69276 Commits

Author SHA1 Message Date
sigurdfdragon
d0b4250c36 Adjust appearance of my name in the credits 2017-07-14 22:40:34 -04:00
Lari Nieminen
1aa1ce642b Added support for a facing= key in [recall] (#1819)
This is necessary, as it is otherwise impossible to specify the facing of the recalled unit.
2017-07-12 22:02:15 +03:00
Jyrki Vesterinen
986b19011f Merge pull request #1832 from donovanamitchell/bug#1829
Fixed Bug#1829 Name filters are applied with type and status filters
2017-07-12 13:36:11 +03:00
RatArmy
0a3f125af2 Fix insert index of the text edited by IME (#1833) 2017-07-11 21:09:04 -04:00
Celtic Minstrel
00f01278c5 Update changelog
[ci skip]
2017-07-11 00:10:59 -04:00
Celtic Minstrel
c2a53a7fb3 fixup 658bb10
(Based on the comments on that commit)

Basically, this ensures it will work even if the compiler (for whatever reason) decides plain char is unsigned.
2017-07-10 20:43:27 -04:00
gfgtdf
b68a23c480 attempt to fix issue #1820
`iter->get("description")` might return nullptr so. Also contains some small cleanups.
2017-07-11 00:51:07 +02:00
Richard Kettering
003508d5ef Animation frames for a ne attack of the dwarven guard. 2017-07-09 23:45:08 -05:00
Richard Kettering
5a5ea98b80 Animation frames for a se run of the dwarven stalwart. 2017-07-09 23:40:26 -05:00
ln-zookeeper
cd82d9a713 UtBS: New sprite and animations for Flesh Golem, by doofus-01 2017-07-09 19:46:54 +03:00
ln-zookeeper
36573bc323 HttT: Added Princess melee attack animation by doofus-01 2017-07-09 19:08:20 +03:00
ln-zookeeper
126d435748 Made [item]s get drawn behind village flags (fixes issue #1400) 2017-07-09 13:30:31 +03:00
Charles Dang
658bb10c21 Fixup 685e84d
Apparently the case this was designed to catch (a UTF-8 leading byte (\x80 or above) followed by NULL) is an invalid UTF-8 codepoint and therefor cannot ever be produced.
2017-07-09 20:56:16 +11:00
Charles Dang
685e84d3dd Fixed compilation on CB
It seem strnlen as used before isn't a standard definition and strnlen_s is only available starting with C11
which apparently isn't widely adopted yet for some reason.
2017-07-09 17:27:41 +11:00
DisherProject
b790184ece Add new file to CB projectfile 2017-07-09 17:26:49 +11:00
Donovan Mitchell
5e7517c2ba Removed unused argument 2017-07-07 22:58:32 -05:00
Donovan Mitchell
33fc5cebcb Fixed Bug#1829 Name filters are applied with type and status filters
get_name_filter_visibility returns the set of addons matching the search string in the filter textbox
2017-07-07 17:33:41 -05:00
ln-zookeeper
837a39808c HttT S04: Removed erroneous description of Elensefar's location
I removed the whole sentence instead of correcting it, because he already said where Elensefar is in his previous message.
2017-07-06 19:12:44 +03:00
ln-zookeeper
0c92fbd10b Added force_lock_settings=yes to "A New Land" and "Dark Forecast"
Without it, it was possible to uncheck "Use Map Settings" and make choices (such as factions, teams, turn limits) which can break the scenarios.
2017-07-04 15:02:26 +03:00
ln-zookeeper
d4775ccba2 Made plague-created units have same facing as the dead unit, not random
Technically, they now face the opposite direction than the killer, but in practise it's the same thing since in combat units are always facing each other.
2017-07-02 02:31:39 +03:00
ln-zookeeper
3cffd699d9 Added gryphon variation of Walking Corpse and Soulless, by doofus-01 2017-07-01 22:17:24 +03:00
ln-zookeeper
0e9358a0dd Fixed broken indentation from 18f866eb 2017-07-01 22:12:01 +03:00
sigurdfdragon
b334851ccd SotA S10: Add code to match behavior in S15 2017-07-01 14:42:36 -04:00
sigurdfdragon
36175c46cd SotA: Fix animation bug
Fixes error occuring when unit doing the recruit animation is standing
on the bird bones. Reported here: https://forums.wesnoth.org/viewtopic.php?f=4&t=46480
2017-07-01 14:39:58 -04:00
ln-zookeeper
b19483e66a Updated changelogs 2017-07-01 21:01:21 +03:00
ln-zookeeper
69d47ef2ab Made Giant Scorpling actually be named such 2017-07-01 20:07:11 +03:00
ln-zookeeper
efaf046c37 Added a lvl0 Giant Scorpling unit, leveling into the Giant Scorpion
Sprites and animations by doofus-01. Also fixed the offset of Giant Scorpion.
2017-07-01 20:01:28 +03:00
ln-zookeeper
84c4bad8f4 UtBS: Added missing 'a' in Spider Lich description 2017-07-01 19:52:13 +03:00
ln-zookeeper
7efcb7bebb UtBS: Fixes to Ethereal Shadow and Ethereal Nightgaunt
They had nightstalk although they weren't supposed to, and their special notes were missing skirmisher.
2017-07-01 19:49:12 +03:00
Wedge009
1fe589cf99 Add missing Release build from 4bd1fa71.
[ci skip]
2017-07-01 11:53:30 +10:00
sigurdfdragon
2c1d42ecdf SotA S6: Fix punctation
From feedback forum report.
2017-06-29 21:26:03 -04:00
Severin Glöckner
a31858124c removed inactive ability descriptions, since they are the same
[ci skip]
2017-06-28 19:26:05 +02:00
Severin Glöckner
f3071815fc fixup 6357025 2017-06-28 19:23:58 +02:00
Severin Glöckner
5da21fc8ef Revert "disallow submerge on bridges and rails"
Skeletons could hide under the bridge and climb up the moment you cross it.

This reverts commit 9ed38aab619cb66e5e8fa896496bb328172a77e9.
2017-06-28 18:41:09 +02:00
Severin Glöckner
6357025cc6 renamed outlaw assassin's & rogue's weapon name to match the orcish assassin's one 2017-06-28 18:14:13 +02:00
Severin Glöckner
9ed38aab61 disallow submerge on bridges and rails
[ci skip]
2017-06-28 18:09:48 +02:00
ln-zookeeper
908237d963 Corrected offsetting of Dwarvish Berserker frames 2017-06-28 18:37:11 +03:00
Severin Glöckner
8e7a65ec5f clarify manpage options for -e (extends bf49214)
[ci skip]
2017-06-28 15:04:18 +02:00
ln-zookeeper
9ea5522650 TSG: Fixed Ethiliel's premature mentions of Mebrin's turning
Ethiliel spoke as if she already knew Mebrin had been turned, even though the rest of the dialogue suggests she didn't.
2017-06-27 12:13:17 +03:00
ln-zookeeper
0330304e4f TSG S03: Improve hint about Cavalryman movement and defense 2017-06-26 20:04:38 +03:00
Allefant
c17d556016 [units.wesnoth.org] fix eras with all eras in an addon 2017-06-25 21:38:20 -04:00
Celtic Minstrel
cb134496b1 Add fire_event to list of known [unit] keys 2017-06-25 13:10:44 -04:00
Celtic Minstrel
3f26fdc548 Add fire_event=no option in [unit] 2017-06-25 11:45:51 -04:00
Celtic Minstrel
a5b613ba4c Lua: Allow specifying whether to fire event in put_unit even without an explicit location, and make it fire the event by default
Addresses #1817
2017-06-25 11:40:27 -04:00
Celtic Minstrel
bee8974061 Fix some improperly-cased tags in Italian translation
Closes #1694, closes #1695
2017-06-25 10:09:49 -04:00
Celtic Minstrel
9015d9b57d Merge pull request #1806 from wesnoth/wfl_filters
Use WFL formulas instead of Lua for leadership, backstab, and teleport abilities
2017-06-25 00:45:00 -04:00
Celtic Minstrel
c47b3f3208 Simplify leadership (and THoT inspire) using new ability formulas 2017-06-25 00:37:56 -04:00
Celtic Minstrel
d2067e4768 Some changes to ability formulas implementation
- Detect a formula by parentheses, as in GUI2 and movetype patching
- Use "self" and "other" instead of "sender" and "receiver"

Closes #1802
2017-06-25 00:37:55 -04:00
gfgtdf
424ceab053 Allow formula code in ability and weapon special attributes. 2017-06-25 00:37:54 -04:00
Celtic Minstrel
6a091f0851 Lua: Support the extra wesnoth.match_unit arguments also in wesnoth.get_units 2017-06-25 00:37:53 -04:00