Cédric Duval
cd1f2535fd
A few more hierarchy cleanups.
2004-08-07 00:34:49 +00:00
James Spencer
10edd3f1ab
Fix Objectives (Thnx Ettin), some spelling and grammer
2004-08-06 23:20:28 +00:00
Cédric Duval
5aac93c026
[[Interface tweak]]
...
* Fixed shift due to the way coordinates are now interpreted
(centered -> upper left corner)
* Added a placeholder path for the final battle (scott)
2004-08-06 13:08:13 +00:00
Pauli Manninen
06550bc9d1
updated changelog
2004-08-06 10:16:28 +00:00
Pauli Manninen
23720ac987
Great War era
2004-08-06 09:55:31 +00:00
Cédric Duval
fcf78d52dc
Removed extraneous dots path.
...
(fixes #9903 )
2004-08-06 08:33:45 +00:00
Pauli Manninen
c87879476c
updated changelog
2004-08-06 07:16:49 +00:00
Dave White
666191d71c
added ban functionality to multiplayer server games
2004-08-06 02:42:36 +00:00
Cédric Duval
f03919533f
New unit: Drake Hatchling
...
Purposedly not enabled on MP. Lesser units don't fit this strong race IMHO.
But scenario designers could find it useful, so it's in.
2004-08-06 00:29:16 +00:00
Philippe Plantier
1f249a3dc6
Fixed bug / feature request #9480 :
...
changing a terrain using the [terrain] event also changes the map
border.
2004-08-05 21:53:31 +00:00
Philippe Plantier
c9cae23009
Made markovian name generation play well with UTF-8 names.
2004-08-05 21:25:12 +00:00
Philippe Plantier
4d8664be25
Workaround a SDL_TTF bug that makes it crash...
...
...when presented an invalid UTF-8 string.
2004-08-05 20:42:11 +00:00
Philippe Plantier
07e5ee173d
Terrains tiles are now cut according to the hexagonal shape,
...
to avoid some graphical glitches.
2004-08-05 19:36:43 +00:00
Philippe Plantier
98b7a7917d
Fixed a segfault in the tutorial
...
(game segfaulting when a message with no speaker is issued)
2004-08-05 18:38:50 +00:00
Isaac Clerencia Perez
2bac6afceb
Changed Autoconf macro for checking OGG support in SDL_mixer...
...
...as it depended on private symbols not always included by
distributions
2004-08-05 10:54:24 +00:00
Cédric Duval
e0f16db28c
More hints on the new include syntax.
2004-08-05 09:38:02 +00:00
Cédric Duval
3b07394778
Typo.
2004-08-05 09:24:07 +00:00
Pauli Manninen
e9d6131131
updated changelog
2004-08-05 09:21:11 +00:00
Dave White
8998ce87f2
fixed bug in messages where narrator messages would not be displayed
2004-08-05 02:25:37 +00:00
Isaac Clerencia Perez
c4df61f959
Fixed segfault when a [story] background image was not found
2004-08-05 00:05:30 +00:00
Dave White
2c46aa3118
attempt to improve sound quality
2004-08-04 23:09:47 +00:00
Joseph Simmons
c7912027c3
Made it so you can exit the recruiting areas.
2004-08-04 21:18:59 +00:00
Philippe Plantier
13231fa6d3
Added a limit to username length in wesnothd.
2004-08-04 19:25:25 +00:00
Philippe Plantier
16d1e0bc87
Fixed a bug where a network user may crash other game abusing recursion
...
Fixed a bug where a network user may crash other games using specially
crafted packets, reading out-of-bounds data.
2004-08-04 17:55:05 +00:00
Isaac Clerencia Perez
405a03c4ef
Fixes bug 9870:
...
Sending incorrect packet lenght cause wesnoth or wesnothd to 'abort'
as you suggested in the message
2004-08-04 08:54:22 +00:00
Cédric Duval
b517ccf604
"Reverting the fix", since patch #3262 makes this syntax now ok.
2004-08-04 08:52:58 +00:00
Philippe Plantier
ef8ff22c1e
Commiting a dummy config.h file, ...
...
...for platforms where ./configure is not used. Temporary/hackish fix.
2004-08-03 20:38:01 +00:00
Philippe Plantier
03a15a1ae7
Fixing image::locator not building on MSVC6
2004-08-03 20:36:20 +00:00
Philippe Plantier
9705576d5d
Removing rather verbose debug output (CVS internal fix)
2004-08-03 20:35:42 +00:00
Philippe Plantier
5c7b8585a3
[[WML includes and village banners]]
...
* Added support for per-scenario configurable village flags
* Added sample Black-Eyed banners for SotBE
* Added support for relative {includes} in WML files ( {./utils.cfg}
instead of {scenarios/Son_Of_The_Black_Eye/utils.cfg} for files in
scenarios/Son_Of_The_Black_Eye}
* Added patch #3262 from Cedric
2004-08-03 19:50:01 +00:00
Cédric Duval
5ad63ef5dc
Removed the "beta release" sticker of EI.
2004-08-03 18:13:14 +00:00
Cédric Duval
6f727f9a03
Fix enemies being on wrong side.
2004-08-03 17:44:04 +00:00
Pauli Manninen
8f5e68f181
fixed header
v0_8_1
2004-08-03 09:00:41 +00:00
Pauli Manninen
bf499d00f9
pumped version to 0.8.2-CVS
...
ran autoreconf
2004-08-03 04:13:50 +00:00
Pauli Manninen
0cb9d4b2a3
exploder and cutter were not compiling from tarball (make dist) ...
...
...due to missing .hpp's in src/tools/Makefile.am
ran autoreconf
2004-08-03 03:08:51 +00:00
Pauli Manninen
17d208f154
added animated.hpp to src/Makefile.am
...
ran autoreconf
2004-08-03 02:36:45 +00:00
Pauli Manninen
c58ded0cf5
pumped version to 0.8.1
...
ran autoreconf
2004-08-03 01:35:18 +00:00
Pauli Manninen
d442969116
updated changelog
2004-08-03 01:27:00 +00:00
Cédric Duval
7f9f729388
And finally, the female white mage branch. :)
2004-08-03 00:07:05 +00:00
Cédric Duval
4b2836c9ea
Female mages.
...
XXX the white mage tree is lacking. We _need_ it for next release.
2004-08-02 23:54:24 +00:00
Joseph Simmons
00c73955bd
balancing issues fixed
2004-08-02 22:53:54 +00:00
Cédric Duval
c7191333cd
Flameheart in Wesbowl.
2004-08-02 21:42:23 +00:00
Philippe Plantier
6e002eab57
Fixing a graphic glitch where FoW was drawn after the foreground part...
...
... of some images.
2004-08-02 21:35:03 +00:00
Philippe Plantier
333db6bfdd
Fixing fog/shroud transitions overlapping wrongly.
2004-08-02 20:14:47 +00:00
Joseph Simmons
ab4e75e552
New unit Wall Guard for Eastern Invasion
2004-08-02 20:08:49 +00:00
Joseph Simmons
1114baef7e
new unit Wall Guard for Eastern Invasion
2004-08-02 20:07:36 +00:00
Joseph Simmons
e70026aaf6
balanced Eastern Invasion scenarios
2004-08-02 19:18:36 +00:00
Isaac Clerencia Perez
eeb9f588dc
Added wesbot at the end of about
2004-08-02 13:16:53 +00:00
Pauli Manninen
91afb5ceca
updated changelog
2004-08-02 07:46:30 +00:00
Isaac Clerencia Perez
29011e0f72
Added .null() to surface and use it in intro.cpp
2004-08-02 00:11:48 +00:00