Celtic Minstrel
d10c51feb1
Make the fire terrains actually illuminate their hex
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This covers the wall torch, the campfire, and the brazier.
2018-10-20 15:36:17 -05:00
josteph
b1ebfea07a
THoT S5: Unhide the villagers side once they appear.
2018-10-20 18:07:28 +00:00
nemaara
172009fd23
TSG: Story and dialogue revisions
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Closes #3597
2018-10-20 12:35:41 -05:00
gfgtdf
42920cbc88
rename and,or,nor ->all,any,none in luafilters
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these come closer to their actual meaning and also are not lua keywords
which might come in hand later, in particular we can now replace the
f_and, f_or,f_terrain, with f.all, f.any, f.terrain if we want.
2018-10-20 13:29:25 +02:00
gfgtdf
45a09464e1
add examplecode for the new lua mapgen features.
2018-10-20 13:29:22 +02:00
doofus-01
ff3996da62
adding hide_help key to defeated corrupted elf
2018-10-19 17:39:25 -05:00
doofus-01
221312c87f
revising Garak weapon special names, in part because inactive name issue was fixed, but non-default names are still better
2018-10-19 17:38:43 -05:00
doofus-01
f3500620ad
Scenario 3 adjustment to turn 1 player unit recall and adjustment to evil Garak death events
2018-10-19 17:38:06 -05:00
josteph
846e5aff4e
AToTB: Don't talk about undead's unusual resistances when attacking a Walking Corpse.
2018-10-19 20:10:42 +00:00
Severin Glöckner
06f84a7f48
SoF: make it more debug safe
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also show a different message when trying to recall.
[ci skip]
2018-10-19 14:07:19 +02:00
Konrad2
18a80a0b38
SoF 7: better fitting message
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[ci skip]
2018-10-19 13:39:59 +02:00
Severin Glöckner
c685445907
SoF: Alanin is no more a leader
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In the scenarios where one plays him he retains now his usual overlay.
Master only, as the scenarios depend on changes in previous scenarios,
which breakssave compatibility.
[ci skip]
2018-10-19 12:35:23 +02:00
Severin Glöckner
6c0ccc8ac1
SoF 7: no need for manual target calculation
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move_unit does this by itself (in difference to move_unit_fake)
And it works as well if no surrounding hex is free.
[ci skip]
2018-10-19 12:35:07 +02:00
Severin Glöckner
8300293c53
SoF 7: add a time over event
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He will be killed by an ambushing Outrider.
[ci skip]
2018-10-18 15:28:42 -05:00
Konrad2
fd0f7dc1a9
update credits
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backport of #3430
[ci skip]
2018-10-18 15:28:15 -05:00
Konrad2
b9ea2ecf71
SoF 7: explain the Outriders
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[ci skip]
2018-10-18 15:23:08 -05:00
Severin Glöckner
1d6fe71852
SoF 7: split reinforcements into separate event
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[ci skip]
2018-10-18 15:22:57 -05:00
DisherProject
e2214a06aa
SotBE: Add [show_if] to the objectives tag
2018-10-18 12:43:18 -05:00
DisherProject
a73656ae0a
SotBE: Update role tag usage
2018-10-18 12:43:18 -05:00
DisherProject
7b77d5f7d1
SotBE S4: Add some visual effect
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We'll now see the elves coming out of the wood, while they
just appeared on the screen before.
2018-10-18 12:43:18 -05:00
DisherProject
036f663c2f
SotBE S3: Don't put two [endlevel]s in the same event
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In case this event was fired, a lua warning was displayed
on the screen.
2018-10-18 12:43:18 -05:00
DisherProject
d02ed7b0c2
SotBE S7: Fix filter for scorpions' poisonous attack
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They won't use poison against trolls and already poisoned
units
2018-10-18 12:43:18 -05:00
DisherProject
023b575d0b
TRoW: Clear new TODOs
2018-10-18 12:24:32 -05:00
DisherProject
5e2ccd911b
TRoW S14: Fix sea serpents placement
2018-10-18 12:24:32 -05:00
DisherProject
9c267b1433
TRoW S4: Fix scorpions placement
2018-10-18 12:24:32 -05:00
DisherProject
8a0490b111
TRoW: Give monsters and undeads their own sides
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Noticing that orcs can control undead units feels strange. This
can give the AI an advantage too. One would expect monsters and
undeads to move autonomously.
2018-10-18 12:24:32 -05:00
DisherProject
1311aa0aed
TRoW: use [show_if] inside the [objectives] tag
2018-10-18 12:24:32 -05:00
DisherProject
dd24dd6b6e
TRoW S22: Fix win and defeat conditions
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This makes sure that when Jevyan dies, we check for Aethyr's
presence before doing anything, so the player loses immediately
if he's alive.
Furthermore, we must hide the last orc leader, or his death will
make the player lose.
2018-10-18 12:24:32 -05:00
DisherProject
b911e9a196
TRoW S17d: Kill all enemy units in the end
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For consistency to what Haldric says before
2018-10-18 12:24:32 -05:00
DisherProject
7c6bb12515
TRoW S15: Update Dionli's unit image
2018-10-18 12:24:32 -05:00
DisherProject
60d24516ef
TRoW S6: Replace old sound with unit's own defending animation
2018-10-18 12:24:32 -05:00
DisherProject
2dbf9f87eb
TRoW: Fix some TODOs and add more
2018-10-18 12:24:32 -05:00
DisherProject
15d2b035e5
TRoW: Replace deprecated keys
2018-10-18 12:24:32 -05:00
DisherProject
5be5d32690
TRoW: General cleanup
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Clear variables, macros and comments
2018-10-18 12:24:32 -05:00
nemaara
313959c83e
DiD S10: added time over defeat scene
2018-10-17 12:45:21 -05:00
gfgtdf
ae5c5c4043
fix missing comma
2018-10-17 00:13:27 +02:00
gfgtdf
1a7724e547
reset unit overlay & image_mods on advance_to
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this fixes remove_modification for these effects, and also a bug where these effect would be applied twice after a unit advances.
fixes #3264
fixes #3220
This also changes the implementation of [unit_overlay] to use [effect]s now so tht changesdone via [unit_overlay] ae persistent as they were before.
2018-10-16 23:03:37 +02:00
ln-zookeeper
71c6cdaa53
Updated Kwandulin's credits
2018-10-14 12:11:20 +03:00
Jyrki Vesterinen
1fd668bb1e
Add @JGelfand to credits
2018-10-14 12:11:20 +03:00
Elvish_Hunter
2addd69a34
wmllint: fixed a bug that caused misfires in translation mark warnings
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wmllint was checking for line instead of lines[i]
2018-10-14 12:11:19 +03:00
Elvish_Hunter
fd26be92e0
wmllint: fixed non-empty tagstack errors due to [modify_ai] paths
2018-10-14 12:11:19 +03:00
Elvish_Hunter
fe26f513b8
wmllint: add translation mark only after the first equal sign
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Fixes #3489
2018-10-14 12:11:19 +03:00
sigurdfdragon
196764ffe8
DM S08: Cleanup & improve ending sequence, fixing #3575
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Removes final black screen that could be mistaken for a bug.
Shows Delfador disappearing in front of the orcs more clearly.
[ci skip]
(cherry-picked from commit 75ab69d885163dd4bb40259cf91123394e2c12ee)
2018-10-07 03:25:23 +00:00
josteph
9514298858
MP Create Game: Increase slider step size
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Requested on the forums https://forums.wesnoth.org/viewtopic.php?t=48680
(cherry-picked from commit 9abdc20841ac12db3bb8cf9338a7f7b4b205bb41)
2018-10-07 03:25:21 +00:00
jostephd
e766cdc7cc
WML: Support [filter_side] in [item]. ( #3533 )
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* WML: Support [filter_side] in [item].
If [filter_side] is present then "team_name" is ignored.
Fixes #1477 .
* WML: Compare [item]team_name to [side]team_name using intersection.
Fixes problems with substrings and when one or the other is a
comma-separated list. See #3533
* WML: Rename [item][filter_side] to [item][filter_team]
* Add changelog entry
(cherry-picked from commit 3a3b752881f50ad34742c5962d40d96556adf1a1)
2018-10-07 03:25:20 +00:00
V N
20177dbe5e
prevent double execution of on_event.lua
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makes it safe to dofile("on_event.lua")
(cherry-picked from commit 6010ffe98ee2dd4450ec8fa42e89d6e0557c8dad)
2018-10-07 03:25:18 +00:00
Severin Glöckner
72e3e495ed
THoT: replace [filter_wml]
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[ci skip]
(cherry-picked from commit b8d8be3436dc415a5f8ad924599bfa67bbd51743)
2018-10-07 03:25:17 +00:00
Severin Glöckner
4c6de5988d
fixup
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[ci skip]
(cherry-picked from commit e5b4fcdfd35804390d5e5ae760055219e5d214bd)
2018-10-07 03:25:16 +00:00
Severin Glöckner
7b36ccc823
THoT: add potential workaround for #3547
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It's anyway a good idea to change this code.
[ci skip]
(cherry-picked from commit 56111818e972332391d520ad900cccfdb4a23ec0)
2018-10-07 03:25:16 +00:00
Andras Szell
c4f8f759e0
Tutorial S1: display an undo message if impossible to reach next target
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Fixes #3039
Until the elves attack the quintain it is not allowed to end turns
before completing the given tasks. Display a message how to undo if
there is not enough MP remaining to reach the current destination or
an enemy by either unit.
[ci skip]
(cherry-picked from commit b16b7f032a6be74451016be3b3f3d69cd229de00)
2018-10-07 03:25:16 +00:00