Ignacio R. Morelle
d0d95f2f9f
wam: Use a tuple for the --change-passphrase argument's metavar
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Fixes its help entry looking like this:
> --change-passphrase ADD-ON OLD NEW ADD-ON OLD NEW ADD-ON OLD NEW
> Change the passphrase for ADD-ON from OLD to NEW
When it really should look like this:
> --change-passphrase ADD-ON OLD NEW
> Change the passphrase for ADD-ON from OLD to NEW
2014-06-12 00:27:20 -04:00
Ignacio R. Morelle
9b065fd9a0
gui2/tchat_log: Add a button to copy the filtered page contents to clipboard
...
This copies the current contents of the dialog to clipboard. The button
currently lacks a tooltip because the tooltip has the potential to cause
map labels to glitch through the dialog when displayed (see commit
eab3e6fb646fda8cc6101a3e568c86c2b17b707f and bug #22176 ).
2014-06-11 20:32:42 -04:00
Ignacio R. Morelle
1ef59a37d1
THoT S4: Replace the wooden bridge with a stone one per the start dialogue
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This commit also rewrites the map to drop the superfluous whitespace per
the changes to the editor in 1.11.x.
2014-06-10 23:12:24 -04:00
Groggy Dice
61c8c93698
wmllint: reorganize help into mode options and other options
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The organization of Elvish Hunter's wmllint GUI tab suggested this change.
2014-06-10 06:10:16 -04:00
Groggy Dice
5b06aa9205
wmllint: fix substitution that was missing a slash
2014-06-10 06:10:11 -04:00
Groggy Dice
6c12233d3c
add janebot to credits
2014-06-10 06:10:03 -04:00
Groggy Dice
8e7581f593
wmlscope: fix mistakes in help and options pointed out by Elvish Hunter
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See EH's forum post:
http://forums.wesnoth.org/viewtopic.php?f=10&t=40397#p570438
2014-06-10 06:09:58 -04:00
Ignacio R. Morelle
eab3e6fb64
gui2/tgamestate_inspector: Add a button to copy contents to clipboard
...
This copies the contents of the main display area to clipboard. The
button currently lacks a tooltip because the tooltip causes map labels
to glitch through the dialog when displayed (noticeable in e.g. the test
scenario). I'll file a bug for this issue later using a (commented-out)
line introduced by this commit as a test case.
2014-06-09 18:13:48 -04:00
fendrin
84baedf4d3
Change unit facing submenu for the scenario editor.
2014-06-09 19:16:52 +02:00
Mark de Wever
b7ef64cb19
Set the minimum size for a listbox cell.
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The images drawn for a selected cell require a minimum size.
The change is part 2/2 of the fix for bug #22144 .
2014-06-09 19:07:53 +02:00
Chris Beck
f43cb8edc2
add tests for scenario ending by killing enemy leader
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Tests killing, killing on retal, and levelling up on killing,
in various configurations.
2014-06-07 17:21:00 -04:00
fendrin
396f1eae33
Moved mainline core definition file from _main.cfg to /data/cores.cfg.
2014-06-06 19:32:59 +02:00
Chris Beck
df71897d2f
add error reporting when [if] is evaluated with no actions
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I frequently make the mistake of using {IF_VAR} but forgetting to
use [then] with it. One solution is to use my own macro, but the
better solution is to add proper error reporting to if. If the
engine parses an [if] tag with no [then], [else], or [elseif], it
should flag an error... otherwise these mistakes are generally
silent and very difficult to find.
2014-06-05 19:49:57 -04:00
Charles Dang
2af8c75e92
TSG S3: "foul undead" -> "foul creatures", since there are no undead on EASY
2014-06-05 22:02:08 +11:00
Charles Dang
74bbe0f76d
AToTB S3: fixed story date inconsistency
2014-06-05 21:56:29 +11:00
ln-zookeeper
3229949ef1
Return Grüü's gold to Kapou'e only if positive
2014-06-05 12:36:08 +03:00
Alarantalara
1b7fc80133
UtBS: Clear a variable not used later
2014-06-01 20:05:22 -04:00
Alarantalara
31d459620d
UtBS: Make assassin appear in scenario 5
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Event name was improperly identifying variable names.
2014-06-01 20:05:22 -04:00
Alarantalara
44c993ef0c
UtBS: Increase difficulty of scenarios 1 and 3
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Slightly fewer units in scenario 1 on hard
Deep One has more hp/attacks depending on difficulty
Less income available to player on hard in scenarios 1 and 2 to
decrease gold available in scenario 3
Added a define to make it easier to make Garak killable in scenario 3
2014-06-01 20:05:22 -04:00
Alarantalara
a5974b367b
UtBS: Provide a partial path between enemy keeps
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Should slightly encourage them to fight each other and reduces the
amount of sand slightly, making interference/attacking the keeps
somewhat harder.
2014-06-01 20:05:22 -04:00
Alarantalara
0221553030
UtBS: Make the final fight harder
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Increase hp and damage of all units unique to the fight, and make the
amounts scale with difficulty level.
2014-06-01 20:05:22 -04:00
ln-zookeeper
bab0915c94
Prevent allied leaders' suicidal behavior
2014-05-29 20:29:04 +03:00
ln-zookeeper
cf3699dabd
Prevent allied leaders' suicidal behavior
2014-05-29 19:56:03 +03:00
Elvish_Hunter
e3fc8f13b8
wmllint gui: made some options in the wmlscope tab evenly spaced
2014-05-29 14:57:10 +02:00
Elvish_Hunter
5480cca466
wmllint gui: fixed a bug in regexp handling
2014-05-29 14:57:09 +02:00
Chris Beck
55addc2999
Merge branch 'master' of git://github.com/wesnoth/wesnoth
2014-05-28 12:49:32 -04:00
Chris Beck
de55f1dfc7
increase coverage of reachability tests, and rebuild answers
2014-05-28 12:49:07 -04:00
Alexander van Gessel
a4e30b6275
Fix a wmllint crash
2014-05-28 17:54:49 +02:00
Chris Beck
3a102774b5
fixup pathfind tests, add reachability tests
2014-05-28 01:31:09 -04:00
Chris Beck
6cb367594b
test [store_locations], and try to characterize [find_path]
2014-05-27 20:30:30 -04:00
Chris Beck
cad6edf182
add comment to test_relative_dir.cfg
2014-05-27 12:00:30 -04:00
Alexander van Gessel
4d7de12e47
Unit tests for deterministic unit facings
2014-05-27 17:30:13 +02:00
Alexander van Gessel
038ff82a02
Test case for two interface bugs
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An effect that does more than one thing concatenates the descriptions.
The effect description isn't updated when a new weapon which it affects
is added to the unit.
2014-05-27 14:58:43 +02:00
Chris Beck
f664b4e5af
add test of [modify_unit] facing= attribute
2014-05-26 23:34:48 -04:00
Chris Beck
b272239ea9
add replace_schedule in prestart test
2014-05-26 20:14:16 -04:00
Chris Beck
ec5ec4fb38
add tests of modify_turns tag
2014-05-26 20:02:05 -04:00
Chris Beck
7cc62266e9
unit tests for giving gold in prestart
2014-05-26 19:06:00 -04:00
aquileia
9b51a3a877
Implement temporary weapon swap in DM 21
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As Kalenz puts it, "We have acquired orcish weapons". All elvish swords
are replaced by orcish ones for the duration of the scenario.
2014-05-26 23:23:28 +02:00
ancestral
29490feef3
Added [portrait] to Hakim
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Hakim has a portrait, but his config file is missing it.
2014-05-24 16:56:39 -07:00
Chris Beck
12fad6efbc
fixup wmllint to include 1.11.15 changes
2014-05-24 19:11:48 -04:00
ln-zookeeper
91c13b82c0
Fixed Li'sar not carrying over correctly
2014-05-23 22:53:10 +03:00
mattsc
54b3030676
MAI test scenarios: fight_on_without_leader -> defeat_condition
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Necessary due to a recent change how the victory conditions are
evaluated.
2014-05-22 19:51:51 -07:00
Chris Beck
49f97ee9be
Merge branch 'master' of git://github.com/wesnoth/wesnoth
2014-05-22 17:22:33 -04:00
Chris Beck
d129d80ebe
Add unit tests for check victory function
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Mainly focused on defeat_condition field right now... woudl be good
to add some that test victory_when_enemies_defeated.
2014-05-22 17:21:53 -04:00
ln-zookeeper
3a860d4657
Fixed broken image reference
2014-05-22 20:53:55 +03:00
ln-zookeeper
86fe11bb24
Fixed repeated dialogue
2014-05-22 17:36:14 +03:00
Elvish_Hunter
2dbca0c3f1
wmllint GUI: avoid showing a blank Tk window if the program is run outside of a Wesnoth directory
2014-05-21 10:43:54 +02:00
Elvish_Hunter
385384de86
wmllint GUI: verbosity level radiobutton, Normal -> Terse
2014-05-21 10:43:54 +02:00
Elvish_Hunter
ef81cbad61
wmllint GUI: moved the exit button to the right side of the window
2014-05-21 10:43:54 +02:00
Elvish_Hunter
82e1126094
wmllint GUI: removed verbs from option labelframe labels
2014-05-21 10:43:53 +02:00