Dimitar Ilccov
ce76ea40b3
Added a portrait for the Elvish Lady
2007-08-09 15:40:51 +00:00
Dimitar Ilccov
65fef79423
Added a dummy unit needed in HttT's 19c_Cliffs_of_Thoria scenario
2007-08-09 15:39:11 +00:00
Dimitar Ilccov
624130a34b
Redistributed the village ownership...
...
...and rebalanced the enemy gold in some HttT scenarios
2007-08-09 15:36:57 +00:00
Taurus
d6d9583808
Fixed bug where no user_description is generated for Inarix
2007-08-09 15:10:26 +00:00
Nils Kneuper
0cc071da10
updated German translation
2007-08-09 14:57:23 +00:00
Ali El Gariani
833871b459
Fix old little bugs with show enemy moves:
...
- its numbers were mixed with those of the movement hint, now skip it
when the later is there
- now show them on top of fog
- remove the little hack flushing the tile_stack before rendering text
Also group and reorganize the code placing these different numbers
info
2007-08-09 14:11:28 +00:00
Ali El Gariani
ae3e09708c
Fix bug #9646 : ToD changes not applied to mainmap in replay mode.
2007-08-09 13:59:34 +00:00
Nils Kneuper
105a60c4cd
added Polish translation to the changelog
2007-08-09 13:58:18 +00:00
Lari Nieminen
39b713e78e
A bunch of various little tweaks and fixes to Liberty.
...
Also moved bonestack.png and burial.png to core images.
2007-08-09 13:26:07 +00:00
David Philippi
36b16ecb4e
lithuanian translation update
2007-08-09 12:33:39 +00:00
Nils Kneuper
86abf94cdf
updated Polish translation
2007-08-09 11:40:47 +00:00
Nils Kneuper
86daba5710
some updates to my own about entrys, added a Polish translator
2007-08-09 11:07:21 +00:00
Patrick Parker
9b92d53839
lava expansion on cave should work now
...
note there's still an offset bug with terrain= filtering for random
generated maps
2007-08-09 04:26:42 +00:00
Taurus
affe776867
Updated Changelog
2007-08-09 00:27:37 +00:00
Taurus
b7ee1f4c09
Balancing and Text Changes
2007-08-09 00:25:35 +00:00
Nils Kneuper
faca322177
added Serbian translation of the man pages
2007-08-08 23:12:47 +00:00
Nils Kneuper
69abbbe021
updated Serbian translation
2007-08-08 23:09:54 +00:00
Patrick Parker
d575e30873
possible lava expansion fixes... more to come
2007-08-08 22:17:44 +00:00
Lari Nieminen
269cfa25dd
Fixes bug #9703 .
2007-08-08 19:27:15 +00:00
Taurus
0985a0a24a
New portraits and a few bug fixes.
2007-08-08 18:05:46 +00:00
Ali El Gariani
e4a8008707
The name of image files and variables of the attack indicator were very bad.
...
(misleading use of attack from/to and inverse use of direction)
Now use a simpler source/destination + direction of the attack and
rename the image files
Also make some simplification and comments about it.
2007-08-08 17:57:55 +00:00
Jérémy Rosen
3076e23c9a
potential fix for jetryl's general bug
2007-08-08 17:42:34 +00:00
David Philippi
00fd867a00
font update
2007-08-08 15:02:16 +00:00
Bruno Wolff III
689f63b383
Add my email address to about.cfg.
2007-08-08 10:46:55 +00:00
Lari Nieminen
99c0bfcf33
Fixed an invalid terrain bug.
2007-08-08 08:01:35 +00:00
Ali El Gariani
2f3b560f78
Remove the black stripes of the enemy that we want to attack:
...
- better show the underlying terrain and the ADI
- we already know that it's an unreachable zone
- the black stripes killed most of the highlighting, so the mouseover
effect was a bit weak
(as reported by uso)
2007-08-08 02:49:18 +00:00
Ali El Gariani
c9efaa3349
Fix an old inconsistancy with the highlighting of fog/shroud transitions:
...
We highlighted them but not the full fog/shroud mask, only the
underlying terrain.
It was only really visible for fog transition compared to fully fogged hex.
So now only the terrain is highlighted in every cases.
2007-08-08 01:24:45 +00:00
Nils Kneuper
b321f01028
pot-update
2007-08-07 23:46:09 +00:00
Nils Kneuper
58132e2694
removed a courcefile from the list that was already removed some days ago
2007-08-07 23:40:30 +00:00
Nils Kneuper
f111e14b25
updated Finnish translation
2007-08-07 22:50:20 +00:00
Patrick Parker
e8627c393c
since we are working mainly with raw bit manipulation here,
...
...use an unsigned type
2007-08-07 21:31:45 +00:00
Ali El Gariani
0893a9ecc6
Allow highlighting of off-map tiles in the editor.
...
So we can better see what tiles are editable
2007-08-07 20:32:18 +00:00
Ali El Gariani
33ce9c42cc
Prevent ToD coloring and brightening of off-map tiles...
...
...or any tile images in /terrain/off-map
(just checking if the filename start with "/terrain/off-map")
2007-08-07 20:12:42 +00:00
Lari Nieminen
58eee29c89
Reverted 2007-07-26T20:12:06Z!esr@thyrsus.com; default era is now named "Default" again.
...
We might later want to change it to "Standard", however (discussion
welcome).
2007-08-07 20:09:51 +00:00
Ali El Gariani
331feb9648
fix a glitch with the ADI in top-left corner spotted by Mordante
...
later we need to change the values used for the null_location
2007-08-07 18:51:01 +00:00
Ali El Gariani
3716e16659
Remove one ToD coloring of some off-map tiles, but it remains other to fix
2007-08-07 18:48:12 +00:00
Mark de Wever
6af17e95ca
Remove unused code, which was part of the first version of the new border.
2007-08-07 17:50:17 +00:00
Ali El Gariani
d945cccb38
Simplify/unify the tile_stack functions
...
(I am still not fan of this idea, so for the moment, i make it simpler
to cope with it)
2007-08-07 17:31:20 +00:00
Mark de Wever
21a6dd7b43
added a hotkey for clearing the chat messages (patch #770 )
2007-08-07 17:28:04 +00:00
Ali El Gariani
31f423668c
Add 2 or 3 lines of code allowing to use a 2-hex Attack Direction Indicator
...
I also commit some placeholder images, to show how it works and hoping
that someone will improve them
I use a not-too-much-visible quick-gimp, in case it stay longer than
expected, but still a-bit-ugly to motivate some artist to improve them
(and because i can't do better in less than 1 day of gimp-work :-/ )
2007-08-07 17:02:27 +00:00
Benoît Timbert
43651cf3a4
Fix an incorrect padding value (should be 2^7, not 2^3)
...
btw we don't care much :)
2007-08-07 16:59:25 +00:00
Ali El Gariani
4eb321725c
Fix an old 1.2 bug:
...
when moving next to an enemy, the unreachable zone mask was incorrect
according to ZoC (it didn't affect allowed moves, only the display)
It probably confused a lot of beginers who didn't know that when
moving next to lvl0 unit or with the skirmisher ability, you can move
again and are not forced to attack.
Note: I keep the old behavior, reselecting your unit when you move
next to an enemy
2007-08-07 15:56:06 +00:00
Mark de Wever
f3db0b75fd
'help' and 'more' button in the title screen now also have a tooltip
...
(bug #9618 patch #790 )
2007-08-07 15:47:39 +00:00
Ali El Gariani
0deb7269a4
Apply the unreachable mask on the off-map parts
2007-08-07 15:27:31 +00:00
Lari Nieminen
a6947fa2e8
Fixed a silly WML typo.
2007-08-07 13:12:24 +00:00
Lari Nieminen
d577ee5237
Fixed WML bugs with DEFENSE_ANIM_FILTERED and DEFENSE_ANIM_ELVEN_FILTERED.
2007-08-07 12:58:32 +00:00
Lari Nieminen
2ee06f38dc
A few beautification fixes to Liberty.
...
Also added a new small Boat unit (only used once in Liberty for now)
as a fake unit alternative to the galleons.
2007-08-07 11:04:04 +00:00
Richard Kettering
d853a94545
Improved melee defense and attack animations for general.
...
Bugs regarding offset are present in this revision, not sure if it's
the C++ or the WML.
2007-08-07 05:46:13 +00:00
Richard Kettering
0aebfa4191
Improved melee defense and attack animations for general.
2007-08-07 05:34:25 +00:00
Patrick Parker
1145829994
test scenario [radius_filter] and find_in= example as requested by zookeeper
2007-08-07 02:16:31 +00:00