moved the dehydration stuff to a separate file.
2010-10-08 23:18:42 +00:00
Mark de Wever
59e3676759
Remove unused game_logo variable.
2010-10-08 19:45:32 +00:00
Lari Nieminen
7be275f3e1
Added scavenger's portrait for Mal M'Brin.
2010-10-08 19:32:04 +00:00
Steven Panek
0eadeb5b86
Broke up the 'Death of <heroes>' objectives into multiple objectives.
2010-10-07 23:41:58 +00:00
Steven Panek
f4f1b4b80b
Added 'Death of X' objectives for Garak and Zhul that show when they appear.
2010-10-07 23:26:22 +00:00
Steven Panek
db78f50992
Removed references to Garak and Zhul from the starting objectives;...
...
...will add code to update objectives to mention them as they're
encountered soon; broke up an objective into two.
2010-10-07 23:01:24 +00:00
Steven Panek
1b7c6f9083
Removed more useless comments.
2010-10-07 22:54:47 +00:00
Steven Panek
1a54a6a7a5
Removed comments about the time cycle to time.cfg.
2010-10-07 22:52:50 +00:00
Steven Panek
2d93848dd7
Removed a useless comment.
2010-10-07 22:51:07 +00:00
Steven Panek
69267a2584
Removed the now-obsolete UNIT_OVERLAY.
2010-10-07 22:45:06 +00:00
Steven Panek
a12029dfee
Removed the now-obsolete REMOVE_UNIT_OVERLAY.
2010-10-07 22:41:15 +00:00
Steven Panek
67178d7648
Made it so that all terrain ids in UtBS are like those of the core terrains.
2010-10-07 22:27:02 +00:00
Lari Nieminen
fbbf5fdd0a
Tweaked the Fire Guardian's melee animation.
2010-10-07 22:23:22 +00:00
Steven Panek
01d990c96a
Changed the campfire overlay's id to 'campfire'.
2010-10-07 22:21:27 +00:00
Steven Panek
449ad7784f
Commented out UtBS's walkable lava overlay's translatable name...
...
...for consistency with the normal lava.
2010-10-07 22:19:42 +00:00
Steven Panek
8a8eafa413
Made underscore placement consistent.
2010-10-07 22:12:34 +00:00
Steven Panek
a03c53fb83
Wired in better images and sounds; added better attack animations.
2010-10-07 22:00:05 +00:00
Steven Panek
2f88768339
Moved the Fire Guardian to core.
2010-10-07 21:47:03 +00:00
Steven Panek
f3052d1159
Moved the elemental trait to core;...
...
...gave the trait to DW's Fire Guardian for consistency with UtBS's.
2010-10-07 21:21:39 +00:00
Lari Nieminen
f1d5eb70e0
Fixed a misplaced terrain.
2010-10-07 21:17:53 +00:00
Lari Nieminen
6b090158bf
Updated some terrain codes and filters...
...
...in scenario files to correspond with latest map updates.
2010-10-07 20:19:56 +00:00
Lari Nieminen
4383216a4e
Unified the 'Clash of Armies' map with that of 'Saving Inarix'.
2010-10-07 19:56:46 +00:00
Fabian Müller
4523b9a369
Liberty: Map overhauls.
2010-10-07 19:40:25 +00:00
Fabian Müller
2475a52b01
UtBS: Map overhauls.
2010-10-07 19:40:05 +00:00
Fabian Müller
b3d85aa44c
HttT: Map overhauls.
2010-10-07 19:39:13 +00:00
Fabian Müller
02733eed9d
EI: map overhauls.
2010-10-07 19:38:47 +00:00
Fabian Müller
ca78169a05
SotBE: Map overhauls.
2010-10-07 19:38:11 +00:00
Lari Nieminen
dcc9a9fc79
Added more drake villages to Cliffs of Thoria.
2010-10-07 19:27:32 +00:00
Lari Nieminen
3d175e55cc
Turned the custom walkable lava into an invisible overlay terrain...
...
...so that it doesn't need custom graphics definitions. Also added
some sounds to the explosion cutscenes.
2010-10-07 14:24:06 +00:00
Lari Nieminen
2f00c3b39e
Made the "Human Ship" terrain an invisible overlay terrain,
...
...changed its aliasing from plain mountain to movement of mountain +
defense of village and simplified the related scenario WML a bit.
2010-10-07 09:09:06 +00:00
Fabian Müller
c888855094
LoW::10: Corrected multiplayer side setup.
...
Called the right gold macro.
Added another side for Cleodil's player.
2010-10-06 14:08:13 +00:00
Fabian Müller
b1f646a544
LoW::9: Added save_id attributes to make sure persistence works.
2010-10-06 14:04:47 +00:00
Fabian Müller
be557a8b79
LoW Kalian map: Removed the label for the "Great Tree"...
...
...where is now a fountain/pool.
2010-10-06 14:04:03 +00:00
Fabian Müller
e53284216a
LoW::4: Removed attributs now covered by the PLAYABLE macro.
2010-10-06 14:03:16 +00:00
Fabian Müller
c626e0f9d7
LoW::3: Added another TODO.
2010-10-06 14:01:46 +00:00
Fabian Müller
782c99f39f
LoW::1: Determine the next scenario from the difficult level being choosen.
2010-10-06 14:00:36 +00:00
Fabian Müller
ee7e4f82a9
LoW: Extended the PLAYABLE macro...
...
...with attributes controller=human and persistence=yes.
2010-10-06 13:59:00 +00:00