Cédric Duval
d2ee8a99e2
Fixed description (reported on the forums).
2004-08-11 17:49:55 +00:00
Joseph Simmons
4fed6f9016
Scenario balancing and storyline fixes
2004-08-11 16:35:02 +00:00
Pauli Manninen
29cec8f758
re-structuring
2004-08-11 06:56:28 +00:00
Pauli Manninen
9a45c0da25
updated changelog
2004-08-11 06:52:16 +00:00
Dave White
0c165f81c9
added new : commands: clear, w, wq, q, debug, n
2004-08-11 03:10:17 +00:00
Yann Dirson
5eb90eb099
wml syntax error
2004-08-10 22:42:45 +00:00
James Spencer
88dd460cf3
Remove the old Logo
2004-08-10 21:05:28 +00:00
Yann Dirson
c64fa530db
more gettext tags
2004-08-10 18:37:59 +00:00
Cédric Duval
b9949b1b1a
Rebalancing.
2004-08-10 17:25:50 +00:00
Pauli Manninen
874fe2032c
updated changelog
2004-08-10 13:14:13 +00:00
Cédric Duval
69d8200619
More damages.
2004-08-10 12:48:50 +00:00
Cédric Duval
8fb3cf1da6
Dark Adept boost.
2004-08-10 12:40:43 +00:00
Pauli Manninen
dd4208bb06
updated changelog
2004-08-10 09:59:23 +00:00
James Spencer
6cfc37f6e5
Minor Update
2004-08-10 02:33:30 +00:00
James Spencer
bfd273a18e
Minor revs to the Scorpion.
...
Changed the Movement type to scuttlefoot because the mudcrawles use it
as well, de-localized the descripion, reduced the cost since benj
doesn't 'recruit' them. Will confirm with benj
2004-08-10 02:29:39 +00:00
Dave White
7ae8acaa80
made more thorough checksum system to see if a cache is valid
2004-08-10 00:38:42 +00:00
James Spencer
c77e42634e
Trivial map fix
2004-08-09 23:44:30 +00:00
James Spencer
8d9ac080ac
Give the new Story system a test run & kill a big image
2004-08-09 23:05:48 +00:00
Yann Dirson
ee15b30ea6
tagged all strings in english.cfg...
...
...since much stuff here will stay in wml after migration
2004-08-09 21:51:41 +00:00
James Spencer
e4a3126105
Rev's for TRoW
2004-08-09 18:41:42 +00:00
Cédric Duval
d3dcbf873a
#9488 fixed.
2004-08-09 09:04:24 +00:00
Cédric Duval
7dec538603
#9930 fixed.
2004-08-09 09:00:19 +00:00
Pauli Manninen
39cfa89925
updated changelog
2004-08-09 08:26:15 +00:00
James Spencer
0dcd82948a
Jyhem's Typos
2004-08-09 05:41:37 +00:00
James Spencer
be61cb8e50
A Blank Map
2004-08-09 03:58:35 +00:00
Dave White
27ef5998d8
fixed holy water in Valley of Death
2004-08-09 02:37:32 +00:00
Joseph Simmons
df3ae4e25d
Fixed Evacuation and balanced Weldyn Under Attack
2004-08-09 01:33:53 +00:00
Yann Dirson
a3b7382fb5
replaces double-quotes inside strings...
...
...by something that does not cause a wml-syntax problem
2004-08-09 00:14:57 +00:00
Dave White
b64a55e791
fixed CVS internal bug with animation frames
2004-08-08 23:42:31 +00:00
Cédric Duval
3689c2ca13
Oops, forgot the unit file in last commit.
...
=> added new unit: Skeletal Dragon
2004-08-08 22:50:25 +00:00
Yann Dirson
df08646403
fixed various typos causing syntax errors
2004-08-08 22:21:56 +00:00
Dave White
513c91b85e
made it possible to have multi-animation attacks
2004-08-08 22:18:34 +00:00
Cédric Duval
f0da5fa9a8
[[Dragon unit additions and fixes]]
...
* New unit: Skeletal Dragon
* Fixed Fire Dragon attacks order
2004-08-08 22:16:59 +00:00
Philippe Plantier
94dfd0f0f3
Fixed a bug where a unit moving with [move_unit_fake] segfaulted the game.
2004-08-08 16:28:43 +00:00
Yann Dirson
ac9c911f5e
removed extraneous double-quote confusing scripts
2004-08-08 13:03:25 +00:00
Yann Dirson
b6b9a9032f
move ids at start of block to simplify parsing scripts
2004-08-08 00:40:41 +00:00
Cédric Duval
f2bda1c7aa
New units:
...
* Drake Warmage
added to Age of Heroes
* Skeletal Dragon
images only, stats to be done
* Troll Hero
images only, stats to be done
for SotBE
2004-08-08 00:23:18 +00:00
Yann Dirson
470e9197e7
move ids at start of block to simplify parsing scripts
2004-08-07 22:57:52 +00:00
James Spencer
21a0180022
Does Shade survive Cedric's hordes of carnivore rabbits?
2004-08-07 22:43:18 +00:00
James Spencer
a9d19af3bc
quartex's Clearwater Port dlg, ...
...
...other minor dialouge fixes, Temple of the Deep fix
2004-08-07 22:13:28 +00:00
Yann Dirson
b39d561f19
move ids at start of block to simplify parsing scripts
2004-08-07 22:03:16 +00:00
Yann Dirson
95fb02b694
removed duplicate obsolete "merman lord" unit
2004-08-07 21:15:19 +00:00
Yann Dirson
7f0ae02e94
move ids at start of block to simplify parsing scripts
2004-08-07 21:00:33 +00:00
Joseph Simmons
4f43a5e58d
fixed bug with exiting caves
2004-08-07 20:43:02 +00:00
Dave White
393ec6cd91
made it so you can't see invisible units when they move.
...
Limited length of schema items in compressed WML to make a DoS attack
harder to perform
2004-08-07 17:21:59 +00:00
Philippe Plantier
091ae28192
Adding christophe33's canyons (terrain letter: X). Those still need to be fixed.
2004-08-07 15:15:36 +00:00
Cédric Duval
e02605b090
Added "recruit" event.
...
My policy has always been to never commit C++ code myself, but since this one
is straightforward and Sirp said bad words like "looks fine", I'm going ahead.
But please be aware that Wesnoth is doomed. =)
2004-08-07 13:06:02 +00:00
Cédric Duval
92ea6826d8
Balancing.
2004-08-07 02:17:11 +00:00
Cédric Duval
0345805a1b
Yet some more hierarchy cleanups.
...
At last images/ only contains unit images (besides wesnoth icon).
2004-08-07 01:33:56 +00:00
Cédric Duval
a6320f46cc
Some more hierarchy cleanups.
2004-08-07 01:15:33 +00:00