Mark de Wever
d369bfa867
added some more deprecated messages,
...
...also avoid the message to be shown on the startup map. It contained
a single 1 which is deemed the old format due to the fact it contains
no comma. Now it's an empty map and avoid to show the message on an
empty map.
2007-03-11 16:25:03 +00:00
Nils Kneuper
cc898dcea1
updated Bulgarian translation
2007-03-11 16:07:09 +00:00
Benoît Timbert
0f69bd6de0
I plan to remove set_special after 1.3.2
2007-03-11 16:02:03 +00:00
Mark de Wever
6d72c504d9
using a stream variable with a stream operator does not...
...
...return the wanted effect... so added .str() to get the wanted
effect. (isn't the first time that happened :/)
2007-03-11 15:58:50 +00:00
Mark de Wever
a13d97ce23
added the new type of deprecated messages
2007-03-11 15:54:41 +00:00
Mark de Wever
a26e42ac8e
added the new type of deprecated messages
2007-03-11 15:54:29 +00:00
Mark de Wever
1812b5a9ef
terrain.heals now uses the new error messages and sets an expriation date.
...
also changed the construction to use 0 instead of false
2007-03-11 15:44:16 +00:00
Mark de Wever
686991a7c1
a small text change avoided game_events.cpp to compile; fixed
2007-03-11 15:40:17 +00:00
Mark de Wever
145084823b
Added the option to show an error ingame if deprecated WML is being used.
...
NOTE some versions of Visual Studio (including 6) have a broken
std::getline implementation see
http://support.microsoft.com/default.aspx?scid=kb;EN-US;q240015 when
this compier is used an error will be generated (not really test but
should work.)
2007-03-11 15:32:28 +00:00
Mark de Wever
d71f9fb723
if a dialog can't be shown due to the fact the screen has been locked...
...
...the dialog is no longer silently discarded, but an error is logged
before discarding the message.
2007-03-11 15:25:32 +00:00
Patrick Parker
26bda9125e
fix for the fix in 2007-03-11T00:06:39Z!patrick_x99@hotmail.com
2007-03-11 05:13:15 +00:00
Patrick Parker
288c69f714
initialize to NULL (just in case ;))
2007-03-11 04:35:21 +00:00
Patrick Parker
910753f060
prevent a threading access error when the Mix_Chunk vector is deleted
2007-03-11 04:27:03 +00:00
Patrick Parker
c3b627c6f3
prevent some AI crashes due to leader iterator invalidation
2007-03-11 00:06:39 +00:00
Patrick Parker
b5ef44a229
workaround to prevent crash during attack_end...
...
...if the attacker was removed with WML
2007-03-10 23:13:13 +00:00
Patrick Parker
83f3c740ff
prevent anim_ from being deleted twice in set_extra_anim
2007-03-10 20:54:19 +00:00
Patrick Parker
3821ff207d
fix a bug that was causing infinite loop for some animations
2007-03-10 20:40:43 +00:00
Nils Kneuper
dbe2230594
chagned number of turns for the 2nd mission of the tutorial from 20 to 26
2007-03-09 22:57:20 +00:00
Benoît Timbert
f98df010fa
Fix a few messed-up holy resistances (Sky Drake & Hurricane Drake)
2007-03-09 21:32:56 +00:00
Lari Nieminen
8f4b840b71
Fixed a small image path typo.
2007-03-09 21:04:15 +00:00
Patrick Parker
070058545c
a small code cleanup
2007-03-09 04:06:42 +00:00
Patrick Parker
37b74e224e
remove some false string& optimizations which were no longer valid
...
and could potentially have caused t_string operator(string) errors
2007-03-09 03:24:14 +00:00
Jörg Hinrichs
c73d364b39
Fixes errors if loading multiplayer savegames from a non standard era
...
(and enables replays for them)
2007-03-08 22:24:48 +00:00
David Philippi
fddc31bbea
danish translation update
2007-03-07 22:21:56 +00:00
Nils Kneuper
ab67bdc4bb
updated Czech translation
2007-03-07 21:10:11 +00:00
Benoît Timbert
fa05ac5598
Update to use store_side (store_gold is obsolete)
2007-03-07 20:44:33 +00:00
Benoît Timbert
ceb21629f4
Remove some old backward compatibilty code,
...
...add comments around another v1.2 backward compatibility code to be
removed soon (after 1.3.2).
2007-03-07 20:14:15 +00:00
David Philippi
8516a20aa3
trying to add usefull information into an error message
2007-03-07 19:25:06 +00:00
Nils Kneuper
52a5d7e5b9
updated Italian translation
2007-03-07 15:11:11 +00:00
Nils Kneuper
760a206a3a
forgot the update for the manpages when running the pot-update...
2007-03-07 13:54:47 +00:00
Gunter Labes
b650f79aad
mentioned what values some keys default to
2007-03-07 13:53:02 +00:00
David Philippi
b2137e6349
marked a few functions for inlining
2007-03-07 13:42:17 +00:00
Nils Kneuper
614aaf1ba5
pot-update
2007-03-07 12:34:01 +00:00
Benoît Timbert
489c8527e4
Apply patch #689 (Friendly healer+4 stop poison)
2007-03-07 12:00:15 +00:00
Lari Nieminen
f4272d5a74
Updated changelog.
2007-03-07 11:50:33 +00:00
Nils Kneuper
64cbea81ba
updated Norwegian translation
2007-03-07 11:09:52 +00:00
Patrick Parker
3afeb31655
MP Lobby sounds are now considered UI sounds.
...
The timer warning bell now uses the turn bell volume.
The timer warning bell rings if the UI sounds, SoundFX, or the turn
bell are enabled.
2007-03-07 07:02:35 +00:00
Patrick Parker
ab27cbaf4a
a second attempt at 2007-03-05T23:24:25Z!patrick_x99@hotmail.com (fix a crash on gcc builds)
2007-03-07 03:56:21 +00:00
Jörg Hinrichs
711db6d6d7
Fixes overriding special recall lists for a scenario if loading from a savegame.
2007-03-06 21:56:23 +00:00
Gunter Labes
819b0103b1
updated map
...
typo fix in TRoW
2007-03-06 16:41:50 +00:00
Lari Nieminen
a00e883166
Added the new throwing sounds.
2007-03-06 11:06:49 +00:00
Lari Nieminen
7c2411d9ba
Replaced the old spear.wav with proper throw and spear sounds...
...
...in throwing spear animations. Also did some other small tweaks to
timing and such here and there.
2007-03-06 11:06:20 +00:00
Isaac Clerencia Perez
21e6773018
Update Spanish translation
2007-03-06 10:10:15 +00:00
Nils Kneuper
ec6a1fc5a4
updated Bulgarian translation
2007-03-06 09:53:34 +00:00
Nils Kneuper
9721c49498
updated Italian and Bulgarian translation
2007-03-06 02:31:47 +00:00
Patrick Parker
19071a90a9
new WML key for [variable], boolean_equals=, to test boolean equality
2007-03-06 00:58:04 +00:00
Patrick Parker
aade40e2c1
prevent double-translation errors
2007-03-05 23:46:33 +00:00
Patrick Parker
6794aa206a
prevent a crash due to return-type optimizations
2007-03-05 23:24:25 +00:00
Jörg Hinrichs
fed650a3b8
Fix crash of 1.2/1.2.1 end-of-scenario replays...
...
...because of empty replay_start section.
2007-03-05 22:21:00 +00:00
Jörg Hinrichs
05b07ecc24
Backwards compatibility code for 1.2/1.2.1:
...
Restore the recall list when loading from savegame
2007-03-05 22:19:31 +00:00