55476 Commits

Author SHA1 Message Date
Alarantalara
3fa3996b08 SotBE 10: Use curly quote in speech 2014-01-31 22:29:00 -05:00
Alarantalara
db1778d5af UtBS: Resave all maps to reduce uncompressed size 2014-01-30 15:16:59 -05:00
Alarantalara
1131029c23 UtBS 8: Slightly shrink map
Removes some entirely unreachable sections of the map
Shrinks time_area definition
2014-01-30 15:16:22 -05:00
Alarantalara
5eb9b52556 UtBS 8: Simplify drowning units
Use greater_than instead of not turn 1
Remove loop for drowning units, instead letting the tags do the
iteration
Only announce "Help, I'm drowning" once per turn to save time and
reduce frustration
2014-01-30 14:09:45 -05:00
ln-zookeeper
dcbf3c0f82 Fixed the flaming sword not applying to Li'sar. 2014-01-29 23:44:31 +02:00
Allefant
8aa0febfde [wmlunits] Disable crashing chunk_start stuff someone added. 2014-01-29 17:44:22 +01:00
Allefant
167a370787 [wmlunits] Fixed addon units with non-ascii UIDs 2014-01-29 14:56:11 +01:00
Allefant
f4434f2df1 [wmlunits] more debugging 2014-01-29 13:42:40 +01:00
Alarantalara
c5dc760cd8 UtBS 3: Remove unneeded location references
The unit in variable unit will always be at location x1,y1, so no need
to test for that. Similarly, since it's already there, there is no need
to specify its location on unstoring
2014-01-29 00:31:54 -05:00
Espreon
6b0a67b0c5 UtBS 11: made the orc side use the undead flag. 2014-01-28 20:06:11 -05:00
Allefant
c182e93441 [wmlunits] fix debug message
(time to move this to Python3...)
2014-01-28 16:18:48 +01:00
mattsc
142048d071 SotBE S11: ensure all variables are cleared after use 2014-01-27 19:15:38 -08:00
mattsc
7ef4230ddf SotBE S10: clear variable after use 2014-01-27 19:15:37 -08:00
Alarantalara
68a3b4c08a UtBS: Remove unused image
Was campaign image, reference removed in
987b1d96502c16953c64c91826137b80065f1759
2014-01-27 18:06:25 -05:00
Alarantalara
326b0c0c4b UtBS 3: Don't include early finish bonus in objectives when there is no turn limit 2014-01-27 17:42:47 -05:00
Alarantalara
13cf4c6ca3 UtBS 3: No need to store Garak's location separately 2014-01-27 17:42:47 -05:00
Alarantalara
d9434e2781 UtBS 3: Activate shroud turn 12 instead of turn 1
No longer need to clear shroud at game start
2014-01-27 17:42:46 -05:00
Alarantalara
1d125a0e86 UtBS 3: Remove orc_warning variable 2014-01-27 17:42:46 -05:00
Allefant
62ddbd2f81 [wmlunits] add some debug info 2014-01-27 23:10:34 +01:00
mattsc
51e210f5e2 SotBE S11: ensure correct number of gryphon riders is recruited
The previous method set the maximum limit correctly and worked well
before 1.11.7.  However, the new recruitment algorithm hardly recruits
gryphon riders at all in this scenario without extra instructions.  The
new AI instructions ensure that it does.
2014-01-27 12:53:39 -08:00
mattsc
f0936bd85c SotBE S11: add waves of mermen, number dependent on difficulty 2014-01-27 12:53:39 -08:00
Allefant
91800c34c8 [wmlunits] for campaigns, define a difficulty
The first preprocessor symbol listed in a campaigns difficulties=...
attribute is now set when parsing WML looking for unit definitions.
2014-01-27 16:57:16 +01:00
Alarantalara
d8cd999248 UtBS 12: Get rid of overridden flag variant 2014-01-26 23:39:23 -05:00
Alarantalara
3322c4664b UtBS 12: Spawn bats on rainforest, not tropical forest
While there was some tropical forest on the map, most has been changed
to rainforest. This change ensures that the bats stay in the jungle
proper. Also, by eliminating tropical forest as an option, the bats
will never spawn in the trees in the southern part of the island.
2014-01-26 23:27:46 -05:00
Alarantalara
5c49683ab0 UtBS 12: unstore_unit is capable of relocating units 2014-01-26 23:19:30 -05:00
Alarantalara
0e1da6449b UtBS 12: Remove num_keys_found variable 2014-01-26 22:57:17 -05:00
Alarantalara
dfecd58b6b UtBS 12: Remove keys where values match default 2014-01-26 22:57:17 -05:00
Ignacio R. Morelle
c90e3e43c0 resources: Delete tree, it's now split to a different repository 2014-01-26 12:50:21 -03:00
Mark de Wever
a2b8589143 Adds -Wextra-semi to pedantic compilation.
Also fixes all warning messages.
2014-01-26 14:24:12 +01:00
mattsc
4559bacd61 SotBE S1: use new macro AI_SAVE_GOLD_DEFAULT 2014-01-25 20:34:49 -08:00
mattsc
1f93899652 New macros AI_SAVE_GOLD and AI_SAVE_GOLD_DEFAULT
… to make enabling gold saving for the AI simpler in a scenario now
that it is not the default any more.
2014-01-25 20:29:15 -08:00
Ignacio R. Morelle
047834e0cf scons: Pass -Wno-parentheses-equality to clang for src/lua/ library objects
Step 2/2 in making it possible to build in strict mode with clang 3.3
and scons here.
2014-01-25 23:51:31 -03:00
Ignacio R. Morelle
0742f1c970 scons: Pass -Qunused-arguments to clang to skip warnings about unused -I paths
Step 1/2 in making it possible to build in strict mode with clang 3.3
and scons here.
2014-01-25 23:51:24 -03:00
mattsc
03777e745b SotBE S10: adjust player's starting gold 2014-01-24 09:18:26 -08:00
mattsc
e989d7e2a6 SotBE S10: don't give huge unannounced gold bonus to AIs at turn 8
Instead, give AIs all the gold from the beginning, but stop recruiting
after a little less than half of it is spent.  At turn 8, start
recruiting again with the remaining gold.
2014-01-24 09:18:26 -08:00
mattsc
f862650352 SotBE S10: decrease value of villages for AI sides 2014-01-24 09:18:25 -08:00
mattsc
0166f6e9ac SotBE S10: have AIs target only Inarix, not all saurians
Also set target value for Inarix equal to that of Kapou’e.  Otherwise
it is pretty much impossible to save Inarix.
2014-01-24 09:18:25 -08:00
mattsc
04875b9104 SotBE S10: slight change to a message
The original version only makes sense if the AIs are winning at the
time.  The new version works either way.
2014-01-24 09:18:25 -08:00
ln-zookeeper
84908f41f6 Added flat english map labels to aid localization. 2014-01-24 12:23:39 +02:00
Groggy Dice
179165eb4d campaigns: purge unnecessary "recognize" magic comments 2014-01-23 05:53:05 -05:00
mattsc
cb482ecdea Xcode project: enable strict compilation 2014-01-22 09:23:01 -08:00
mattsc
73074e4d03 Xcode project: set gcc version to Xcode default for wesnothd
This was already done and accidentally committed together with
d9659f69b4a7d5b2d8a2b1ef9acab08d291c885f for Wesnoth
2014-01-22 09:22:00 -08:00
mattsc
70498596d8 Xcode project: set architecture to i386
This is required for the included libs (pango, cairo, etc.).  The
libraries should be updated at some point, but until that happens this
is what needs to be used.
2014-01-22 09:19:57 -08:00
mattsc
aaf0922da1 SotBE S1: enable AI gold saving
The scenario is both harder and more interesting this way and was
rebalanced with gold saving on before the AI default was changed.
2014-01-22 07:57:52 -08:00
mattsc
873b38f093 SotBE S2 & S9: remove code that turns off gold saving
This is now the AI default again.
2014-01-22 07:47:40 -08:00
mattsc
61905ba0c7 Update release notes and changelogs with gold saving default change 2014-01-22 07:05:26 -08:00
mattsc
62273f51b3 RCA AI: revert gold saving default back to 'off'
This was discussed both on the wesnoth-dev mailing list and on the
forums and the overall consensus was that it should be off, although
some scenarios will benefit from it.  It should be enabled specifically
in such scenarios as they are identified.
Reference:
https://mail.gna.org/public/wesnoth-dev/2014-01/msg00001.html
and links therein
2014-01-22 06:51:19 -08:00
mattsc
1012bd0aff Xcode project: don't show warnings for third-party code (release build)
This was already done for the debug build in commit
8567a0d616d323cc74c61fd5d8ef83e025f22c42, added for the release build
as well here.
2014-01-22 06:28:02 -08:00
mattsc
d9659f69b4 Xcode project: remove Wesnoth_Prefix.pch from 'Prefix Header' setting
Apparently it is not needed any more and this removes the last compiler
warning.
2014-01-22 06:28:02 -08:00
Ignacio R. Morelle
65aab693b8 Remove a wmllint spelling exception that doesn't belong
See commit 53d7c53df04a53e7bac87e3794b56dad28db140f.
2014-01-21 22:09:41 -03:00