Charles Dang
d0cae514ff
Added basic GUI2 end credits dialog (incomplete)
2016-09-11 18:55:38 +11:00
Charles Dang
b07810608a
Renamed the mp_chatbox widget simply "chatbox"
2016-09-09 08:25:04 +11:00
Charles Dang
7950fafba6
Updated CB projectfile
2016-09-09 07:23:09 +11:00
Charles Dang
ba81174ade
Updated CB projfile
2016-09-07 10:48:26 +11:00
Charles Dang
7c663bc0a9
Added an helper function for creating bound status labels
2016-09-05 14:34:59 +11:00
Charles Dang
56e8222bb0
Converted Generator Settings dialog to GUI2
2016-09-03 12:41:29 +11:00
Charles Dang
423fc10437
CodeBlocks: explicitly added -Wunused-parameter flag
2016-09-02 09:56:07 +11:00
Charles Dang
faed98a651
Added standalone options configuration dialog for GUI2
2016-09-02 09:28:30 +11:00
Charles Dang
725df26dd2
MP Create: split options handling into a helper class
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This is so the same code can be used for an option-only configure dialog in SP.
2016-09-02 03:23:04 +11:00
Charles Dang
507d00d9d9
Refactored out wmi_pager
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This is no longer needed after switching right-click menus to GUI2, since they have built-in
scrolling capability. This also removes the max_wml_menu_items preference.
2016-08-29 15:38:52 +11:00
Charles Dang
2bffd4af56
Convert Select Faction (FLG) dialog to GUI2
2016-08-29 05:33:15 +11:00
Charles Dang
b570c56354
Updated build files for PR 744
2016-08-25 00:44:07 +11:00
Charles Dang
14752e1bdb
Updated CB projectfile
2016-08-23 10:52:17 +11:00
Celtic Minstrel
396f5dfc4c
Rename combobox -> menu_button
2016-08-22 19:37:14 -04:00
Charles Dang
e04be90254
Updated CB projectfile
2016-08-11 05:47:16 +11:00
Charles Dang
ebf90fbd94
Update CB projectfile
2016-08-10 13:18:48 +11:00
Charles Dang
79de5a8ae8
Convert Scenario Status/Settings dialog pair to GUI2
2016-08-09 22:01:14 -04:00
Celtic Minstrel
8a9a466a29
Revert "Convert Scenario Status/Settings dialog pair to GUI2"
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This reverts commit bb49be8428d4226b7a6fa7343f0d45af4558c3ed.
2016-08-09 21:58:48 -04:00
Charles Dang
bb49be8428
Convert Scenario Status/Settings dialog pair to GUI2
2016-08-10 12:52:26 +11:00
Charles Dang
9c683576d9
Added GUI2 Unit List dialog (unused yet)
2016-08-08 04:36:40 +11:00
Charles Dang
105fbe6bc6
Converted Recall dialog to GUI2
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This also includes the appropriate expansions and design updates to the unit_preview_pane widget.
2016-08-02 09:13:07 +11:00
Charles Dang
fcd90d0533
Removed floating_point_emulation.hpp from CB projfile
2016-07-27 03:23:53 +11:00
Charles Dang
7a8f3ff110
Refactored formula's use of boost::intrusive_ptr
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This removes all the custom reference counting code from the
formula variant class, and also removes the WFL refcount() function.
The reference counting base class is also removed, since it is no longer used.
2016-07-24 23:43:58 -04:00
Charles Dang
34d78f2a2a
Updated CB projfile
2016-07-20 01:02:19 +11:00
Charles Dang
fc586ea796
Updated CB projfile
2016-06-21 22:56:43 +11:00
Charles Dang
709b078a7a
CB: removed thread.*pp from main binary
2016-06-12 05:10:45 +11:00
Charles Dang
2d6ce5e523
Updated CB projfile
2016-06-07 13:17:42 +11:00
Charles Dang
c3d379e394
Updated CB projfile so it no longer links with SDL_net
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Also cleans up a few broken includes in the project.
2016-06-06 05:58:00 +11:00
Charles Dang
7f3fee88c5
Updated build files for 9af918b361c3
2016-06-06 01:52:20 +11:00
Charles Dang
e96c31d577
Updated CB projfile
2016-06-06 01:43:35 +11:00
Charles Dang
dc9db2e830
Updated CB projfiles
2016-06-01 19:06:58 +11:00
Charles Dang
0ffccf6f11
Updated CB projectfile
2016-04-23 19:26:36 +11:00
Charles Dang
cdd1370276
Updated CB projectfile
2016-04-15 08:50:13 +11:00
Charles Dang
71b154b6e3
Refactored out savegame::savegame_config class
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This was basically an unnecessary stub class. It also allows us to
remove the unused soundsource::manager::to_config() function (write_sourcespecs()
did the actual job).
2016-04-05 18:10:44 +11:00
Charles Dang
0a7190c605
Updated cb projfile
2016-04-04 13:11:05 +11:00
Celtic Minstrel
982394fe3a
Remove custom FOREACH macro in favour of range-for
2016-04-01 12:08:05 -04:00
Charles Dang
4645d654c3
CB: enable building wesnothd alone
2016-04-02 02:26:22 +11:00
Charles Dang
c97a5d14ff
Codeblocks: enable building with c++11
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This also adds the necessary boost::thread linker option required by
recent loadscreen code.
2016-03-31 09:37:10 +11:00
Charles Dang
465f5eece1
Implement new GUI2 loadscreen
2016-03-29 21:33:38 +11:00
Celtic Minstrel
b555bc2bb7
Delete empty source files
2016-03-28 00:35:14 -04:00
Celtic Minstrel
57e41387a8
Remove Strategy Formulation with RCA stage
2016-03-24 12:39:37 -04:00
Celtic Minstrel
af9be371da
Remove old move-to-targets CA and move new one to default
2016-03-24 12:32:34 -04:00
Celtic Minstrel
ab443bcc18
Remove experimental recruitment
2016-03-24 12:06:10 -04:00
Celtic Minstrel
d7205d4a40
Minor CB project fixup
2016-03-24 12:03:13 -04:00
Charles Dang
d3ef442f15
Update CB project
2016-03-24 15:27:29 +11:00
Celtic Minstrel
fbd9edd5df
Remove global fallback candidate action
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This literally did nothing except place useless labels on the map.
2016-03-24 00:08:11 -04:00
Celtic Minstrel
a23a368c20
Remove Akihara's recruitment and battle evaluation
2016-03-24 00:08:10 -04:00
Celtic Minstrel
6c525a9d3f
Remove AI interface and fallback stage
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This removes the C++ common interface intended for creating new AIs.
Anyone wishing to create a new AI written in C++ should now implement it as a custom stage instead.
This commit also removes the C++ implementation of the Idle AI (but leaves the WML definition of it, which is based on the composite AI)
and the fallback stage which was intended to fall back to other C++ AI algorithms.
2016-03-24 00:08:10 -04:00
Charles Dang
e86cadfa72
Update CB project
2016-03-23 06:51:59 +11:00
Celtic Minstrel
931376954b
Remove map_utils.hpp
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Rationale:
- The at() emulation is only used in one file and will become redundant once we move to C++11 soon
- The map_get_value_default function is also only used in one file, and removing it actually makes the logic clearer
- It was moved to map/utils.hpp despite having nothing to do with game maps; removing it is slightly easier than moving it again
2016-03-21 12:50:07 -04:00