17451 Commits

Author SHA1 Message Date
Ignacio R. Morelle
d010f7d88d TRoW: "in the battlefield" -> "on the battlefield" 2012-08-17 02:42:59 +00:00
Steven Panek
86de023177 Cutscene-only units that die right after it don't deserve names...
...not even silly names like 'Dummy Unit1'.
2012-08-15 08:32:45 +00:00
Steven Panek
df524aba80 Converted UtBS's maps back to the old format. 2012-08-15 00:35:33 +00:00
Dmitry Kovalenko
51e818b43b LuaAI: wesnoth.debug_ai() slightly refactored,
...now provides access to the ai.* table, the Lua engine table and the
component tree
2012-08-14 07:26:58 +00:00
Simon Forsyth
5dcd213708 Add defense and throw animation images for dark assassin, wire in defense only 2012-08-13 22:22:08 +00:00
Alexander van Gessel
c7dcd74745 Convert some old-style raises to the new style 2012-08-12 05:47:33 +01:00
Alexander van Gessel
908000990c Decapitalize pot-update commit message 2012-08-12 05:35:23 +01:00
Alexander van Gessel
2647063a0b Simplify an expression and remove a TODO 2012-08-12 05:06:37 +01:00
Alexander van Gessel
00b4f4053b Remove some unused variables 2012-08-12 04:55:23 +01:00
Alexander van Gessel
362919e9d8 Add error checking to the git-push call 2012-08-12 04:55:21 +01:00
Alexander van Gessel
d7944899e7 Do some error checking on pulls 2012-08-12 04:55:19 +01:00
Alexander van Gessel
0a56d15281 Simplify a test 2012-08-12 04:55:16 +01:00
Alexander van Gessel
cad59868db Log init-build-sys errors now that msgmerge has been redirected 2012-08-12 04:55:14 +01:00
Alexander van Gessel
b278867dcc Add automatic pot-update after an update from the add-on server 2012-08-12 04:55:11 +01:00
J. Tyne
8f3fb57e19 Macro to aid mid-move events that do not interrupt movement,
...but do block undoing.
2012-08-11 17:25:44 +00:00
Derek Hoagland
af3c8f732b Fix bug #20011 - Brawler's stun does not get applied...
...when it hits in retaliation to an attack.
2012-08-11 14:51:51 +00:00
Alexander van Gessel
7b89972f5f Remove not implemented erase function 2012-08-11 00:42:13 +01:00
Alexander van Gessel
f1352ada0b Remove download and erase options from wescamp.py.
They are either broken or not implemented, and the download
functionality will be provided elsewhere
2012-08-11 00:42:10 +01:00
Alexander van Gessel
4b9294b23c Warn about an obsolete argument 2012-08-10 17:41:18 +01:00
Alexander van Gessel
6bc036c4e8 Add --build-system option to wescamp.py...
...so the script doesn't have to rely on guesswork to find existing
checkouts
2012-08-10 17:41:16 +01:00
Alexander van Gessel
79d1be5abf Uglyish and not entirely tested form of init-build-sys.sh integration 2012-08-10 17:41:15 +01:00
Alexander van Gessel
a91ee3b6b4 Replace path concatenation with os.path.join 2012-08-10 17:41:12 +01:00
Alexander van Gessel
13e278b4ed Add get_build_system function to libgithub,
...which somewhat abuses the rest of the module so you don't have to
2012-08-10 17:41:10 +01:00
Alexander van Gessel
5d9bb785fa Expose the Addon.get_dir function 2012-08-10 17:41:08 +01:00
Alexander van Gessel
cf6f550248 Make some windows-specific not cause NameErrors 2012-08-10 17:41:06 +01:00
Alexander van Gessel
dfd67522d5 Add TODOs to some libgithub.Addon._execute calls where check_error=False 2012-08-10 17:41:04 +01:00
Elvish_Hunter
62aa925dd0 TB: fixed some missing messages if no unit with role=speaker...
...is present in The Chase. Bug reported by AI0867 on IRC
2012-08-09 16:54:30 +00:00
Charles Dang
a633a05f68 Recolored some of the new skeleton's anim frames with Magenta TC instead of Red 2012-08-09 00:27:46 +00:00
Richard Kettering
7ba00c58b7 A full set of animations for the skeleton. 2012-08-08 04:43:17 +00:00
Dmitry Kovalenko
83d0e06ee8 AI: exposure of the component tree to the AI developers in debug mode 2012-08-06 17:22:47 +00:00
Simon Forsyth
fb89911cf6 Remove loops from flood algorithm 2012-07-31 02:00:29 +00:00
Simon Forsyth
6e58c1b5ba Cut scene units do not need to have upkeep set
(especially when they are recreated without it)
2012-07-31 01:49:30 +00:00
Simon Forsyth
8cd01482a9 Convert a pair of nearly identical events into a macro 2012-07-30 12:26:01 +00:00
Simon Forsyth
fcd32c0fcc Remove condition that is always true 2012-07-29 21:46:46 +00:00
Simon Forsyth
db8d24c8ad Remove a no-op (multiply by 1) 2012-07-29 19:08:59 +00:00
Simon Forsyth
003402e55f Move healing rune events inside macro 2012-07-28 18:22:27 +00:00
Simon Forsyth
8c966a518a Clear a pair of variables found to be not cleared with :inspect 2012-07-28 16:43:40 +00:00
Simon Forsyth
03420c3c33 Set ally_race and ally_name as early as possible 2012-07-28 04:21:29 +00:00
Simon Forsyth
9a939a807d Replace Dark Assassin images with new ones by Sleepwalker 2012-07-27 21:25:08 +00:00
Fabian Müller
179c251d96 Implemented the village ownership editor tool. 2012-07-27 13:34:00 +00:00
Steven Panek
95a383e990 More ON_DIFFICULTY magicks. 2012-07-26 23:32:41 +00:00
Steven Panek
85202b649d Use a comma-separated list of keys in a certain [scroll_to] block. 2012-07-26 18:40:12 +00:00
Steven Panek
af6a1ccb40 More tidying up with ON_DIFFICULTY. 2012-07-26 18:35:26 +00:00
Simon Forsyth
ef9b8371da Clear some temporary variables 2012-07-26 00:38:11 +00:00
Fabian Müller
3afe03654d Fixed some language issues
Enabled a box for displaying the active side on the editor's topbar.
2012-07-22 21:32:16 +00:00
Fabian Müller
e9c16cf709 Implemented a dialog for editing the map labels in the editor.
Changes to the side menu generation:
Shows the correct side numbers and names,
sadly the default for a side name is "1".
2012-07-22 16:29:09 +00:00
Elvish_Hunter
9476d796c1 Moved [store_villages] from C++ to Lua 2012-07-21 10:03:31 +00:00
Simon Forsyth
b0854bf5f9 Simplify PLACE_UNITS_RANDOMLY macros 2012-07-20 03:24:38 +00:00
Simon Forsyth
1444d3f91d Remove the RANDOM_TRAIT_UNIT macro 2012-07-20 03:13:56 +00:00
Simon Forsyth
93e78c3e7d Make all the testing units generic with no id.
They certainly do not need names
2012-07-20 02:49:55 +00:00