Those who are updating from old UMC may otherwise be caught unawares by the
change from defaulting to side 1 when the side key is missing, to all
sides. Later we will have an option to turn off this warning.
Since the insertion of an attribute line is now commented out, it may be
questioned whether this still belongs in hack_syntax. However, at some
point the plan is to give users an option to insert the side= key.
Those who are updating from old UMC may otherwise be caught unawares by the
change from defaulting to side 1 when the side key is missing, to all
sides. Later we will have an option to turn off this warning.
First, a couple of extraneous quotes were left in the second regex around
"</a>".
Second, it is possible that a period or question mark could be used to end
a sentence, rather than be part of the URL. So check that these characters
are followed by an alphanumeric character to make them part of the URL.
Per discussion with Elvish Hunter on the forum. Having dryrun check for a
minimum verbosity level during the options for loop meant that -vd would
set the verbosity level to 1, while -dv would set it to 2.
C++ tests load from /data/test/ again, and the _main includes in
data/ and data/test/ are fixed up to accomodate this.
This fixes up cc138a4ed96f3ac1f8c5130aa6842d1429013da4
I initially had linger mode off in the endlevel tags of these
macros, to make sure they didn't block the end of noninteractive
scenarios.
But it turns out its better to have it on. It doesn't block the
tests when they run noninteractively, and it means that if a test
fails, you can boot it up with --showgui, and then run :inspect
from linger mode to see what happened. If you don't have linger
mode, then even with --showgui the failed test closes out too
quickly.
Unit test 5 checks that units placed at off-map coordinates end up
in the recall list of their side.
Unit test 6 checks that grunts (without traits) are doing the
right amount of damage at day, dusk, and night.
Also add these to the script.