Ignacio R. Morelle
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d010f7d88d
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TRoW: "in the battlefield" -> "on the battlefield"
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2012-08-17 02:42:59 +00:00 |
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Steven Panek
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86de023177
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Cutscene-only units that die right after it don't deserve names...
...not even silly names like 'Dummy Unit1'.
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2012-08-15 08:32:45 +00:00 |
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Steven Panek
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df524aba80
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Converted UtBS's maps back to the old format.
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2012-08-15 00:35:33 +00:00 |
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Dmitry Kovalenko
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51e818b43b
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LuaAI: wesnoth.debug_ai() slightly refactored,
...now provides access to the ai.* table, the Lua engine table and the
component tree
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2012-08-14 07:26:58 +00:00 |
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Simon Forsyth
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5dcd213708
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Add defense and throw animation images for dark assassin, wire in defense only
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2012-08-13 22:22:08 +00:00 |
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Alexander van Gessel
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c7dcd74745
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Convert some old-style raises to the new style
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2012-08-12 05:47:33 +01:00 |
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Alexander van Gessel
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908000990c
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Decapitalize pot-update commit message
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2012-08-12 05:35:23 +01:00 |
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Alexander van Gessel
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2647063a0b
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Simplify an expression and remove a TODO
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2012-08-12 05:06:37 +01:00 |
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Alexander van Gessel
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00b4f4053b
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Remove some unused variables
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2012-08-12 04:55:23 +01:00 |
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Alexander van Gessel
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362919e9d8
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Add error checking to the git-push call
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2012-08-12 04:55:21 +01:00 |
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Alexander van Gessel
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d7944899e7
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Do some error checking on pulls
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2012-08-12 04:55:19 +01:00 |
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Alexander van Gessel
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0a56d15281
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Simplify a test
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2012-08-12 04:55:16 +01:00 |
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Alexander van Gessel
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cad59868db
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Log init-build-sys errors now that msgmerge has been redirected
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2012-08-12 04:55:14 +01:00 |
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Alexander van Gessel
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b278867dcc
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Add automatic pot-update after an update from the add-on server
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2012-08-12 04:55:11 +01:00 |
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J. Tyne
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8f3fb57e19
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Macro to aid mid-move events that do not interrupt movement,
...but do block undoing.
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2012-08-11 17:25:44 +00:00 |
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Derek Hoagland
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af3c8f732b
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Fix bug #20011 - Brawler's stun does not get applied...
...when it hits in retaliation to an attack.
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2012-08-11 14:51:51 +00:00 |
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Alexander van Gessel
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7b89972f5f
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Remove not implemented erase function
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2012-08-11 00:42:13 +01:00 |
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Alexander van Gessel
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f1352ada0b
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Remove download and erase options from wescamp.py.
They are either broken or not implemented, and the download
functionality will be provided elsewhere
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2012-08-11 00:42:10 +01:00 |
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Alexander van Gessel
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4b9294b23c
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Warn about an obsolete argument
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2012-08-10 17:41:18 +01:00 |
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Alexander van Gessel
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6bc036c4e8
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Add --build-system option to wescamp.py...
...so the script doesn't have to rely on guesswork to find existing
checkouts
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2012-08-10 17:41:16 +01:00 |
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Alexander van Gessel
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79d1be5abf
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Uglyish and not entirely tested form of init-build-sys.sh integration
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2012-08-10 17:41:15 +01:00 |
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Alexander van Gessel
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a91ee3b6b4
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Replace path concatenation with os.path.join
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2012-08-10 17:41:12 +01:00 |
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Alexander van Gessel
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13e278b4ed
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Add get_build_system function to libgithub,
...which somewhat abuses the rest of the module so you don't have to
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2012-08-10 17:41:10 +01:00 |
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Alexander van Gessel
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5d9bb785fa
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Expose the Addon.get_dir function
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2012-08-10 17:41:08 +01:00 |
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Alexander van Gessel
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cf6f550248
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Make some windows-specific not cause NameErrors
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2012-08-10 17:41:06 +01:00 |
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Alexander van Gessel
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dfd67522d5
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Add TODOs to some libgithub.Addon._execute calls where check_error=False
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2012-08-10 17:41:04 +01:00 |
|
Elvish_Hunter
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62aa925dd0
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TB: fixed some missing messages if no unit with role=speaker...
...is present in The Chase. Bug reported by AI0867 on IRC
|
2012-08-09 16:54:30 +00:00 |
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Charles Dang
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a633a05f68
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Recolored some of the new skeleton's anim frames with Magenta TC instead of Red
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2012-08-09 00:27:46 +00:00 |
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Richard Kettering
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7ba00c58b7
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A full set of animations for the skeleton.
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2012-08-08 04:43:17 +00:00 |
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Dmitry Kovalenko
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83d0e06ee8
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AI: exposure of the component tree to the AI developers in debug mode
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2012-08-06 17:22:47 +00:00 |
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Simon Forsyth
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fb89911cf6
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Remove loops from flood algorithm
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2012-07-31 02:00:29 +00:00 |
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Simon Forsyth
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6e58c1b5ba
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Cut scene units do not need to have upkeep set
(especially when they are recreated without it)
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2012-07-31 01:49:30 +00:00 |
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Simon Forsyth
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8cd01482a9
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Convert a pair of nearly identical events into a macro
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2012-07-30 12:26:01 +00:00 |
|
Simon Forsyth
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fcd32c0fcc
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Remove condition that is always true
|
2012-07-29 21:46:46 +00:00 |
|
Simon Forsyth
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db8d24c8ad
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Remove a no-op (multiply by 1)
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2012-07-29 19:08:59 +00:00 |
|
Simon Forsyth
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003402e55f
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Move healing rune events inside macro
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2012-07-28 18:22:27 +00:00 |
|
Simon Forsyth
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8c966a518a
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Clear a pair of variables found to be not cleared with :inspect
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2012-07-28 16:43:40 +00:00 |
|
Simon Forsyth
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03420c3c33
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Set ally_race and ally_name as early as possible
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2012-07-28 04:21:29 +00:00 |
|
Simon Forsyth
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9a939a807d
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Replace Dark Assassin images with new ones by Sleepwalker
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2012-07-27 21:25:08 +00:00 |
|
Fabian Müller
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179c251d96
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Implemented the village ownership editor tool.
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2012-07-27 13:34:00 +00:00 |
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Steven Panek
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95a383e990
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More ON_DIFFICULTY magicks.
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2012-07-26 23:32:41 +00:00 |
|
Steven Panek
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85202b649d
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Use a comma-separated list of keys in a certain [scroll_to] block.
|
2012-07-26 18:40:12 +00:00 |
|
Steven Panek
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af6a1ccb40
|
More tidying up with ON_DIFFICULTY.
|
2012-07-26 18:35:26 +00:00 |
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Simon Forsyth
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ef9b8371da
|
Clear some temporary variables
|
2012-07-26 00:38:11 +00:00 |
|
Fabian Müller
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3afe03654d
|
Fixed some language issues
Enabled a box for displaying the active side on the editor's topbar.
|
2012-07-22 21:32:16 +00:00 |
|
Fabian Müller
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e9c16cf709
|
Implemented a dialog for editing the map labels in the editor.
Changes to the side menu generation:
Shows the correct side numbers and names,
sadly the default for a side name is "1".
|
2012-07-22 16:29:09 +00:00 |
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Elvish_Hunter
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9476d796c1
|
Moved [store_villages] from C++ to Lua
|
2012-07-21 10:03:31 +00:00 |
|
Simon Forsyth
|
b0854bf5f9
|
Simplify PLACE_UNITS_RANDOMLY macros
|
2012-07-20 03:24:38 +00:00 |
|
Simon Forsyth
|
1444d3f91d
|
Remove the RANDOM_TRAIT_UNIT macro
|
2012-07-20 03:13:56 +00:00 |
|
Simon Forsyth
|
93e78c3e7d
|
Make all the testing units generic with no id.
They certainly do not need names
|
2012-07-20 02:49:55 +00:00 |
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