15189 Commits

Author SHA1 Message Date
Lari Nieminen
cd3e089b6d Added some custom graphics and a closing animation for the gate. 2010-10-10 20:07:38 +00:00
Lari Nieminen
eeafa45582 Rewrote the unit cost increase system. 2010-10-10 09:56:50 +00:00
Gabriel Morin
ef81324150 Whiteboard: add a new "Execute all actions" command,
...bound to ctrl+y by default, and added to the actions (not context)
menu. It executes actions in sequence until the first attack, or until
an action fails to execute. Fulfills the feature request of bug
#16807.

Simplified some return type in the process in side_actions: returning
iterators wasn't really useful for the execute functions.
2010-10-10 03:33:24 +00:00
Steven Panek
8db7212c73 Killed ADD; expanded some VARIABLE_OP and VARIABLE calls;...
...killed some unneeded initial variable setups; made some [variable]
codeblocks use 'boolean_equals' instead of 'equals'.
2010-10-10 00:05:57 +00:00
Steven Panek
9961982d01 Split the remaining 'Death of <heroes>' objectives. 2010-10-09 22:57:08 +00:00
Steven Panek
190805737b Made many events in scenario one custom events...
...that are to be activated with [fire_event]; added triggers to go
along with them.
2010-10-09 22:49:17 +00:00
Lari Nieminen
17fda0cff8 Fixed some castle glitches,
...added a probability-affecting variation of the new wall macro and
used that to convert the sunken castle to use the new macros.
2010-10-09 11:06:21 +00:00
Steven Panek
72b8f0500a Beginning porting AI configurations to their newer equivalents. 2010-10-09 02:11:00 +00:00
Steven Panek
f16131fe39 Replaced a MODIFY_UNIT call with a [petrify] equivalent. 2010-10-09 01:28:19 +00:00
Steven Panek
29b7a5cd9b Replaced most MODIFY_UNIT calls with [modify_unit] equivalents. 2010-10-09 01:25:28 +00:00
Steven Panek
83a8f784b4 Two new macros, UTBS_INCLUDE and UTBS_MAP. 2010-10-09 00:53:27 +00:00
Alexander van Gessel
f7b73f56e5 Make wmlparser2's jsonify option use a single dictionary entry...
...with a list containing all tags with the same name
2010-10-09 01:20:17 +01:00
Steven Panek
aba0b2ea17 Changed UtBS's definition to 'CAMPAIGN_UNDER_THE_BURNING_SUNS'. 2010-10-08 23:56:31 +00:00
Steven Panek
ea524aa11a Moved the dehydration stuff to a separate file. 2010-10-08 23:18:42 +00:00
Mark de Wever
59e3676759 Remove unused game_logo variable. 2010-10-08 19:45:32 +00:00
Lari Nieminen
7be275f3e1 Added scavenger's portrait for Mal M'Brin. 2010-10-08 19:32:04 +00:00
Steven Panek
0eadeb5b86 Broke up the 'Death of <heroes>' objectives into multiple objectives. 2010-10-07 23:41:58 +00:00
Steven Panek
f4f1b4b80b Added 'Death of X' objectives for Garak and Zhul that show when they appear. 2010-10-07 23:26:22 +00:00
Steven Panek
db78f50992 Removed references to Garak and Zhul from the starting objectives;...
...will add code to update objectives to mention them as they're
encountered soon; broke up an objective into two.
2010-10-07 23:01:24 +00:00
Steven Panek
1b7c6f9083 Removed more useless comments. 2010-10-07 22:54:47 +00:00
Steven Panek
1a54a6a7a5 Removed comments about the time cycle to time.cfg. 2010-10-07 22:52:50 +00:00
Steven Panek
2d93848dd7 Removed a useless comment. 2010-10-07 22:51:07 +00:00
Steven Panek
69267a2584 Removed the now-obsolete UNIT_OVERLAY. 2010-10-07 22:45:06 +00:00
Steven Panek
a12029dfee Removed the now-obsolete REMOVE_UNIT_OVERLAY. 2010-10-07 22:41:15 +00:00
Steven Panek
67178d7648 Made it so that all terrain ids in UtBS are like those of the core terrains. 2010-10-07 22:27:02 +00:00
Lari Nieminen
fbbf5fdd0a Tweaked the Fire Guardian's melee animation. 2010-10-07 22:23:22 +00:00
Steven Panek
01d990c96a Changed the campfire overlay's id to 'campfire'. 2010-10-07 22:21:27 +00:00
Steven Panek
449ad7784f Commented out UtBS's walkable lava overlay's translatable name...
...for consistency with the normal lava.
2010-10-07 22:19:42 +00:00
Steven Panek
8a8eafa413 Made underscore placement consistent. 2010-10-07 22:12:34 +00:00
Steven Panek
a03c53fb83 Wired in better images and sounds; added better attack animations. 2010-10-07 22:00:05 +00:00
Steven Panek
2f88768339 Moved the Fire Guardian to core. 2010-10-07 21:47:03 +00:00
Steven Panek
f3052d1159 Moved the elemental trait to core;...
...gave the trait to DW's Fire Guardian for consistency with UtBS's.
2010-10-07 21:21:39 +00:00
Lari Nieminen
f1d5eb70e0 Fixed a misplaced terrain. 2010-10-07 21:17:53 +00:00
Lari Nieminen
6b090158bf Updated some terrain codes and filters...
...in scenario files to correspond with latest map updates.
2010-10-07 20:19:56 +00:00
Lari Nieminen
4383216a4e Unified the 'Clash of Armies' map with that of 'Saving Inarix'. 2010-10-07 19:56:46 +00:00
Fabian Müller
4523b9a369 Liberty: Map overhauls. 2010-10-07 19:40:25 +00:00
Fabian Müller
2475a52b01 UtBS: Map overhauls. 2010-10-07 19:40:05 +00:00
Fabian Müller
b3d85aa44c HttT: Map overhauls. 2010-10-07 19:39:13 +00:00
Fabian Müller
02733eed9d EI: map overhauls. 2010-10-07 19:38:47 +00:00
Fabian Müller
ca78169a05 SotBE: Map overhauls. 2010-10-07 19:38:11 +00:00
Lari Nieminen
dcc9a9fc79 Added more drake villages to Cliffs of Thoria. 2010-10-07 19:27:32 +00:00
Lari Nieminen
3d175e55cc Turned the custom walkable lava into an invisible overlay terrain...
...so that it doesn't need custom graphics definitions. Also added
some sounds to the explosion cutscenes.
2010-10-07 14:24:06 +00:00
Lari Nieminen
2f00c3b39e Made the "Human Ship" terrain an invisible overlay terrain,
...changed its aliasing from plain mountain to movement of mountain +
defense of village and simplified the related scenario WML a bit.
2010-10-07 09:09:06 +00:00
Fabian Müller
c888855094 LoW::10: Corrected multiplayer side setup.
Called the right gold macro.

Added another side for Cleodil's player.
2010-10-06 14:08:13 +00:00
Fabian Müller
b1f646a544 LoW::9: Added save_id attributes to make sure persistence works. 2010-10-06 14:04:47 +00:00
Fabian Müller
be557a8b79 LoW Kalian map: Removed the label for the "Great Tree"...
...where is now a fountain/pool.
2010-10-06 14:04:03 +00:00
Fabian Müller
e53284216a LoW::4: Removed attributs now covered by the PLAYABLE macro. 2010-10-06 14:03:16 +00:00
Fabian Müller
c626e0f9d7 LoW::3: Added another TODO. 2010-10-06 14:01:46 +00:00
Fabian Müller
782c99f39f LoW::1: Determine the next scenario from the difficult level being choosen. 2010-10-06 14:00:36 +00:00
Fabian Müller
ee7e4f82a9 LoW: Extended the PLAYABLE macro...
...with attributes controller=human and persistence=yes.
2010-10-06 13:59:00 +00:00